L.A. Noire
- 125 Playing
- 9.8K Backlogs
- 336 Replays
- 5.9% Retired
- 79% Rating
- 5.6K Beat
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meow356

65%PlayStation 3
15h 51m Played
a very confounding time. you can see the ambition begin planting itself here, but it never fully takes root until the closing 30 minutes, which are incredible. I think I just prefer the neo-noir films of more recent decades than the more classical stuff this game is riffing on. Give me Bound, In a Lonely Place, or Inherent Vice over Double Indemnity & The Third Man, great though they are in their own right.I felt that I was floundering throughout the entire first fifteen & a half hours, confused as to why people cite this as one of the best games of this generation, & some even as one of their favourite games of all time. of course differences in opinion exist, but the reasons these people were giving felt completely absent. I've heard people call this a fantastic meditation on post-war American masculinity, & I couldn't see any of that. ...until the post-credits scene. That short conversation immediately backfilled every explanation for every problem I'd had with the preceding game in about two minutes, & I wish the insight that scene gave had been filled in throughout the game itself. Ditto for those newspaper conversations - I would consider them all necessary foreshadowing, at least, all the ones I found, which leads me to believe that the rest of my issues with the structure & pacing would disappear were that information integrated more naturally.
Speaking of unnatural - those interrogations. I could never quite get them right. I've put blame for these sorts of things down to my neurodivergence before - I'm just completely inept at reading the subtleties of people's facial expressions in real life, instead relying on their tone of voice & such. So when the game asks me to determine the accuracy of someone's statement via how much or little they're twitching those little muscles above their cheekbones or whatever, I'm just completely at a loss. On top of that, the "Truth/Doubt/Accuse" dichotomy is so poorly delineated & explained that I had no clue what each button press would do, & pressing 'Doubt' at the wrong junction will cause Cole to fly off the handle in a way that made him genuinely unpleasant to play as. It's much harder to stay on *my player avatar*'s side when he's accusing grieving widows of killing their husbands or shouting something somewhat bigoted at a vulnerable witness *at my uninformed command.* I'm not railing against playing as a misogynist or a bigot; that's still something that could be valuable in a (better-written) game. I'm railing against the fact that Cole only does that at my unwitting prompting. There were also a couple times that I had evidence contradicting what one witness said, & yet the guide I'd begun to follow due to my increasing frustration with the interrogations becoming both an intellectual brick wall & a game design one said to 'Doubt' rather than lie. (They said they hadn't seen anyone at a certain spot when I'd just discovered footprints & cigarette butts at that exact place. Surely that disproves them, no? but according to Brendan McNamara's exquisite pen, nuh-uh.) I just can't trust a game that seems to go against my button presses & against how every bit of logic in my brain operates. Again with the neurodivergence, but I saw others online complaining about this too & it's very unlikely we all share the exact same form of neurodivergence. This can't be my fault, or at least not mine alone.
Cole also has a habit of going against your button presses in the field, too. There may be an issue with the deadzones on my Dualshock 3, but that can't be the sole culprit, 'cause The Last of Us was more than playable. Phelps is a slippery wee bastard, & trying to maneuver him over these environments is impossible, & god save you if you ever dare sprint.
I didn't play a version with the DLC cases, but I'm not sure if they would help the pacing any. I was being carried through solely on inertia up until the last 2 cases, with the murder cases being especially frustrating to play through, & basically every desk having at least one case that was completely unequipped to deal with the non-linearity when you can visit more than one place in any order, resulting in Phelps mentioning facts he hasn't yet learned while I visit one location, only to then learn that fact three minutes later when I visit the 'next' location. (that one with the hobo camp being the obvious offender, & one on the Traffic desk early on.)
I just wish there were a shorter, more linear version of this game without the open world tacked on (I skipped every drive from about halfway through the Homicide missions), with the things I loved about the ending more expertly foreshadowed & folded into the narrative about the beginning, & with a better interrogation system. I can see why "X to doubt" has become a meme, because some of Cole's outbursts are all-timers.
Updated 12 Hours Ago
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JAW562

70%PC
27h 26m Played
Just stop playing after Homicide desk. They try their hand at an overarching story and it falls flat on its face, combine that with cases that just stop being interesting in Vice and Arson and the game crashes hard after the first two desks. Traffic and Homicide desks are great though. Graphics are a bit outdated, characters are pretty one dimensional, but mystery is good and shooting is fine whenver you have to do it. "Do you fuck young boys Valdez?"Updated 6 Days Ago
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ifte_a7

55%PC
You'd have to love being a detective and/or the 1940s to appreciate this game in 2024. The detective work is too boring and there's nothing else to the gameplay here.Updated 1 Week Ago
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Vojak1999

85%PC
50h 9m Played
All in all, a good story, with a bunch of Spartans and Spartan love. I finished the game consecutively, so around three new starts and with the additions to the game, I finished the game in just 50 hours. Certainly the basics have been completed.Updated 1 Week Ago
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Palipilino

35%PlayStation 3
25h 44m Played
Every so often, a game gets announced with the promise of changing the industry forever. Whether it utilizes new technology, costs an arm and a leg to develop, or is being made by a highly revered game studio, some games just end up with that kind of reputation. L.A. Noire met two of these criteria. It was the debut (and only) game developed by Team Bondi, but with Rockstar Games as the publisher, a lot of eyes were drawn to it over the course of its lengthy development cycle. It's very clear that L.A. Noire was trying to push the boundaries of what games are capable of and wanted everyone to know it too. Its unique facial motion-capturing technology was heralded as a game changer and was the first game officially selected for the Tribeca Film Festival. This wasn't supposed to be just a game; this would be a cinematic experience. And yet, the more highly anticipated a game becomes, the likelier it fails to live up to that potential. Such is the case with L.A. Noire.L.A. Noire follows rookie cop-turned-detective Cole Phelps as he investigates crime scenes and interviews witnesses in post-WWII-era Los Angeles, and so much of the game's charm comes from its atmosphere. The amount of research done to create a 1940s-era accurate L.A. is impressive, and everything from the dialects to the automobiles to the clothing fits the bill perfectly. This is a period that's not often represented in video games, so L.A. Noire's unique setting only makes it more immersive. Especially towards the beginning, when that famous noir detective voiceover briefs you on your first few cases, you really get a feel for the atmosphere the game is trying to establish. The game's original score really adds to this, and there's even a black and white mode for players who wait to take the "noire" part of the title literally.
However, even some well-made aspects of L.A. Noire can be confusing in practice. As impressive as the map of Los Angeles is, there's basically no reason for this game to have any open-world elements. You're always in the middle of a mission—a free roam mode only unlocks after the game's completion—and the few experiences that can occur outside of the game's main story amount to basically nothing. The early 2010s were rife with open worlds that served to do nothing but detract from the game's quality, and it's arguable that never was an open world less necessary than in L.A. Noire.
With little to do outside of the game's main campaign, it's important that the gameplay and storyline of this narrative-driven detective game can hold its own. Unfortunately, it's a bit of a mixed bag on both ends. It starts out pretty strong, and you'll likely find yourself wrapped up in the first few cases, if for the game's investigative aspects rather than its narrative. It can be pretty fun to play detective for a little while, and finding clues and solving cases can definitely trigger that satisfaction part of the brain. That only lasts for so long, though; it's common for players to find themselves burnt out by the repetitive aspects of the game long before they approach the end. This is also where the facial motion-capturing technology the game was marketed on comes into place; you're able to interview suspects and witnesses, and their reaction is supposed to indicate if they're lying or not. The idea that you can read someone's face to tell if they're lying is a bit silly, but that aside, this is a neat piece of hardware, and it's pretty impressive for 2011. So much of the game's graphics are vastly outperformed by the facial animations, though, that it often takes the game straight into the uncanny valley.
The game's plot offers up about the same level of inconsistency. While it's clear that the game is trying to tell an overarching story, the moment-to-moment cases really fail to keep players enticed enough to follow along. There are some nice moments where the player connects the dots, but they're too limited and far too thinly spread. And for every moment of clever foreshadowing, there's a moment that seems strangely out of character. (It doesn't help matters that none of the characters here are very enjoyable.) L.A. Noire tries its best to manage multiple storylines that coalesce together, but it ends up feeling bogged down by flashbacks and backstories whose depth doesn't justify their time. It's strange; this is a short game by open-world standards—just about 25 hours—but if there's one thing this game would benefit from, it's its compactness.
L.A. Noire had a lot going for it, and perhaps, in some alternate history, it changed the medium of story-driven video games forever. But that alternate history version is also probably about half as long and has more variety; the version we're stuck with seems like it was trying to coast on its impressive technology alone. As it stands in our timeline, it certainly didn't leave much of an impact on the gaming industry, and it probably won't on the player, either.
Updated 1 Week Ago
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Private

75%Nintendo Switch
40h Played
A classic detective story with a lot of side ways. The facial animations are great, impressive that they pulled this off and now, 13 years later, it still looks as impressive as back in the days and that on Nintendo Switch. The interesting cases did drop around the middle of the game, it took me a long time in between do go through the cases. Figure out that someone is lying kept me enjoying the interviews.Updated 3 Weeks Ago
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Thiago

60%PlayStation 3
facial expressions are great, its a cool game at first but it gets very repetitive after a while, also there's no main story only sidestory for each missionUpdated 1 Month Ago
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eliasaj92

65%PC
25h Played
Played it somewhat regularly a few months back and then dropped off and I don't think I'll pick it up again anytime soon. It's okay as a game but it shines more through the story and setting. The world is a bit superficial as there's not much to do outside of the main missions and the very few side missions. No matter, once I got my fill of the game, I decided I'll watch the rest on Youtube since the game didn't really have much game in it to write home about. I won't score it too low as I'm just not in the mood to put time into it, but it's a decent story and unique enough to warrant a somewhat above average score
Updated 2.5 Months Ago
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Private

90%PlayStation 3
37h Played
MasterpieceUpdated 3.5 Months Ago
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jshmiv

70%Xbox One
The noire genre is one of my favorites, and playing as a LA detective in this era was so much fun. I enjoy the cars, the look of the outfits and architecture. The cases were very fun and avoided handholding which is key to a great detective game. I enjoyed the shootouts with bad guys, but the cover system is a little sticky so it makes maneuvering hard. The characters and story were well crafted. I like how real life events were weaved in: the war, the housing boom, Mickey Cohen, and other historical figures.Updated 4 Months Ago
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ChronoGearSolid

70%PlayStation 4
23h Played
Enjoyed the story, and the detective stuff, but did not care for some aspects of the gameplay. Every tailing mission sucks, and when you get discovered you often have to watch a cutscene over againUpdated 4 Months Ago
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alittleblueboy

90%Xbox One
59h 37m Played
Story had me hooked from the very first mission and kept getting more interesting. I literally have a paper full of notes I had written down because it was much more fun to figure out who the bad guy was myself than to just Google it.MAJOR Story Spoiler: The ending was very... weird and abrupt, which brought the score down a lot. I had already known Cole was going to die because I accidentally watched a video about the game where they told me what'd happen but I didn't know when. It felt so sudden that I didn't have time to process it before the credits started to roll. As much as I liked that final mission I really think Cole's death was a bad way to end it.
Score was brought down by what's explained in the spoiler as well as how... unrewarding gettiing 100% feels. Every car was a NIGHTMARE to find. I learned way too late that there's an exploit to find them which made the last 5 car searches go by in a breeze which I hate myself for. The achievements were actually fun except for one where you had to kill 3 bad guys before they hopped out of their cars which was just a pain.
Overall I really really like this game. Few flaws but the flaws are pretty major in my opinion, but it doesn't bring my opinion of the game down too far.
Updated 4 Months Ago
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hydroptix

80%PC
26h 15m Played
Shows it age, but characters, clue finding, and interviewing gameplay overcome everything else to still be great.Updated 5 Months Ago
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Private

85%PC
26h 34m Progress
Unique jeu des développeurs "team Bondi", L.A Noire est une oeuvre conséquente certainement bien aidé par le financement de son éditeur pour le moins colossal : Rockstar.Avant toute chose, je vais commencer par le plus gros point négatif, le portage PC.
Le titre date de 2011 et une version Remaster est sortie en 2017, cependant les ordinateurs ne seront pas favorisé. Il est certes possible d'avoir de grande résolution mais les textures, sont elle, d'époque, et le plus déplorable dans tout ça reste le framerate.
La rafraîchissement est bloqué à 30 images par seconde, donnant un aspect non fluide, qui se remarque lors des phases de conduite. Il est possible de débloquer cette limite à coup de téléchargement à droite, et à gauche sur le net, mais je n'ai pas voulu me risquer à ce genre de pratique.
Si vous n'être pas allergique à un jeu moyennement fluide, ou que vous n'avez pas peur de passer du temps pour régler ce soucis vous pourrez profiter d'un petit bijoux vidéo-ludique.
Vous incarnez Cole Phelps, un agent de police après son retour de la campagne dans le pacifique, dans la cité de Los Angeles en 1947. Vous allez donc résoudre des affaires à la complexité croissante, dans cet ambiance film noir mélangeant accident de la route, tueur en série, drogue et autres complots.
Pour réussir à cet tâche, vous devrez dans un premier temps examiner le lieu du crime et y découvrir des indices, ou autre objet utile pour l'investigation. Après quoi vous irez de lieu en lieu, pour interroger différents suspects.
Le système d'interrogatoire repose sur des questions préconçues, mais c'est à vous de dire si la personne dit la vérité, cache quelque chose ou ment. Si la dernière réponse est sélectionnée, il vous faudra choisir un indice ou un objet faisant office de preuve pour mettre au grand jour le mensonge.
Afin de déterminer la véracité, ou non, d'une personne, il faudra bien observer le PNJ. Voir si il a le regard fuyant, si il bouge un peu trop, ou même si il déglutit de stress. Ces passages sont le véritable plus de L.A Noire, car la Facial motion capture donne tout son sens, et je me suis surpris à jouer le mentaliste pour arriver à mes fins. Pas de panique, cela se voit assez facilement et il n'y a pas de grande difficulté, mais quelques personnages sont beaucoup moins expressif que d'autre rendant cette tâche plus ardue.
De même, il est quasi-impossible de rater une enquête si l'on a faux à tout les interrogatoire, le cheminement de l'histoire sera différente, mais fera tout pour vous remettre sur les rails.
Par exemple, lors d'un interrogatoire si vous n'arrivez pas à avoir l'information de où se trouve le principal suspect, l'histoire va s'orienter vers la filature d'un ami proche de celui-ci.
En un mot comme en mille, on est happé par cet univers et on se sent vraiment détective américain de la fin des années 40. Tout nous transporte dans cette décénie.
Pour terminer cette évaluation, je citerai rapidement la conduite de véhicule correcte mais sans plus. De toute manière il est possible que notre coéquipier prenne le volant pour nous épargner le trajet (on se "téléporte" grâce à un fondu au noir et un ridicule temps de chargement). Les phases d'action sont aussi plus pour l'ambiance que donner de réelles sensation de FPS. Quelques énigmes simplissime ponctue quelques enquêtes. Il y a aussi quelques collectibles non essentiel et des cinématiques flashback pas forcément claire dans sa compréhension.
Au final on se trouve avec un jeu qui n'est pas le meilleur dans son gameplay mais qui est épatant par sa capacité à nous plonger dans cet univers. Par univers j'entends, l'année 1947 à Los Angeles avec une histoire tentaculaire, et prenante, quoi que parfois difficile à comprendre tant il y a d'informations à retenir.
Mais après tout, si l'histoire était enfantine, on serait loin de ce polar sombre que nous conte L.A Noire.
Updated 5.5 Months Ago
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MetallicFever316

40%PC
20h 26m Played
I hate this game. I only finished it because I have a hardon for playing detective/solving mysteries. The only thing that's unequivocally good to me is the 1940s aesthetic. I don't really know much about this era, so maybe I shouldn't even say this, but it looked like Team Bondi recreated the time period well. They even included real brand names and landmarks, which really enhanced the game's setting. When driving, there aren't any radio stations like in Rockstar games; instead there is either original background music created by the developers or random songs I'm assuming came out in the 1940s. I'm not actually a fan of music from this era, so I didn't like any of the tracks, but the original music they created was fantastic, especially the title theme.And that's where my praise ends. Everything else about this game pissed me off. Let's start with the story. The game is divided into 5 sections, each of which involve the protagonist Cole Phelps, who I'll get into later, working for a particular department in the police. However, the first two sections don't have any story at all. Homicide, the 3rd section, has a self-contained story, and it picks up a little near the end, but has an anticlimactic finish. The rest of the game's "story" is told through flashbacks in between cases, which give background on Cole, and collectible newspaper articles. But these newspapers and flashbacks finally become relevant in sections 4 and 5. This is ineffective storytelling because all of these cutscenes felt pointless, which lead me to forget a lot of them, until I finally got to where they became relevant.
Let's talk about the characters now. None of the characters are likable, interesting, or even memorable. Cole is the worst because he has nothing going for him aside from he's supposedly straight-laced and prideful. But then he does stupid shit with someone for no reason, and that someone goes along with it, without any reason to do so, but neither of them actually develop from this event. This other character eventually claims that they're both growing as people, but I never felt that, and this is a case of telling instead of showing, which is bad storytelling. Cole gets a new partner in every division, who is supposed to be his senior, but he pretty much does everything. I only found two of them, Bekowsky and Biggs, to be alright, while all the others either had no personality or were annoying. Oh, and most characters in the game are annoying, and other characters do stupid shit, making them all even more unlikable. There were also so many times I got hit with names that I'm supposed to know, but I didn't.
Now let's get to the main gameplay feature: the interrogation system. The technology was definitely impressive when it was introduced and I respect the devs for innovating. However, this system is frustrating as hell. During interrogations, you select Truth, Doubt, or Lie for . The game wants you to stare at the interviewee's face and choose one of those responses based on the facial expression they make. This seems simple on paper, but the execution is just bad. There were so many times in the first 2 cases where the right answer didn't make sense to me and felt like moon logic. And if you screw up, you'll miss out on key information for the case. However, you can't redo these parts because this game only has 1 autosave slot and you have to start the whole chapter over. I just decided in case 3 onwards to keep a walkthrough handy, and had a better time because of it. But even with it, there were many times where I was confused as to how the devs expected me to get the right answer. Also, there are times when you have to choose Lie in order to present evidence on a followup statement, rather than on the statement you pressed Lie on. How are you supposed to know that? This system was good on paper, but the execution was extremely flawed.
The rest of the gameplay involves driving, chases (on-foot and car), tailing, and shootouts. All of these are clunky: the AI for other cars is terrible; chases are clearly scripted, as you can see the enemy or car getting random bursts of speed with clunky animations; tailing is annoying as sometimes the target can see you through walls; shootouts feel stiff, especially because the controls for the cover mechanic conflict with holding down a button to run. Also, the game's open world is pointless. There's barely anything to do, aside from finding collectibles, landmarks, and street crimes to intervene in, which I felt compelled to do in order to break up the monotony of the cases. You can fast travel from place to place but then you'll miss out on dialogue, receiving alerts of street crimes, and finding landmarks, the latter of which you actually need in order to solve one case. Bad design all around.
There are plenty of other things wrong with this game, including bugs and glitches, but I'm running out of space. I can't recommend this game at all.
Updated 6 Months Ago
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Nikstoun

70%Xbox 360
In terms of atmosphere, animations, script, plot and "movie-ness" in general - excellent. In terms of video game - meh. Useless open world, poor vehicle physics, not the best shooting, and the cherry on the cake - illogical and non-obvious interrogations. Most of the game is interrogations, so how illogical they are in some places spoil the impression very much.Total, as a game I'll rate it 5/10, as a "cartoon on the game engine" 9/10, average - 7/10
Updated 6.5 Months Ago
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Private

80%PlayStation 4
REALLY FUNUpdated 7.5 Months Ago
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mtferri13

85%Nintendo Switch
25h Played
Fantastic and unique. Unfortunately showing its ageUpdated 8 Months Ago
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Private

75%PC
32h 58m Progress
The game was fun and the cases were interesting, but sometimes it felt repetitive and confusing.Updated 9 Months Ago
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BlueFine

45%PC
9h 57m Progress
The technology implemented in this game can be a bit off putting, for the time it looked good, not amazing... It hasn't aged that well.Updated 9 Months Ago
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OmgItzKraken

80%PC
Играл на Game Gauntlet:Понравилось, но мир кажется пустым. Из наполнения лишь только коллекционки, да и игра затянута.
Updated 10.5 Months Ago
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arclmpulse

90%PC
I think LA Noire is one of the most fascinating games ever released.One of the biggest budgets ever for a game that didn't sell particularly well. And I do think it's criminally underrated. The plot is one of Rockstar's best, honestly. The flashback cutscenes were weird at first, but they tied the story together beautifully by the end, once you know all of the characters and their stories. Cole Phelps is honestly one of the most polarizing main characters ever too, and I think he's honestly one of the best protaganists in gaming, writing-wise. His backstory of his terrible decision-making as an army seargent causing hundreds of needless deaths in WW2 and his trauma for getting rewarded for his cowardice made you feel for the guy. Yet he's also very unlikable as a person - he's a bit of a dick, he's got a bit of an ego, and he cheated on his wife after the war. Yet I do find the ending of the game fitting, sacrificing himself to save the two people who impacted his life the most post-war was a fitting way to go for him. He's very human and complex, and had a very strong sense of duty, and that's why I find him such a fascinating character.
Dr Fontaine was a great villain. The reveal that he was laundering drugs/morphine and getting the minor antagonists of the game to do his dirty work from being their fixer was fantastic. The insurance money plot he was working towards was both grounded, yet diabolical, and I loved that.
Gameplay was very unique. Ace Attorney meets GTA is the closest thing I could liken it to. It's awesome if you know what to look for in the NPC's face that your interrogating, you could more or less know how to navigate the conversation almost every single time, which was awesome. Shooting was definitely a bit clunky for its time, and driving was definitely poor, to the point of being pretty uncomfortable.
The world is disappointingly empty, which is kinda sad but technically Rockstar didn't really work on this game so I guess they didn't really get to add their charm to the game.
It was a great game overall. There was some poor things it did as a game, but that should not detract from the story, it really is an incredible plot.
9/10
Updated 11 Months Ago
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habirlop

80%PC
15h 50m Played
Even tho L.A Noire is a good game, its PC port's bad and it makes the game unenjoyable.Updated 11 Months Ago
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Ohayo

75%PlayStation 3
36h 25m Progress
I'm done now. Fuck.We're in the shoes of Cole Phelps, a war hero who is on his way to becoming one of the greatest detectives in L.A. But for that he will have to face corruption, betrayal, impossible cases and no clues.
A good game, holds you a lot but I found it a little tiring over time. You are in Cole's shoes but you freak out more than he does, there are cases that seem to have no answer and you accumulate a lot of information in your mind,it drives you crazy.
The graphics are very good, the whole city is very beautiful and the facial expressions are amazing. BUT it doesn't match the body of the characters and it gets weird sometimes but I didn't bother with that, I just left it aside.
The gameplay is good and the detective mechanics are revolutionary for the time. It's not as fluid but it's not something that bothers you, the physics are realistic and the car's playability is good. We have 40 cool side missions and some things to do in the city, like collecting cars, picking up movie posters and police badgers. It's pretty cool not to run over people and shoot pedestrians, after all we are a policeman :(
The story is cool but it's quite confusing and has some holes but it's interesting, the point is to focus on the cases and not on Cole's uninteresting story. The cool thing is that it has several references to Noir films from the period, I love Hollywood from that period.
The soundtrack is nice but it could be better, it was a disappointment, I expected a lot more from the soundtrack but that's my problem and preference, you might like it.
That's it, I was a little disappointed and tired after playing, because it was really tiring for me, I recommend you to play one or two cases a day. It's a really good game.
Story 7.5/10
Gameplay 8/10
Soundtrack 7/10
Graphics 8.5/10
Photography 7.6/10
💊Game overall 7.8/10💊
"Detective Cole Phelps. Cole Phelps was the best kind of man. A war hero who lead his men with true valour, and, through his personal bravery, achieved one of his country's highest honours. A cop, wrongly accused, who never lost his faith in the LAPD and the system."
Updated 1 Year Ago
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SomaliNeko

80%PC
49h 35m Played
1940年代、アメリカ。その雰囲気はとてもよく出ていて、
町並みも勿論のこと、当時の喫煙シーンや差別に対する描写も再現されている。
時代背景も手伝ってなかなかの渋いカラーになっている。
ストーリーは、交通課だった主人公がどんどんその手腕を発揮して昇進していくお話で、
1話完結の事件で構成されている。
カーチェスあり、銃撃戦あり、QTEありで、飽きは来なかった。
ただ、尋問パートであまりよく分からずにポチポチして失敗しても支障はないので、
緊張感には欠けるかもしれない。
そういった難も感じたけれど、大人の渋さ求めている方には、
雰囲気も抜群なのでお薦めかなと思いました。
Updated 1 Year Ago
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Tuggato

80%PlayStation 5
21h 47m Progress
Pretty underrated Rockstar title! The setting and the jazzy soundtrack really helped set the "noir" feel. The cases in the game felt very genuine as well, taking inspiration from actual cases around the time. Even though the game got a little tedious near the end, the final case was very thrilling to go through.Updated 1 Year Ago
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Yuan36

70%Nintendo Switch
47h 50m Played
The game does give your your playtime. It is located in your statistics near the bottom under "Miscellaneous". I considered this a replay since I played the Xbox 360 version years ago.To make it short, this is a great game if you like the GTA series but wanted to play as the cops, instead. The story is well done and the gameplay is decent. The only issue is with some of the graphics not loading properly after cutscenes.
Updated 1 Year Ago
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BoiGh0sT

80%PC
45h Played
A very great crime thriller detective game. Rockstar Games should make a sequel, or at least a remake, of this game. You go around the city of Los Angeles solving crimes like homicide, fraud, arson, and many more. You will learn about the main character's background, Cole Phelps, as you progress and become the best detective in town. This game is also set in an open world where you can drive around and even test out many vehicles. There are also collectibles and random dispatches you can respond to as you drive around the city. The game is capped at 30 frames per second, though, and the AI of the cars is stupid. Overall, one of the best crime detective games.Updated 1 Year Ago
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kungfuabuse

50%PC
20h Played
Great setting and story hindered by boring and repetitive gameplay.Updated 1.5 Years Ago
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BunsGlazing420

60%PC
Horrible traffic, mediocre driving and shooting. Facial animations were revolutionary for the time. Plot is alright. Didn't like Phelps, Higgs was a bro.Updated 1.5 Years Ago
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w_atso_n

80%PC
40h 50m Played
Deutsches Review: https://steamcommunity.com/id/igotvietnamflashbacks/recommended/110800/Updated 1.5 Years Ago
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justdoitalready

70%PC
41h Played
Let's face it: The outstanding feature in L.A. Noire are the faces of the charcters. This technique is even after hours of gameplay still entertaining. The presentation is a hit and miss. Some shots are beautiful and could be from L.A. Confidental or some old movies like Chinatown (even though the Chinatown Story is in the 30s, not the late 40s), some are just too videogame-esque and flat. The game is from 2010, so i am playing it 12 years after release. But i think this is not just today a Discord.The story has great ideas and you feel that Team Bondi wanted to revive a world that is long gone, but some parts of the story is just cheesy. Anyway, i had a good time. Even though it's a long game. Give it a shot.
Updated 1.5 Years Ago
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Nosraceroom

80%PlayStation 3
26h Played
Great game, hope they make a sequel.Updated 1.5 Years Ago
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TommyG1095

90%Xbox One
23h Played
In my opinion, one of the best video game stories out there. Starts off very slow, but by the end you have a story so complex that I am still surprised it came from a video game. Even after finishing the game I’m learning more and more about the story as I research / and check out recaps for it online. The character development was very impressive. Things were never as clear-cut as they seemed. I appreciated that the story was unpredictable. I also liked how the story was told to you in bits and pieces with random flashbacks. It felt like details were purposely held back and then revealed at the perfect moments. However, I could see the newspaper format of story telling hurting the story for anyone who doesn’t collect them all. I liked the gameplay as well - it was very different, in a good way. It was very engaging to search for clues and to read the faces of suspects to tell if they were lying or not. I hope to see a sequel for this story one day.Updated 1.5 Years Ago
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Massenmord

50%Nintendo Switch
35h Played
Great: atmosphere, mimic technology, interrogation sectionsModerate: story, cutscenes, music
Boring: driving, shooting, searching for evidences - all in all the whole gameplay
I cannot remember a game which was so boring to walk through. I admire the concept and feel how much efforts were spent to make this game... But I simply couldn't wait when it is finished. I can't believe that anyone was crazy enough to scout the city in order to find all collectibles.
For some reason the game reminds me of a more recent The Sinking City, where great investigations and plot were drowning in a bad openworld and clumsy action.
Updated 2 Years Ago
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SeaweedChampion

100%PlayStation 3
30h Played
I remember really liking the vibe of this game with the uncanny faces and the jazzy soundtrackUpdated 2 Years Ago
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Finnedorb

80%PC
27h 46m Played
I really enjoyed the detective aspects of it but a lot of the twists are obvious like the identity of BD. The ending wasn't great but I did enjoy the game play.Updated 2 Years Ago
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Private

70%Xbox 360
24h Played
Great atmosphere and fun pulpy plot. Enjoyed how there are story threads from the beginning only becoming more apparent towards the last few casesUpdated 2 Years Ago
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AntOnAPlant

70%PC
10h Progress
Even though the game is good, I stopped playing it when my save was deleted automatically for some reason.Updated 2 Years Ago
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erdanie88

50%PC
30h Played
Pudo ser revolucionario en su día en su aspecto técnico: unas animaciones faciales espectaculares, con un reparto lleno de caras reconocibles de la televisión americana (muchos actores y actrices de Mad Men) y una ciudad gigantesca recreada con mucho mimo. Puntualizado esto, el juego es una aventura con tiroteos y persecuciones a pie y en coche aderazada con escenas de investigación. Todo está bastante cogido con alfileres y nada es particularmente gratificante ni entretenido: la conducción es anodina, los escenarios están totalmente vacíos, los tiroteos no tienen emoción ni dificultad y la investigación se torna repetitiva demasiado pronto.
El único punto que permite seguir enganchado es la historia, que avanza lenta pero con interés. Por desgracia, un final anticlimático y atropellado lastra todo lo que se venía cultivando y te acaba dejando indiferente.
Idea mal ejecutada, desarrollo aburrido y excesivamente largo.
Updated 2.5 Years Ago
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perry

80%Nintendo Switch
This is the only game that forced me to obey stop lights, drive normally and walk. You really feel like a true investigator in this game. Too much violence and real problems for a game that i played in nintendo switch. Story is great but i feel like its a little bit dragging on some parts. The ending tho is surprising. It's an old game so don't compare it with the current open world games.Updated 2.5 Years Ago
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blargh4

70%PC
It's a cool idea, and the game does a few things well, but it's ultimately disappointing. It's slow and goes on too long, the story is not particularly good, the world is disappointingly anonymous and visually drab, and the PC port is a total turd.Updated 2.5 Years Ago
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