
12 Yrs♥✓#
Oddworld: Abe's Oddysee


Abe's Oddysee is a two-dimensional platform game in which players take control of the character Abe, to travel across separate screens: solving puzzles, navigating obstacles, and avoiding enemies. Abe will die if attacked by an enemy, touched by an obstacle, dropped from too great a height, or even holding a grenade for too long, respawning at the last checkpoint. As well as jumping to navigate areas and crouching to roll under obstacles, Abe can break into a run to jump over large gaps or escape enemies, or tiptoe to avoid disturbing enemies. Abe can also use throwable objects such as meat, rocks or grenades to bypass enemies or destroy obstacles, though grenades have a timer and, as explained, will blow up Abe if he holds one for too long.

12 Yrs♥$✓#
I'll get on board this month I reckon. Abe's Oddysee is a game I played in the past for like 10 minutes (13 minutes to be exact, in 2009) then promptly dropped it for pretty much no reason, so it'll be good to have an excuse to return to it and give it a proper shot.

12 Yrs♥F$✓#
I'm playing the remake, New N Tasty. I think it has the exact same level layout, but were there always 299 mudokans to save?

11 Yrs♥$✓#
If I remember correctly then no, the original has only 99 mudokons. And the level layout is slightly different in New N Tasty, but most of it is largely the same.

12 Yrs♥✓#
From what I read, they just crammed more of them into secret areas and it doesn't really add anything that there are 299 instead of 99. But apparently you can have more than one follow you now (otherwise that would be a nightmare).

10 Yrs♥✓#
I'm going to download the PS1 version, that way I can play it on my PSP, which means I can work the game around all the train journeys I have to take this month.

[There was something here, but now it's gone... Have a nice day!]

9 Yrs✓#
So I feel the need to, perhaps... break the ice. I haven't finished the game yet, I'm 6 hours in and.. umm.. I hate it. Well perhaps "hate" isn't the right word. I sometimes hate playing it, but I don't hate the game, I strongly dislike it. So far (and I doubt this score will change) it's a 4/10, which is shockingly bad for something that's considered a 9-10/10 gaming classic.
I find it ugly, the story bland, the gameplay an unfair trial and error nightmare and it's humor non-existent (I don't mean the jokes fall flat, I mean I literally didn't see any humor in it. Most opinions I heard about it implied it was funny/amusing, or did I misunderstand something?)
It's a chore to play.
I find it ugly, the story bland, the gameplay an unfair trial and error nightmare and it's humor non-existent (I don't mean the jokes fall flat, I mean I literally didn't see any humor in it. Most opinions I heard about it implied it was funny/amusing, or did I misunderstand something?)
It's a chore to play.

There was something here, but now it's gone... Have a nice day

12 Yrs♥$✓#
Huh, interesting to see people aren't enjoying it.
My last playthrough of Oddysee was 2 years ago, so it's not exactly fresh, but I did just go through Exoddus since I had never finished it before.
I'm not a big fan of trial-and-error gameplay either, but what's interesting about the Oddworld games (to me, at least) is that they're not really testing your reflexes, just your ability to plan your way around obstacles. Most of the time, you're given a safe place to stand with a full view of the puzzle, so even though you're dying continuously, you can at least take a moment to scratch your head and visualize possible solutions. The few "action sequences" where you are literally just running from enemies and unable to see what's coming in front of you are definitely the weakest parts, though.
But more than that, I just adore the setting and atmosphere of Oddworld. The backgrounds are so lush and detailed, they make you feel like you're just a really small part of something bigger than you can possibly imagine.
I certainly don't want to pressure anyone to continue playing a game they aren't enjoying, however. There are things in the original that bother me, like the oversaturation of grenade puzzles in the second half of the game and how the secret areas are hidden too darn well... but I would recommend watching a longplay on YouTube or something. Some of the puzzle design is truly brilliant and watching some solutions get executed is damn gratifying.
My last playthrough of Oddysee was 2 years ago, so it's not exactly fresh, but I did just go through Exoddus since I had never finished it before.
I'm not a big fan of trial-and-error gameplay either, but what's interesting about the Oddworld games (to me, at least) is that they're not really testing your reflexes, just your ability to plan your way around obstacles. Most of the time, you're given a safe place to stand with a full view of the puzzle, so even though you're dying continuously, you can at least take a moment to scratch your head and visualize possible solutions. The few "action sequences" where you are literally just running from enemies and unable to see what's coming in front of you are definitely the weakest parts, though.
But more than that, I just adore the setting and atmosphere of Oddworld. The backgrounds are so lush and detailed, they make you feel like you're just a really small part of something bigger than you can possibly imagine.
I certainly don't want to pressure anyone to continue playing a game they aren't enjoying, however. There are things in the original that bother me, like the oversaturation of grenade puzzles in the second half of the game and how the secret areas are hidden too darn well... but I would recommend watching a longplay on YouTube or something. Some of the puzzle design is truly brilliant and watching some solutions get executed is damn gratifying.

10 Yrs♥✓#
Having played for about an hour, I really don't know what to think with Abe's Odyssee.
It's definitely aged - the (then revolutionary) pre-rendered backgrounds look less impressive now, and the movement mechanics are ripped straight out of the original Prince of Persia. Taken as a whole, it feels very clunky to me. And the whole mudokon squad command mechanic is something I don't tend to enjoy in a game.
That said, I love the world that Abe inhabits and the atmosphere that has been created; and despite all the gripes I have, there's just something about it that makes me want to carry on. If I'm still not enjoying the gameplay within another hour or two I'll probably retire this.
It's definitely aged - the (then revolutionary) pre-rendered backgrounds look less impressive now, and the movement mechanics are ripped straight out of the original Prince of Persia. Taken as a whole, it feels very clunky to me. And the whole mudokon squad command mechanic is something I don't tend to enjoy in a game.
That said, I love the world that Abe inhabits and the atmosphere that has been created; and despite all the gripes I have, there's just something about it that makes me want to carry on. If I'm still not enjoying the gameplay within another hour or two I'll probably retire this.

11 Yrs♥✓#
Well, I'm sorry that I didn't manage to contribute to any of the GOTMs prior to now (meant to with Parasite Eve, but goddamn the last semester was rough), but I was happy that things managed to coincide so that I wasn't busy and had the game. Plus, I wanted to try playing a game with my new glasses, my first pair in 22 years. I was surprised to see that I had apparently been seeing the games on my TV through that good, good RuPaul's Drag Race season one filter. I now question my entire life, or at least the past several years.
Anyway, on to Abe. I played New 'n' Tasty, so my impressions might be different from those of you who played the original. I thought it was a lot of fun! I instantly fell in love with the story and the atmosphere. The gameplay is obviously from another era in game design, but for the most part it aged well. A glaring exception was the controls, especially how stiff Abe's jumping was. It's one thing for the original to have that problem, but I wish they'd made things more fluid for the remake. Still, it was never to the point that it was unplayable. My biggest problem, though, was that despite my rescuing every Mudokon I came across on my initial playthrough, it wasn't enough to prevent me from getting the bad ending, which felt like a gigantic kick in the teeth. All of the hidden entrances to Rupture Farms really messed me up, since I didn't find them the first time around. Because of this, I ended up having to replay all of the chapters with Mudokons hidden in them to get the good ending, which was kind of a bite, especially since I still couldn't find 79 of them. Seriously, where were all the Mudokons hiding in Zulag 1 the two times you were there?
The music was lovely but largely unmemorable, in that I can't really remember any of the songs off the top of my head. The voice acting was charming and very well done, not to mention hilarious in its own way. The graphics were great, and definitely a welcome change from the Unity-built games I've seen lately in my attempt to research every PlayStation Mobile game before the platform's demise. It's really cool that the rebuilt backgrounds still have that pre-rendered essence from the original. Overall, a very nice experience, 4/5 stars.
I think the point of a book club is to build on what other people have to say, too, so I hope it's okay to respond to some of your thoughts? If not, I'm doing it anyway. Monolight, I think the reason you might not see the humor in the game is because it relies heavily on black comedy and situational irony. Fart jokes notwithstanding, that tends to be a smarter sense of humor that a lot of people either don't get or don't like. burningsoup, I think you hit the nail on the head regarding what makes the trail-and-error gameplay bearable. It's exceedingly fair, and it never makes you feel like you failed because you weren't "good enough." That's part of the reason I hated Stealth, Inc.
It's too bad we've technically only gotten two parts of the "Oddworld Quintology;" hopefully they'll rectify that in the future.
Anyway, on to Abe. I played New 'n' Tasty, so my impressions might be different from those of you who played the original. I thought it was a lot of fun! I instantly fell in love with the story and the atmosphere. The gameplay is obviously from another era in game design, but for the most part it aged well. A glaring exception was the controls, especially how stiff Abe's jumping was. It's one thing for the original to have that problem, but I wish they'd made things more fluid for the remake. Still, it was never to the point that it was unplayable. My biggest problem, though, was that despite my rescuing every Mudokon I came across on my initial playthrough, it wasn't enough to prevent me from getting the bad ending, which felt like a gigantic kick in the teeth. All of the hidden entrances to Rupture Farms really messed me up, since I didn't find them the first time around. Because of this, I ended up having to replay all of the chapters with Mudokons hidden in them to get the good ending, which was kind of a bite, especially since I still couldn't find 79 of them. Seriously, where were all the Mudokons hiding in Zulag 1 the two times you were there?
The music was lovely but largely unmemorable, in that I can't really remember any of the songs off the top of my head. The voice acting was charming and very well done, not to mention hilarious in its own way. The graphics were great, and definitely a welcome change from the Unity-built games I've seen lately in my attempt to research every PlayStation Mobile game before the platform's demise. It's really cool that the rebuilt backgrounds still have that pre-rendered essence from the original. Overall, a very nice experience, 4/5 stars.
I think the point of a book club is to build on what other people have to say, too, so I hope it's okay to respond to some of your thoughts? If not, I'm doing it anyway. Monolight, I think the reason you might not see the humor in the game is because it relies heavily on black comedy and situational irony. Fart jokes notwithstanding, that tends to be a smarter sense of humor that a lot of people either don't get or don't like. burningsoup, I think you hit the nail on the head regarding what makes the trail-and-error gameplay bearable. It's exceedingly fair, and it never makes you feel like you failed because you weren't "good enough." That's part of the reason I hated Stealth, Inc.
It's too bad we've technically only gotten two parts of the "Oddworld Quintology;" hopefully they'll rectify that in the future.

9 Yrs✓#
Can you name a couple instances of black comedy? I'm genuinely curious where it's hiding. I rewatched a couple cutscenes on youtube, all I saw was slapstick, which I didn't think was all that well done.
On another topic, I watched some New 'n' Tasty gameplay and it seems like an objectively better game. A 1/3 of my gripes with the original are gone. Because it's in full 3D you can now clearly see what is in the foreground, what's in the background, where you can and can't go down...
My main problem with the game is that it's tedious. It's tedious with bursts of irritation. The amount of times I had to replay a section with those whistling passwords and jumping and levers only to reach a point where I don't know what to do, test something and then die and have to repeat all of it again is ridiculous. What worsens the problem is that enemy behavior is different in different rooms. Sometimes they instantly shoot you, sometimes they give you time to turn around and run away, sometimes they follow you to the other screen, sometimes they can't, sometimes they can go down from a platform... you get the idea. That's why I called the trail and error gameplay unfair. Because it keeps changing the rules. Never too much, but little things are always different.
Also, some bits are just badly designed. There's an empty room with the hint lights. When you pray it tells you something completely unhelpful and then you explode for seemingly no reason. I thought maybe I didn't read the hint completely maybe there's more to it... explode for no reason again... and again. A bat was killing me. It took me a while to notice and when I did I assumed it was in the background. Why would you put a bat next to the slow as hell hint system that warns you about the bats.
Funny story, I'm 2/3 of the way through and for about an hour of gameplay I had a strong feeling of Déjà vu. I was convinced the game somehow glitched and made me replay a section of the game. Nope. It's just THAT repetitive.

11 Yrs✓#
I watched some New 'n' Tasty gameplay and it seems like an objectively better game
I'm sorry friend but that's completely over the line. New 'n' Tasty ruins everything that makes Abe's Oddysee stand out from other cinematic platformers. Maybe you just have a problem with the genre not the game.

11 Yrs♥✓#
Well, my favorite instances of black comedy have to do what what you overhear Mudokons and Sligs say during gameplay. For example, sometimes a Mudokon seen scrubbing the floor will say "this one square foot of floor is going to be shining!" It pokes fun at the uselessness of the task we see him doing, and also at the game design itself, due to the fact that the it can't have him do anything more substantive than just stay in one place and repeat his task endlessly, because otherwise Abe couldn't save him. Another choice quote is "climbing up that janitorial ladder." Two other instances come to mind off the top of my head, one exclusive to the original and the other to the remake. In the original, the design of the Mudokon Pops is just a severed Mudokon head on a stick, which not only does not give the Glukkons pause, they enjoy it. In the remake, the first lever you can pull (which has no indication of what it does) drops a Mudokon down a chute, instantly killing it; you're then rewarded with a trophy called "Oops..." for "failing to observe your surroundings."
I can understand your complaints, regarding the gameplay, though. Again, since I didn't play the original, I can't say I relate, but that does sound frustrating. I imagine there's no quicksave option, either, which admittedly was a godsend for me. At any rate, sorry it's not your cup of soup.
@BigDaddySpyce: You seem to feel quite strongly about that, but from what I've seen from the original, I have to agree with Monolight that New 'n' Tasty is superior. Care to elaborate on why you disagree?

9 Yrs✓#
OK, fair enough. I do remember thinking the bit with the lever and Mudokon falling down the chute was amusing (It was in the original). I don't remember hearing Mudokons say anything other than "Hello" and "OK" though. You sure that isn't a New 'n' Tasty thing?
No, no quicksave, only checkpoints.

11 Yrs♥✓#
That could just be a NNT thing; it didn't occur to me that it might not be in the original. Oh well. And by "not in the original" I meant the presence of the "Oops" trophy, which I thought made it so much funnier.

11 Yrs✓#
It really comes down to Style > Substance in New 'n' Tasty. They decided that atmosphere and subtly where less important than the glitz and glamour of a lighting engine.

11 Yrs♥✓#
Well, I mean yes, New 'n' Tasty could basically have been subtitled "BLOOM LIGHTING," but comparing with the gameplay videos of the original I see on Youtube, everything seems so much better now. You can see so much more at once instead of how it goes from screen to screen, which really helps. Not to mention the ability to quick save. I also don't think it's any less atmospheric now; if anything, the bump in graphics helped everything become much more fully realized.

9 Yrs✓#
I did it! I finally finished it! It was horrible! :D

13 Yrs♥F✓#
What a bump! Congratulations, you tortured yourself for 8 hours and 24 minutes and earned yourself a tag. ;)

9 Yrs✓#
Oh the torture lasted around 14.5 hours overall! I gave up on my first walkthrough and decided to start from scratch a year later. Not sure why... Actually the tag sums it up nicely. I will wear it with pride! :P
10 Yrs♥✓#
knalb
10 Yrs♥✓#
I don't know what to make of this game. The game has some really good puzzles to get through but it is at the same time it is so infuriating to get through.
When the game sets itself into small micro levels (such as the trails or zulag rooms) then the game is fun to get through where it gives you a decent checkpoint and a set of objectvies to complete to get through the area. Where you can easily try and complete the puzzles put before you. The limitations of the area which you need to transcend lets the game to florish.
Unfortnately the game falls apart in the more larger levels. This mainly down to the extremly poor checkpoint system. The checkpointing system is too sparse and any bonus you do will not create a new checkpoint after completion so you end having to re do any bonus area if you die and this can make sections last alot longer then needed and it becomes infurtiating that you have to constantly have to recomplete large sections of the game to proceed.
Another problem is the hit detection and platforming sections of the game. When sections of the game demand precise platform is where the worst parts of the game shows up. You can be hurt by jumping obstacles by just standing on the edge of the platform which is extremly annoying considering the one hit kills in this game. The game also demands extremly precise platforming that you can easily miss the jump. This is also not helped by slow turning movements and unresponsive controls.
The AI is also annoying as you try to get it to do something specific and it ends up doing something else entirely.
Overall This game was infuriating to play but when it slowed down and placed into much tighter and smaller areas the game really shines but it doesn't make up for the rest of the game.
I also have the remake (New n' Tasty) but I played the original. I might at some point return and compare the old with the new but for now i'm burnt out for the oddworld series
When the game sets itself into small micro levels (such as the trails or zulag rooms) then the game is fun to get through where it gives you a decent checkpoint and a set of objectvies to complete to get through the area. Where you can easily try and complete the puzzles put before you. The limitations of the area which you need to transcend lets the game to florish.
Unfortnately the game falls apart in the more larger levels. This mainly down to the extremly poor checkpoint system. The checkpointing system is too sparse and any bonus you do will not create a new checkpoint after completion so you end having to re do any bonus area if you die and this can make sections last alot longer then needed and it becomes infurtiating that you have to constantly have to recomplete large sections of the game to proceed.
Another problem is the hit detection and platforming sections of the game. When sections of the game demand precise platform is where the worst parts of the game shows up. You can be hurt by jumping obstacles by just standing on the edge of the platform which is extremly annoying considering the one hit kills in this game. The game also demands extremly precise platforming that you can easily miss the jump. This is also not helped by slow turning movements and unresponsive controls.
The AI is also annoying as you try to get it to do something specific and it ends up doing something else entirely.
Overall This game was infuriating to play but when it slowed down and placed into much tighter and smaller areas the game really shines but it doesn't make up for the rest of the game.
I also have the remake (New n' Tasty) but I played the original. I might at some point return and compare the old with the new but for now i'm burnt out for the oddworld series