
11 Yrs♥✓#
Resident Evil

Clock Tower
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Corpse Party


Resident Evil, known in Japan as Bio Hazard, is a survival horror video game developed and released by Capcom originally for the PlayStation in 1996, and is the first game in the Resident Evil series. The game's plot follows Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.
Clock Tower
.jpg)
Clock Tower is a survival horror point-and-click adventure game developed and published by Human Entertainment for the Super Famicom in 1995. It is the first installment in the Clock Tower series. The story follows orphan Jennifer Simpson soon after she is adopted by the Barrows family along with other orphaned girls. The plot quickly takes a dark turn with the introduction of the game's antagonist, Scissorman, as he kills one of the other children. Jennifer then must explore the Barrows Mansion to find a way to escape while evading Scissorman, leading to one of the game's multiple endings. The game utlizes a point and click interface with the player controlling a cursor to direct Jennifer's actions.
Corpse Party

Corpse Party revolves around a group of students from Kisaragi Academy, and one of their teachers. They perform a charm called Sachiko Ever After as an attempt to cheer up one of their classmates who is transferring to another school. But suddenly a massive earthquake occurs and drags them into Heavenly Host Elementary School. What's even worse: they appear in completely different dimensions inside the school. While searching around the school, they find the corpses of the people who were trapped before them, along with the spirits of three children who are not willing to let them live. The students of Kisaragi Academy must unravel the mystery behind Heavenly Host, and escape from there.
11 Yrs✓#
dwago
11 Yrs✓#
Nice I'll probably play all except clock tower. Since I don't own clock tower and it's not on steam :(
10 Yrs♥$✓#
uvehj
10 Yrs♥$✓#
We definitely got a nice selection this month! I'll try to go through as many as I can. I can't remember how many times I've started Resident Evil, and I do love it, but for one reason or another I have never finished it.
9 Yrs✓#
Eira
9 Yrs✓#
I don't own any of these games yet but there all games that I have the system needed to play them and also want to play them all at some point anyway, so now is a nice excuse too. Although Clock Tower for the SNES is pretty expensive so I might have to skip on it for the time being, I'll try to find resident evil cheap, shouldn't be too hard and corpse party is coming to 3DS soon, although it's the remake of the remake and has some extra stuff including a new character who's plots important so it's a bit different but I assume this version is fine to use, it also comes out late in the month but if I commit myself then I can get resident evil done first and just focus on corpse party once it's out.

13 Yrs♥F✓#
Awesome, I'm in for Resident Evil since the HD version is on PS+.
Haven't played it since it was originally released.
Haven't played it since it was originally released.

12 Yrs♥✓#
I played the HD Resident Evil version at launch and I was surprised with how much I enjoyed it, despite not finishing the PS1 version or even the Gamecube remake.

11 Yrs♥✓#
I just wanted to clarify for dwago and Eira, along with anyone else wondering: Clock Tower was only ever released in Japan, so any English-speaker who wants to play it has to use the fan translation with an emulator. Also, to Eira specifically: as something of a Corpse Party expert, Corpse Party for 3DS doesn't have a new character, but it does have four new bonus chapters, some of which focus on the more minor characters. Other than that, it's functionally identical to the PSP version but with better character sprites and remixed music, along with some slight 3D. (I'd also be wary about its release date, as Xseed has already delayed it twice, and they usually only commit to a date about two weeks beforehand.)
Anyway, I spent the first couple months of the year playing the Corpse Party saga, so having become obsessed with it, I'll write some thoughts about the first game here soon. I played Clock Tower several times through long ago -- when was the Hannah Montana movie? It was when it was in theaters; I don't know why I remember that -- but I may do another run. I'll definitely play Resident Evil, though.
Anyway, I spent the first couple months of the year playing the Corpse Party saga, so having become obsessed with it, I'll write some thoughts about the first game here soon. I played Clock Tower several times through long ago -- when was the Hannah Montana movie? It was when it was in theaters; I don't know why I remember that -- but I may do another run. I'll definitely play Resident Evil, though.
12 Yrs✓#
smmac4111 Yrs✓#
dwago
11 Yrs✓#
ah okay, well since I don't speak japanese. I'll probably skip Clock Tower then, not a huge fan of fan translations. But I hope you guys who choose to play it will enjoy it :P

10 Yrs♥✓#
I played Resident Evil's DS port around 18 months back, was pretty underwhelmed by the game if I'm honest. The gameplay and design quirks didn't hold up in my eyes.
I'll give Clock Tower a go first, and then do Corpse Party if time allows. Both of those will be played on my PSP (I <3 emulators and custom firmware!!).
I'll give Clock Tower a go first, and then do Corpse Party if time allows. Both of those will be played on my PSP (I <3 emulators and custom firmware!!).

13 Yrs♥F✓#
I made it through Resident Evil HD on PlayStation 4. Like Pongsifu, I never competed it on GameCube or PlayStation One despite owning it. I quite enjoyed it. I found myself really appreciating the old school level design, they just don't design games like this anymore. I did grow tired of trekking across the map and then finding out I forgot an item or needed to immediately return for something. It didn't ruin the game or anything, just got annoying.
With all these games, I horde every item thinking I might run out and then complete the game with a massive surplus of items.
While I did enjoy it, I don't think I'll ever return but I would play one of its sequels if presented for free.
With all these games, I horde every item thinking I might run out and then complete the game with a massive surplus of items.
While I did enjoy it, I don't think I'll ever return but I would play one of its sequels if presented for free.
10 Yrs♥✓#
knalb
10 Yrs♥✓#
I just made it through the Hd remaster of resident evil and have to say i can see why it is considered a classic even though i'm not the biggest fan of horror games. I was pleansantly surprised to find that the game acts more like a puzzle game then a action game and got me really into the puzzles the game offers. Unfortnately you can see the age of the game with it's rather wonky controls, fixed camera angles and simple combat. Still i'd recommend people to at least give it a try.
Highlights:
The shark tank puzzle
The underground tunnel sections
The final tyrant boss
Highlights:
The shark tank puzzle
The underground tunnel sections
The final tyrant boss

11 Yrs♥✓#
So I realize I'm kinda late, but I figure now's as good a time as any to contribute by talking about my beloved Corpse Party. I played it (and its sequels) back in January and have remained obsessed since then, so hopefully that's recent enough. I don't think I could write much about Clock Tower with specificity since I last played it in 2009, and I've yet to play Resident Evil.
I think what makes Corpse Party so compelling is how brilliantly it pulls off its story. Murderous ghosts, haunted houses and young adults doomed to die are classic tropes, but it avoids cliche by virtue of its excellent characterization and a horrifying mystery that's only revealed in tiny pieces at a time. I don't know how deep I should dive into writing about the story, since the fact that we have three games for the month means it's less likely anyone chose Corpse Party in particular, and spoilers are especially damaging toward the experience, so I'll deal in broad strokes. Some of the characters are decidedly anime archetypes -- driven class rep and kawaii little sister, just to name a few -- but such characteristics by no means define the characters; instead, they're very much three-dimensional. Even though they've found themselves in a wholly fantastical environment, namely an alternate dimension ghost school, the actions of the protagonist are very much grounded in realism. The actions they take all make sense in the context of the situation they're in, which can't always be said for the living participants in other horror stories. Very early on, it's established that there's an immense gravity to the horrors they've found themselves in, and hopeless hangs in the air throughout the game. Even though the game ostensibly has a reasonably happy ending, it's still hard to classify it as anything other than a tragedy that will continue to haunt the player, no pun intended.
The gameplay sees the events play out from a top-down perspective, much like a 2D Zelda, and while Heavenly Host and its shifting layout does kind of evoke a Zelda dungeon, moving around is almost always for the purpose of exploration and driving the story forward rather than to solve puzzles, and there's obviously no combat. (Fun fact: the original version of Corpse Party, released as an indie PC game back in 1996, was actually an RPG.) The minimalist, retro-ish graphics would easily trick the uninitiated into thinking the game won't be scary, but such an assumption would be a grave mistake. The sense of dread transcends its graphics partly because of such an approach; due to the rudimentary graphics and static anime images, much is left to our imagination, which will be forced into overdrive by the intense descriptions of horror and violence. The game over conditions, namely its "wrong ends," is such a novel approach into making sure one isn't lulled into a false sense of security, and such wrong ends are usually horrific in and of themselves. Needless to say, one way or another, the player will get several throughout the game, particularly because there is a specific set of conditions for "victory" in each chapter that are often difficult to achieve or otherwise inconsistent with previous experience. For example, in Chapter 1, Naomi and Seiko are warned not to enter a specific room of the school, but it's only by doing so that the proper ending can be triggered. However, in Chapter 2, Yoshiki is warned not to read the five "victim's notes" to completion, but when he does, it results in a wrong end. The whole mechanic really amplifies the overarching mindfuck of the game, which I definitely appreciate.
(Side note: it's interesting that despite Corpse Party being such a heavy story/light gameplay game, changing the format to a visual novel, as with its sequel Book of Shadows, makes for a much less effective experience, at least in my opinion.)
Of course, I would be remiss not to mention the incredible soundtrack. Each track is pitch perfect for its scene, and they're all incredibly memorable, to boot. They range from bleak and dark, as would be expected of a horror game, to very much upbeat and energetic, not unlike something from Falcom. Such a dynamic soundtrack from a game of such humble origins is surprising, not to mention to the game's immense credit. This to say nothing of the 3D audio of the voice acting, which does a lot to up the immersion and tension. If you tell me you didn't get chills up and down your body listening to the ghostly phone call Naomi gets in Chapter 4 (or 5, not sure), I will not believe you.
Obviously, these opinions are all based on the PSP version, which I played on the Vita, so those of you who played the Steam version will have had different experiences in terms of graphics, sound, and even story, but the core of Corpse Party is still the same on both platforms, so I hope you managed to enjoy it as much as I did. The only real quibble I had was that the character sprites were blown out and blurry, but this is something they've fixed for the 3DS version, which I've already pre-ordered and anxiously waiting to come out. I also can't wait to play the new extra chapters; of course, I'll have to, since I only play one game at a time and I'm currently very invested in Disney Infinity 3.0.
I can talk about Corpse Party all day, so if anyone else has played it and posts about it, I'll be happy to talk about whatever, but since I'm not even sure anyone else has, I'll keep the rest of my thoughts to myself for the time being. That said, I highly recommend the game and encourage you all to pick it up. Maybe after you do, we can all play Sachiko Ever After. ;)
I think what makes Corpse Party so compelling is how brilliantly it pulls off its story. Murderous ghosts, haunted houses and young adults doomed to die are classic tropes, but it avoids cliche by virtue of its excellent characterization and a horrifying mystery that's only revealed in tiny pieces at a time. I don't know how deep I should dive into writing about the story, since the fact that we have three games for the month means it's less likely anyone chose Corpse Party in particular, and spoilers are especially damaging toward the experience, so I'll deal in broad strokes. Some of the characters are decidedly anime archetypes -- driven class rep and kawaii little sister, just to name a few -- but such characteristics by no means define the characters; instead, they're very much three-dimensional. Even though they've found themselves in a wholly fantastical environment, namely an alternate dimension ghost school, the actions of the protagonist are very much grounded in realism. The actions they take all make sense in the context of the situation they're in, which can't always be said for the living participants in other horror stories. Very early on, it's established that there's an immense gravity to the horrors they've found themselves in, and hopeless hangs in the air throughout the game. Even though the game ostensibly has a reasonably happy ending, it's still hard to classify it as anything other than a tragedy that will continue to haunt the player, no pun intended.
The gameplay sees the events play out from a top-down perspective, much like a 2D Zelda, and while Heavenly Host and its shifting layout does kind of evoke a Zelda dungeon, moving around is almost always for the purpose of exploration and driving the story forward rather than to solve puzzles, and there's obviously no combat. (Fun fact: the original version of Corpse Party, released as an indie PC game back in 1996, was actually an RPG.) The minimalist, retro-ish graphics would easily trick the uninitiated into thinking the game won't be scary, but such an assumption would be a grave mistake. The sense of dread transcends its graphics partly because of such an approach; due to the rudimentary graphics and static anime images, much is left to our imagination, which will be forced into overdrive by the intense descriptions of horror and violence. The game over conditions, namely its "wrong ends," is such a novel approach into making sure one isn't lulled into a false sense of security, and such wrong ends are usually horrific in and of themselves. Needless to say, one way or another, the player will get several throughout the game, particularly because there is a specific set of conditions for "victory" in each chapter that are often difficult to achieve or otherwise inconsistent with previous experience. For example, in Chapter 1, Naomi and Seiko are warned not to enter a specific room of the school, but it's only by doing so that the proper ending can be triggered. However, in Chapter 2, Yoshiki is warned not to read the five "victim's notes" to completion, but when he does, it results in a wrong end. The whole mechanic really amplifies the overarching mindfuck of the game, which I definitely appreciate.
(Side note: it's interesting that despite Corpse Party being such a heavy story/light gameplay game, changing the format to a visual novel, as with its sequel Book of Shadows, makes for a much less effective experience, at least in my opinion.)
Of course, I would be remiss not to mention the incredible soundtrack. Each track is pitch perfect for its scene, and they're all incredibly memorable, to boot. They range from bleak and dark, as would be expected of a horror game, to very much upbeat and energetic, not unlike something from Falcom. Such a dynamic soundtrack from a game of such humble origins is surprising, not to mention to the game's immense credit. This to say nothing of the 3D audio of the voice acting, which does a lot to up the immersion and tension. If you tell me you didn't get chills up and down your body listening to the ghostly phone call Naomi gets in Chapter 4 (or 5, not sure), I will not believe you.
Obviously, these opinions are all based on the PSP version, which I played on the Vita, so those of you who played the Steam version will have had different experiences in terms of graphics, sound, and even story, but the core of Corpse Party is still the same on both platforms, so I hope you managed to enjoy it as much as I did. The only real quibble I had was that the character sprites were blown out and blurry, but this is something they've fixed for the 3DS version, which I've already pre-ordered and anxiously waiting to come out. I also can't wait to play the new extra chapters; of course, I'll have to, since I only play one game at a time and I'm currently very invested in Disney Infinity 3.0.
I can talk about Corpse Party all day, so if anyone else has played it and posts about it, I'll be happy to talk about whatever, but since I'm not even sure anyone else has, I'll keep the rest of my thoughts to myself for the time being. That said, I highly recommend the game and encourage you all to pick it up. Maybe after you do, we can all play Sachiko Ever After. ;)
9 Yrs✓#
Eira
9 Yrs✓#
When you lose your wallet really early in the month so you can't go and buy these games off eBay like you had planned even though you found some at cheap prices and for your region, RIP.
Just letting people know why I haven't played any this month... Yet. I get my card in a couple days, not like it matters, they won't arrive in time.
Just letting people know why I haven't played any this month... Yet. I get my card in a couple days, not like it matters, they won't arrive in time.
9 Yrs♥✓#
gamemaster1991
9 Yrs♥✓#
That sucks. Hope you have better luck soon.
I tried to play my copy of Resident Evil: Director's Cut on the PS1 earlier this month. I quit when I realized I couldn't play with the janky controls. I was fine with the tank controls (something that should have been fixed with the added analog control), but I could not get use to the fighting (mostly the aiming). I also could not take the bad voice acting. I can't say anything about the REmake on Gamecube becuse I've never played it, but it looks like they fixed most of these problems.
8 Yrs✓#
DeadGreenhouse
8 Yrs✓#
Its good you stopped playing Director's Cut when you did. Forget the fact that it doesn't add the censored gore, the soundtrack alone makes it the worst edition period.

11 Yrs♥✓#
No wonder the composer claimed to be deaf, amirite?
10 Yrs♥$✓#
uvehj
10 Yrs♥$✓#
What is the best PS1 version?
I was going to play the directors cut, but I don't mind sailing the seven seas to get a better version.
I managed to finish Clock Tower on time, will write about it later. Currently I'm playing Corpse Party and not enjoying it much. Although I'm still in the first chapter, so I'll go ahead an keep playing.

11 Yrs♥$✓#
The best PS1 version is actually the regular Director's Cut. The one with the horrible soundtrack is the Director's Cut Dualshock Edition which is the one that's on PSN even though they use the regular Director's Cut artwork.
9 Yrs✓#
Eira
9 Yrs✓#
Well my new Visa shows up a day before corpse party are out on the 3DS Eshop, which is today. So I went and got it, only an hour in and there is no hope of me finishing it by the end of the month. However I always wanted to play corpse party anyway and it when it was annoyed for 3DS I decided to pick it up anyway. So I was going to play it anyway, but I will say that I really enjoy it so far.
I'm just worried that ill get all the bad endings and kill everyone...
I'm just worried that ill get all the bad endings and kill everyone...
10 Yrs♥$✓#
uvehj
10 Yrs♥$✓#
I don't know if it's possible to save everyone. Or maybe I'm just bad at it. I barely started and two are dead already.

11 Yrs♥✓#
Four of the initial nine are doomed to die regardless of what you do. Just FYI.

I don't own any of these games How to Recover Deleted Files from Iphone yet but there all games that I have the system needed to play them and also want to play them all at some point anyway, so now is a nice excuse too.How to Restore Ipad2 Although Clock Tower for the SNES is pretty expensive so I might have to skip on it for the time being, I'll try to find resident evil cheap,Iphone Recovery Photos without Password shouldn't be too hard and corpse party is coming to 3DS soon, although it's the remake of the remake and has some extra stuff including a new character who's plots important so it's a bit different but I assume this version is fine to use,How to Recover Data from iphone it also comes out late in the month but if I commit myself then I can get resident evil done first and just focus on corpse party once it's out.
10 Yrs♥$✓#
uvehj
10 Yrs♥$✓#
Obvious spam. But I'll give you an A for effort.
9 Yrs✓#
Eira
9 Yrs✓#
Wait what the fuck,mi get that this is some random spam but why did it take my post, what is this crap! Omg this is too crazy, why me!