10 Yrs♥✓#
knalb
10 Yrs♥✓#

Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
8 Yrs♥$✓#
schiemann
8 Yrs♥$✓#
Oh boy. Here we go.
Just bought the game and since it's main story is pretty short I'm thinking of playing one act/chapter per day. I'll see how it goes.
Here are my first thoughts:
I've only heard of the game so far, but I've never went after any kind of media or even trailers. That being said, I can definitely say that I wasn't expecting what happened in the first minutes.
It's going to be a hard game to digest. First that boar scene; I know it's medieval times, I know it's just a game, but I feel bad every time I need to hurt an animal. Then, right after that, that dog scene, holy shit. After going back to the village it was easy to see how Amicia's and Hugo's parents were really loved by everyone; they all tried really hard defending them during the attack and that also was quite sad to watch.
Just bought the game and since it's main story is pretty short I'm thinking of playing one act/chapter per day. I'll see how it goes.
Here are my first thoughts:
I've only heard of the game so far, but I've never went after any kind of media or even trailers. That being said, I can definitely say that I wasn't expecting what happened in the first minutes.
It's going to be a hard game to digest. First that boar scene; I know it's medieval times, I know it's just a game, but I feel bad every time I need to hurt an animal. Then, right after that, that dog scene, holy shit. After going back to the village it was easy to see how Amicia's and Hugo's parents were really loved by everyone; they all tried really hard defending them during the attack and that also was quite sad to watch.

12 Yrs♥$✓#
Finished playing this last night, not really expecting it to win. So I won't be actively participating this month, but I'll copy and paste my review (with slight alterations) and then wait for everyone to tear me to shreds for it. I gave it a 4/10.
It's heralded as some kind of mature masterpiece in gaming circles, but if this was a book or a film it would be derided as B-tier at best for its mawkish attempts at pathos further undercut by the unintentionally comedic turns of its absurd plot.
I don't know exactly what I expected, but it was not this. I guess when I saw trailers and heard all of the awards buzz I formed a mental image of an organic and heartfelt family story against the backdrop of the cruel world of medieval France. And the game really wants you to believe that's what it is--a real, human story, sacrificing arcadey gameplay conventions in service of a higher artistic calling, but this is ultimately the same cliche story you've seen play out a million times, only notable for its unique setting. The very first notable thing that happens is your dog dies, and I swear you can see the developers' puppet strings trying to manipulate your emotions. The heroes start out as strangers, form a bond, fight, split up, reconnect, grow closer, fight again, split up, reconnect, grow closer, ad nauseam. Few of the supporting characters get any meaningful character development, so their bonds feel rushed and phony. It doesn't help that the writers have a habit of raising obvious death flags minutes or even seconds before killing them off, like with both Arthur and Rodric. There's an obligatory dream sequence to make the protagonist feel guilty for the moral atrocities you have no choice but to commit. Any potential for interesting drama between the main characters is torn apart chapter by chapter as the sibling relationship takes a backseat to an inane cult conspiracy. Eventually, I stopped taking the game seriously at all, which I think was better for my health. Once I got to the rat tornadoes and telepathic rat battles I could not help but laugh at the stupidity the game expected me to take seriously.
I will grant that the aesthetics are nice. I enjoyed the cello tones that expertly built suspense, even when the game itself could not. The visuals were grimy enough to make me feel like I needed to wash my hands after playing, and the levels--if you remove the actual need to play them--are impressively designed (although I found the scenarios often relied on too many repeated images for shock value, like the mountains of pig bodies followed by mountains of human bodies). Most of all, I think I enjoyed the rat effects for how oppressive they are, swarming like a hive mind and flowing like liquid.
As far as the gameplay goes, I think everyone's on the same page that that's not really the shining star here. You're given a full radial wheel of ammo types to theoretically expand your options when dealing with Inquisition soldiers and rats, but each encounter really might as well be scripted, considering how obviously the solutions are telegraphed. Once you get past a certain ammo type's tutorial level, though, you're likely to never use it again, especially since the last few levels basically tell stealth puzzles to go screw themselves and take your leash off so you can kill everyone in sight, because, hey, in case the subtitle didn't make it grotesquely obvious, this game's about losing your innocence!
I really don't hate the game; I just find it mediocre and can't fathom the praise that has been lavished on it.
It's heralded as some kind of mature masterpiece in gaming circles, but if this was a book or a film it would be derided as B-tier at best for its mawkish attempts at pathos further undercut by the unintentionally comedic turns of its absurd plot.
Deleted

It's probably my favorite game of 2019. Only thing which I didn't like was final act and direction where story went during it. Other than that it's really great game which You should check out.... and choose French language (+Eng subs). Acting is off in English and makes game quite worse.
Have fun, sweethearts!
Have fun, sweethearts!
6 Yrs♥$✓#
Mellori
6 Yrs♥$✓#
Game of the Month the month after I beat it, this is weird.
I hope you all enjoy playing it though. I probably won't be picking it up again so soon after finishing it, but it's an absolutely amazing game.
I hope you all enjoy playing it though. I probably won't be picking it up again so soon after finishing it, but it's an absolutely amazing game.

Since I cannot afford a Gen 8 console at this time, I shall begin watching a Let's Play of this to experience it best I can. Any good ones?
8 Yrs♥$✓#
schiemann
8 Yrs♥$✓#
Went through chapters II and III this afternoon.
Summing up: I ran from some bad guys while looking for Laurentius, got helped by an old lady, killed two guys with a slingshot, witnessed a man being eaten alive by rats and escaped the monastery.
Both these chapters didn't go too deep into the progression of "main quest" per se, but I liked actually getting into a fight and "learning" about the rats. I was algo expecting a breakdown from Hugo when Amicia told him their parents were dead. I liked their dialogues through both chapters and it was touching seeing Hugo asking if he could light a candle for their parents as they entered the monastery.
Summing up: I ran from some bad guys while looking for Laurentius, got helped by an old lady, killed two guys with a slingshot, witnessed a man being eaten alive by rats and escaped the monastery.
Both these chapters didn't go too deep into the progression of "main quest" per se, but I liked actually getting into a fight and "learning" about the rats. I was algo expecting a breakdown from Hugo when Amicia told him their parents were dead. I liked their dialogues through both chapters and it was touching seeing Hugo asking if he could light a candle for their parents as they entered the monastery.
10 Yrs♥✓#
knalb
10 Yrs♥✓#
Just had my first play session with the game.
Got to Chapter 3. The rats have appeared
I'm not too sure yet on my opinion on the game it feels that the controls are clunky but it still works. There hasn't been much challenge yet with some simple stealth sections but i'll have to see the further i get. These stealth sections are definitely linear but it does mean there is maybe one or two possible solutions so it turns into a bit of a puzzle game so I don't mind as much.
The story just starting and I haven't really made any connections with any of the characters might be because I started the game in french but found it more distracting then if I played it in English with multiple characters talking over each other.
Got to Chapter 3. The rats have appeared
I'm not too sure yet on my opinion on the game it feels that the controls are clunky but it still works. There hasn't been much challenge yet with some simple stealth sections but i'll have to see the further i get. These stealth sections are definitely linear but it does mean there is maybe one or two possible solutions so it turns into a bit of a puzzle game so I don't mind as much.
The story just starting and I haven't really made any connections with any of the characters might be because I started the game in french but found it more distracting then if I played it in English with multiple characters talking over each other.
8 Yrs♥$✓#
schiemann
8 Yrs♥$✓#
Just finished going through chapters IV and V.
Spoilers below:
So... I was pretty sure that whenever I got to Laurentius he'd die like 10 seconds after meeting him, and I wasn't shocked when that happened. Actually, I just want to mention how gross was the path to get to his house, holy f*cking shit. And I felt pretty uncomfortable when I had to feed that pig to the rats. :(
And during chapter V anything happened until I get caught at the end of it.
Spoilers below:
So... I was pretty sure that whenever I got to Laurentius he'd die like 10 seconds after meeting him, and I wasn't shocked when that happened. Actually, I just want to mention how gross was the path to get to his house, holy f*cking shit. And I felt pretty uncomfortable when I had to feed that pig to the rats. :(
And during chapter V anything happened until I get caught at the end of it.
4 Yrs✓
Ranemoraken
4 Yrs✓
I'm currently playing this coincidentally. I'm finding it a bit more tedious than I expected on many levels (gameplay, story, characters) despite the positive reviews. I've played a great string of really good games recently, so a game that might be a B rating, might feel like a C+ in comparison.
Perhaps because I don't use guides, I'm trying to find items on my first run through, and disrupting the pace. I'll probably switch to the french language on my second run out of curiosity for the acting as I go for the platinum.
Perhaps because I don't use guides, I'm trying to find items on my first run through, and disrupting the pace. I'll probably switch to the french language on my second run out of curiosity for the acting as I go for the platinum.
10 Yrs♥✓#
TheOro44
10 Yrs♥✓#
What's the gameplay / narrative ratio like? Thinking of giving this one a shot.
8 Yrs♥$✓#
schiemann
8 Yrs♥$✓#
Most of the game, until at least chapter 6, is "active" if that makes sense. Some chapters require more stealth, others are little puzzles, others require you to be precise. 95% of the dialogues happen during the chapters, and most cinematics are present during the end/beginning of an act.
10 Yrs♥✓#
TheOro44
10 Yrs♥✓#
Thanks you two, guess I'll try to squeeze it into my schedule or leave it for June. I'm okay with the difficulty being low, as long as it doesn't take away from controlling my character =)
Deleted

Well there is so called immersive mode which removes some HUD elements. I recommend that.
10 Yrs♥✓#
knalb
10 Yrs♥✓#
Does this game even allow for a full pacifist run? At multiple times you have to fight off a horde of enemies rushing you and the only non pacifist way of getting ride them is expensive and not given to you until about chapter 7.
8 Yrs♥$✓#
schiemann
8 Yrs♥$✓#
Played through chapters VI and VII today. I seriously wished I had more time.
Here are my thoughts:
VI:
FINALLY a way to kill guards with helmets. When I was first leaving the camp I tried not killing anyone, but after miserably failing some times I decided to just kill every possible guard. I have to say that the feeling of killing armed people with just a sling and rocks is interesting given the context.
VII:
Okay, the fact that thunders scares rats is a bit... too much. Besides that, I loved the puzzles in the castle courtyard and the castle itself.
Here are my thoughts:
VI:
FINALLY a way to kill guards with helmets. When I was first leaving the camp I tried not killing anyone, but after miserably failing some times I decided to just kill every possible guard. I have to say that the feeling of killing armed people with just a sling and rocks is interesting given the context.
VII:
Okay, the fact that thunders scares rats is a bit... too much. Besides that, I loved the puzzles in the castle courtyard and the castle itself.
10 Yrs♥✓#
knalb
10 Yrs♥✓#
The rats being scared of lightning seems to me more that they are scared of light and in the game the lightning creates enough light for them to return to there dark hideaways
10 Yrs♥✓#
knalb
10 Yrs♥✓#
Right I just completed the game I enjoyed but agree with KerfMerf that the ending was abysmal. It feels unfinished with a lot of hanging threads and feels like it's trying to build a franchise out of this series while I think it will be best to leave a standalone.
I don't think i'm going to be as harsh as KerfMerf as I did ultimately enjoy the game even with the problems the games has. The game is a linear stealth game so that means that the game works more like a series of environmental puzzle but it gives enough gadgets to give variety to the ways you can approach a room (I've been playing a few open world games recently where stealth is weak due to a lack of stealth gadgets or a too overpowering one) which I found satisfactory to get through.
The story wasn't much to go by but the two main characters felt like siblings and Hugo definitely felt like a young child who did not comprehend the danger that he was in (this is probably why he wasn't always there for the later levels in the game as he could get grating) and the other characters in the game also felt like people but the overall story wasn't all that captivating and the "disease" that Hugo is poorly defined to me.
The bosses were rather annoying to deal with and I rather that they weren't there.
I'll try and write up my usual review over the weekend but for now those are my final thoughts on the game
I don't think i'm going to be as harsh as KerfMerf as I did ultimately enjoy the game even with the problems the games has. The game is a linear stealth game so that means that the game works more like a series of environmental puzzle but it gives enough gadgets to give variety to the ways you can approach a room (I've been playing a few open world games recently where stealth is weak due to a lack of stealth gadgets or a too overpowering one) which I found satisfactory to get through.
The story wasn't much to go by but the two main characters felt like siblings and Hugo definitely felt like a young child who did not comprehend the danger that he was in (this is probably why he wasn't always there for the later levels in the game as he could get grating) and the other characters in the game also felt like people but the overall story wasn't all that captivating and the "disease" that Hugo is poorly defined to me.
The bosses were rather annoying to deal with and I rather that they weren't there.
I'll try and write up my usual review over the weekend but for now those are my final thoughts on the game
8 Yrs♥$✓#
schiemann
8 Yrs♥$✓#
Yeah, I mean, thinking about the whole scenario it makes sense. I just pointed that out considering how random the "solution" was when I was trying to get to the castle.
10 Yrs♥✓#
knalb
10 Yrs♥✓#
A Plague Tale: Innocence
Completion May 08, 2020
Main+Extras 13h 12m 31s
Notes About half the flowers and other collectibles
+Fun set of linear stealth puzzles
+Believable and engaging characters throughout the game
+The rats can be extremely frightening and display a great horror during a plague
-Bosses are annoying to fight
-The overall story is not much to write home about and leaves too many things open
-Clunky controls hurt the game especially at a part where you have to fight instead of hide
Overview: A Plague Tale: Innocence is a rather decent linear stealth with some very believable and engaging characters especially the two main characters with some great puzzles and enough leeway to get through the game. However the overall story is not that good and it’s held back by weak bosses and clunky combat controls.
7/10
Completion May 08, 2020
Main+Extras 13h 12m 31s
Notes About half the flowers and other collectibles
+Fun set of linear stealth puzzles
+Believable and engaging characters throughout the game
+The rats can be extremely frightening and display a great horror during a plague
-Bosses are annoying to fight
-The overall story is not much to write home about and leaves too many things open
-Clunky controls hurt the game especially at a part where you have to fight instead of hide
Overview: A Plague Tale: Innocence is a rather decent linear stealth with some very believable and engaging characters especially the two main characters with some great puzzles and enough leeway to get through the game. However the overall story is not that good and it’s held back by weak bosses and clunky combat controls.
7/10
8 Yrs♥$✓#
schiemann
8 Yrs♥$✓#
Just finished the game. Decided to ignore everything else I had to do and focus on finishing it today. IMO the game was going pretty decently before Chapter 13. After that things started getting a little weird and I wasn't a fan of the way things happened. It's still a 8/10 for me.
I liked that Lucas and Beatrice were alive at the end. I didn't like her rescue chapter + how easily Hugo learned about his powers. The controls were definitely clunky what made some fights a little harder.
Normally this wouldn't be a game I'd pick to play, so I'm glad it was chosen as GotM.

I liked that Lucas and Beatrice were alive at the end. I didn't like her rescue chapter + how easily Hugo learned about his powers. The controls were definitely clunky what made some fights a little harder.
Normally this wouldn't be a game I'd pick to play, so I'm glad it was chosen as GotM.


9 Yrs♥✓#
I heard it was good last year so I've had it backlogged. It's on Game Pass, so was easy to play.
Before I post my super long criticism of the game, I wanna say that everything KerfMerf said is correct. My review doesn't even mention the dream sequence, which had me going - like in Marvel's Spider-Man, which I also just played - "oh look, a dream sequence." 'cause it's a video game, see? And it needs a dream sequence so the character can reflect on his or her inner guilt-trip! And the obvious fake-out where we she's awake now BUT WAIT SHE'S STILL DREAMING. I think? This game fails on narrative design in so many ways. I can't even enumerate them all.
Like he says, the game could have been good if it continued how it began. The dog dying could have been meaningful - her only companion while her parents were busy. A dog is a noble beast (depending on breed) and makes perfect sense for her pet. It's just done so casually to progress the plot and that's it. I really felt her loss, but the writers clearly didn't.
The game starts on a bad title, ends on an unnecessary boss fight, and sandwiches too many instances of forcing me to sneak through levels only to make me get caught when the plot demands it. But, I will say this: as many times as I rolled my eyes, as much as I dislike some very bad design decision, as cliche as the characters may be, I did enjoy my time with the game overall. I liked the characters. I found the backstory - even if it was to the game's detriment in the end - interesting. I thought the levels were superb. I don't come from a literary background like KerfMerf, though.
(Also, my review doesn't go into as much gameplay depth as I wanted, since I ran out of characters. I may go deeper later.)
A Plague Tale: Innocence could have been so much more, by being so much less. Visually, the game is stunning, even if the character model lip-syncing doesn't always look good. It really is a beautiful game and it's clear the levels and art had a lot of work put into them. And more importantly, skill. Oh, and the music is great on multiple levels.
Story spoilers incoming: the story starts out good. I can't put my finger on why, but the simple plot of a young woman being forced to care for her sick younger brother after her family is killed by the Inquisition during a plague in medieval France is a good one. In the beginning, it felt like a better Life is Strange 2. Two siblings turned orphans by systematic discrimination, the older teenager left to become an adult and parent as they make their way alone in harsh world. Not to mention, supernatural overtones in the younger sibling.
Unfortunately, it doesn't stay that way. While the game shouldn't have been beholden to my assumption the Inquisition was attacking the sick brother for being mentally ill, seeking a scapegoat to blame the Black Death on, as the mass of rats physically represent the emotional volatility of the brother, I personally think that my idea was more compelling. Instead, the game decides that it isn't a story about two siblings and the friends they make along the way. The superstition and magic aren't personifications of human emotion, or a way that the people of the time coped with the horrors around them every day.
No, the brother is sick with an evil magic curse that lets him control rats. And there's a whole backstory dating back to Justinian's Plague. This curse within the boy is actually causing the Black Death for real. Why? Because the game needs a villain. And so the plot of the game isn't just curing the kid and just trying to survive against the horrors of real-life medieval France, but that the evil Grand Inquisitor, Emperor Corypheus Palpatine, wants to use the blood of Luke Solas to tear open the Fade and rule the Galaxy. But with the power of Inquisitor Leia, Han Blackwall and some other archetypes, the Chosen One turns away from the Dark Side of the Blood Magic and saves the world from the plague! Oh, and you fight Darth Vader. Or something. I honestly don't fully understand the Grand Inquisitor's motives.
Apparently he caught the boil, read about Hugo in a book somewhere, and now wants to use his rat power to force the Pope to declare him God? And I want to be clear: it's not inherently bad. It's an interesting plot. I was engaged in the beginning, when I didn't fully understand what was happening. And that's good. Just the hint of something greater going on was enough. Something bigger than me, than the characters. Like how it treats the Hundred Year's War. It's a backdrop, not important to me personally. And by keeping the backstory in the background, it becomes more open to interpretation, like the first Life is Strange. Maybe the magic is real, maybe it's just superstition. Are Hugo's powers a manifestation of his trauma, or something more?
I don't think the backstory and some elements of the plot are bad. They just don't mesh with what the game starts out as, in my opinion. It misdirects attention from the characters we're rooting for. The game starts out with a messy world and boils it down to good and evil. Pretending you can kill a pandemic as easily as you can kill a man to save your loved ones. But the world, neither now nor in medieval France, is that easy. And the game does such a good job writing its characters and their traumas in this awful world, that it's like if The Walking Dead season 1 ended with Lee fighting a giant zombie and ended the apocalypse. It's such a heel turn that doesn't benefit much of the character development, or even the core gameplay. And speaking of gameplay...
From what little I knew of the game before playing, I thought it was a stealth horror game. And if you played the first few chapters, you'd come to the same conclusion. It's a pretty good stealth game, too. At its best, it feels almost like an immersive sim. Give me some tools and provide the world with reactivity to those tools, and I'll pick my own path through the levels. Looking back afterwards, I could frequently see alternative routes. The level of feedback the game gives is minimal, but those usually works to the advantage of its puzzle-like stealth encounters.
Usually. It relies too much on plot contrivances and action sequences for pacing. So while the gameplay is mostly good overall, it varies between great and confusing. At worst, it ends on a terrible boss fight - it shouldn't even have boss fights - where you basically run in circles until you run in the proper circles and win.
Also, there's a post-credits scene. So just skip the credits immediately.
4 Yrs✓
Ranemoraken
4 Yrs✓
Yeah, I agree with you GamerAim about the supernatural premise. I was prepared for the story to play with the unfortunate nature of Hugo being persecuted for something benign in his health. Then came the rat-nados.
I think, ultimately, I enjoyed the experience. Picked up the platinum today, but I can't say I'd recommend it to the top of anyone's backlog. There's a lot I like about the setting and visual design, but the narrative isn't strong enough. The gameplay is fine and simple. When I was grinding the levels a second time trying to find collectibles, I blew through all the enemies as a slinging murder machine, where I was more discreet on first blush.
I don't think you'd need a guide for this one, though two collectibles took me a long time to find. (The one behind the cart in chapter 9, and the mill in chapter 7 - but these are just well-hidden with good hints available for the observant). There were a couple that I didn't find, but it was more blindness than anything. There was an alley in chapter 16 that I just KEPT MISSING.
I think, ultimately, I enjoyed the experience. Picked up the platinum today, but I can't say I'd recommend it to the top of anyone's backlog. There's a lot I like about the setting and visual design, but the narrative isn't strong enough. The gameplay is fine and simple. When I was grinding the levels a second time trying to find collectibles, I blew through all the enemies as a slinging murder machine, where I was more discreet on first blush.
I don't think you'd need a guide for this one, though two collectibles took me a long time to find. (The one behind the cart in chapter 9, and the mill in chapter 7 - but these are just well-hidden with good hints available for the observant). There were a couple that I didn't find, but it was more blindness than anything. There was an alley in chapter 16 that I just KEPT MISSING.

12 Yrs♥F$✓#
I'm only up to chapter 5 so haven't got anything interesting to say yet - but damn, this is definitely a lovely looking game!!
It's impressive to see how far the graphics have been pushed, even with a little jank here and there. The atmosphere and environmental detail is quite beautiful IMO. Looking forward to completing this one - even with the hints at how it goes off the rails towards the end... I like that kind of thing anyway so interested to see how it goes =)
It's impressive to see how far the graphics have been pushed, even with a little jank here and there. The atmosphere and environmental detail is quite beautiful IMO. Looking forward to completing this one - even with the hints at how it goes off the rails towards the end... I like that kind of thing anyway so interested to see how it goes =)

12 Yrs♥F$✓#
I finished the game last night and in general I really enjoyed it =)
Although, I can see why some people might be a bit put off by the final few chapters where the supernatural stuff comes in and you turn into RAT-BOY-5000. I was thinking that maybe this has something to do with how it starts off with what appears to be a faithful and realistic representation of 14th century life. Perhaps they did such a good job of representing the realism at the beginning of the game, that it felt too jarring to add in the fantastical elements later?
Either way I really enjoyed it and I liked the fantasy narrative. Part of me thought the whole game was unrealistic from the start anyway, simply because the rat hoards always seemed a little silly to me and looked way more like a shader in a game engine than an actual group of singular entities. Despite all that though I still really enjoyed the story and the production was excellent.
I especially loved the art and how they used lots of little tricks in the lighting to make things look better than they probably were. Not to mention some excellent voice acting in places.
I'll probably write a more detailed post about the game on my blog, so if anyone's interested I'll link it when it's up.
Still need to finish KRZ though...
Although, I can see why some people might be a bit put off by the final few chapters where the supernatural stuff comes in and you turn into RAT-BOY-5000. I was thinking that maybe this has something to do with how it starts off with what appears to be a faithful and realistic representation of 14th century life. Perhaps they did such a good job of representing the realism at the beginning of the game, that it felt too jarring to add in the fantastical elements later?
Either way I really enjoyed it and I liked the fantasy narrative. Part of me thought the whole game was unrealistic from the start anyway, simply because the rat hoards always seemed a little silly to me and looked way more like a shader in a game engine than an actual group of singular entities. Despite all that though I still really enjoyed the story and the production was excellent.
I especially loved the art and how they used lots of little tricks in the lighting to make things look better than they probably were. Not to mention some excellent voice acting in places.
I'll probably write a more detailed post about the game on my blog, so if anyone's interested I'll link it when it's up.
Still need to finish KRZ though...