10 Yrs#
knalb
#1
's Avatar
10 Yrs#
User Image

Ni no Kuni: Wrath of the White Witch, a heart-warming tale of a young boy named Oliver, who embarks on a journey into a parallel world in an attempt to bring his mother back from the dead. Along the way, Oliver makes new friends and adopts many of the wonderful creatures that inhabit the world, raising them to battle other creatures on his behalf as he takes on formidable enemies. Developed by LEVEL-5 with animation by the legendary Studio Ghibli, Ni no Kuni: Wrath of the White Witch combines beautiful animated visuals, masterful storytelling and a sweeping score into an epic role-playing adventure like no other.
3 Yrs#
domido
#2
's Avatar
3 Yrs#
I'm happy to see this game has won. I completely forgot it was one of the contenders!

I ordered the physical copy for the Switch so I should receive it by Wednesday. I'm looking forward to playing it this month.

I'm actually watching all movies by Hayao Miyazaki (co-founder of Studio Ghibli), so this game fits into that theme perfectly!
4 Yrs$#
Siver
#3
's Avatar
4 Yrs$#
I started it last month, but only around 9 hours in and have been having trouble getting attached, so I'm hoping this month will spur me on. It's very pretty to look at! Level 5 plus Ghibli is a heck of a combo.
I'm currently in the Al Mamoon area. I have another party member and headed to the Temple of Trials.
10 Yrs#
knalb
#4
's Avatar
10 Yrs#
Just had my first game session. Can't say much happened. Mum died then Drippy (who sounds like Rhod gilbert to me) awakened and now I need to find a stick. Looking through the wizard compendium there is alot to this game but it's very slow at the start I'll have to see what it offers once it opens up
11 Yrs#
mockturtle
1 of 300
#5
's Avatar
11 Yrs#
First: It's not Wrath of the White Witcher, girl, lmao.

Second: I played this back when it came out and adored it, it's one of my favorite games ever. This seems like a good reason to play the remaster, but I'll have to decide if I can play another giant-ass game after Breath of the Wild (160h) and Hades (73h and counting) consecutively lol.
10 Yrs#
knalb
#6
's Avatar
10 Yrs#
Replying to mockturtle
Witcher > witch
11 Yrs#
mockturtle
1 of 300
#7
's Avatar
11 Yrs#
Replying to knalb
4 Yrs#
R2D21999
#8
's Avatar
4 Yrs#
I've played up to finishing the deep forest area, so I'm about 2 hours into it. It's okay so far. I definitely like it more than I dislike it but it feels as though the beginning is a bit slow. I'm hoping that the game play will hook me in more as I continue playing, but right now it's just eh.
8 Yrs$#
schiemann
#9
's Avatar
8 Yrs$#
I played for the first two hours already and I have to say I'm in love with the game so far. The overworld soundtrack is just SO good, and the whole Studio Ghibli vibes warms my heart. Oliver is such a respectful child and I can see him being a great protagonist, while Drippy also sounds like a great sidekick.

I have to say, the familiar mechanic is a bit weird (at least for now), but nothing too big to make me annoyed.
3 Yrs#
domido
#10
's Avatar
3 Yrs#
I'm 7.5 hours into the game. I find it easy to make progress. I haven't done much grinding but I am trying to complete the side quests and bounties before progressing the main story.

I'm not a fan of the battles. However, I found out that I can use Zl and Zr on my Switch rather than the dpad for switching command which is great because I don't have two left thumbs.
6 Yrs$#
FuzzyLapin
#11
's Avatar
6 Yrs$#
Thought I was gonna sit this out because of how expensive this is on PC ($AU74 usually) but got lucky and found the PS4 version for cheap in a store.

Overall I'm enjoying it but have some small gripes. Some disorganised thoughts from the first 2.5 hours below:

(some minor spoilers below)

-I'm loving the overall vibe. The music is fantastic and while the graphics aren't super detailed, it's all very colourful and expressive.

-Battle system is interesting, having everyone with different stats share one health bar creates some cool risk and reward.

-Drippy is awesome.

-I really like the idea behind the story but I think the death of Oliver's mother could have been a lot more effective if we A.) Spent more time getting to know the Mother in the first place and B.) Spent more time exploring Oliver's grief... what we got was hard-hitting but it's explored for all of five seconds before the scene abruptly switches tone.

-Small point, but did anyone else think it was a bit messed up how Drippy told Oliver to just get over himself? The kid is like ten and he's just lost his only parent, but Drippy acts like he just scraped his knee and he's being a whiny baby. Let the poor kid grieve.
4 Yrs$#
Siver
#12
's Avatar
4 Yrs$#
Replying to domido
However, I found out that I can use Zl and Zr on my Switch rather than the dpad for switching command which is great because I don't have two left thumbs.


Thank you! I had no idea and it was very awkward. Still not thrilled with battle system but that's one thing to smooth out anyway
8 Yrs$#
schiemann
#13
's Avatar
8 Yrs$#
Replying to FuzzyLapin

-I really like the idea behind the story but I think the death of Oliver's mother could have been a lot more effective if we A.) Spent more time getting to know the Mother in the first place and B.) Spent more time exploring Oliver's grief... what we got was hard-hitting but it's explored for all of five seconds before the scene abruptly switches tone.

-Small point, but did anyone else think it was a bit messed up how Drippy told Oliver to just get over himself? The kid is like ten and he's just lost his only parent, but Drippy acts like he just scraped his knee and he's being a whiny baby. Let the poor kid grieve.


I agree with both points, but, since we know (theory) Oliver's mom is probably coming back to life considering Drippy told him there's a way of saving his mom, I don't think the game wanted to make it more impactful. I mean, we could compare to how (DQ XI spoiler) Veronica died in Dragon Quest XI - that made me cry like a freaking baby - so I get what you're saying.

And probably his grief ended "fast" because Drippy told him there's a way of saving his mom. He did spend 3 days without eating or leaving his room, so I thought it was okay. At least that's the vibe I got from it, but we can totally have different interpretations.
6 Yrs#
nibilly
#14
's Avatar
6 Yrs#
Replying to FuzzyLapin
Fully agree with you that his mother's death could have been delayed until the player had developed some emotional attachment towards her.

I'm in love with the whimsical nature of the game, though the battles are starting to get a bit repetitive for me.
10 Yrs#
knalb
#15
's Avatar
10 Yrs#
Right Eow update:

I've just finished the Trial of the sages and old smoky has just erupted

I'm not sure what to think so far. The systems are there work but for me they just don't feel right. The game is very Pokémon-esque where you can capture and train up familiars to fight in your stead. You can only have only familiar out at a time and those familiars have a time constraint. You share the same pool of mana/health so it's more about switching out at the optimum time to deal with the enemy your fighting.

While it works like a jrpg it's not turn based and works in real time. You can move your character around and it's best you do as some attacks are aoe so it's best to get out of the blast (I originally wasn't until I fought Rusty's Nightmare and it made more astute to moving). It works well apart from the fact that when you use the attack command it works on a timer with multiple attacks before having to re-command and if you want to cancel it you have explicitly cancel the command before selecting a new command or even moving. It's would've been better if it was fully automated and then cancelled out when you a different command or by moving. It just feels like your putting up barriers when in the fight system.

The fight also have a rock-paper-scissor setup to it where specially familiars are strong to one other type of familiar and weak against another. Fairly simple but what they called them are really astute and confusing trying to remember which one matches with which one. They're called sun-moon-star-planet(?) with the sun beating moon which beats star which beats sun. I don't know where planet fits into this but seems to be a special type I haven't encountered yet. It would help if it was spelled out better in the compendium but it feels lost in a wall of text and the symbols don't help that much either in the end I have to go online to find a diagram to explain it better for me:
User Image

Story for now feels like Kingdom hearts if it didn't go off the deep end. I basically go around fixing peoples hearts which lack I certain substance (courage, enthusiasm, kindness, etc) feels simple and I'm hoping for a few bigger twists the further I go (although I'm surprised the isekai elements makes it so I can return to my home town).

I'm not sure about this game really I just doesn't feel right to me at the moment like a few things are off but it def isn't a bad game but the those little niggles are just holding it back for me
8 Yrs$#
schiemann
#16
's Avatar
8 Yrs$#
I just beat the second boss and the game feels like a solid 9/10 so far. The only thing that's a little weird so far is that I couldn't like both 2nd and 3rd familiars moves/stats, so apparently I'll keep using the first one for some time.
6 Yrs#
nibilly
#17
's Avatar
6 Yrs#
Is anyone else just using the starting familiar and spamming his regular melee attacks for most battles? It seems to be the most efficient method as mana potions are so expensive I really have to ration my mana usage.
4 Yrs#
R2D21999
#18
's Avatar
4 Yrs#
Replying to nibilly
For most battles I only really use the first one, but sometimes I will switch to the monkey when I need to. I also never really switch to Esther because they seem to do a better job themselves than I do when in control.

As for mana, I usually use it to heal myself for the most part. I feel like most times the damage output from the magic or the special attacks is too small to make a difference. Some attacks that would be useful, like that sand throw attack that can blind enemies, don't even work on the bosses.
8 Yrs$#
schiemann
#19
's Avatar
8 Yrs$#
Replying to nibilly
Same, and I only switch to Oliver during boss fights to heal. Also, did you guys manage to find golden glims? I think I only found two so far.
4 Yrs$#
Siver
#20
's Avatar
4 Yrs$#
Replying to schiemann
I'm probably behind now--only headed to the Temple of Trials--but I don't think I've seen a single golden glim yet past the tutorial. If I have it's only been one. I did just spend stamps to have more glim drops, so maybe that'll cause more.

I also mostly just use the first familiar with occasional Oliver spells depending on the enemy or boss. A friend did tell me the little wood sprite healing is or gets better than Oliver's though. I do keep an eye out for MP glims though which does help or it did at least 'til getting Esther. I know I'll readjust but I feel like getting a second party member threw my whole rhythm off.

I have not paid any attention to the star, sun, moon weakness triangle thing. I didn't even know how it worked til the last time I played when I came across it by accident while looking for something else in the compendium. I wish they'd explained it at the time instead of just some vague oh yeah familiars react differently to each other based on symbol.

Anyway hoping to get back to the game this week. I meant to over the weekend but my weekend didn't turn out.
4 Yrs#
R2D21999
#21
's Avatar
4 Yrs#
Replying to schiemann
I seem to come across them fairly frequently, especially during boss fights. I tend to block a lot during those, so that might have an effect.

Also a heads up for anyone, if you get to the part where you need to open a cauldron, I recommend saving beforehand.
8 Yrs$#
schiemann
#22
's Avatar
8 Yrs$#
Replying to Siver
A friend did tell me the little wood sprite healing is or gets better than Oliver's though.


I'm not sure how heavy this spoiler is - and IDK if you finished the Temple of Trials already - but:

Apparently, as soon as you finish the temple of trials, you'll learn how to capture familiars. I didn't see a full list yet, but I believe they also can evolve into multiple different forms. There's a little guy, Toko, that is similar to a metal slime - he gives tons of EXP, but it's hard to capture him - and his two possible evolutions are very strong.
3 Yrs#
domido
#23
's Avatar
3 Yrs#
Replying to R2D21999
I wanted to do one more little thing last evening before calling it a night (and hitting save). That cauldron had me redo almost one hour of playtime.

I'm never not saving again, even if I'm just walking through a town 😂

The golden glims have rescued me quite a few times during boss battles. It appears whenever I have given up hope and all my items & health have depleted. Oof that feeling when you're running towards a glim with no life left in you near a boss who's about to attack you.... 😅
6 Yrs$#
FuzzyLapin
#24
's Avatar
6 Yrs$#
Replying to nibilly
The starter is definitely my main attacker, though I do sometimes use the monkey if I think I'm going to get a solid charge and attack window in. Like others, I mainly use Oliver for healing.

Anyway, some more random thoughts since my last post (I'm up to just after you get Esther and I'm still enjoying the game quite a bit):

-I'm still liking the combat, though starting to see where peoples' frustrations are coming from. If I could make one single change, I would scrap the command menu and map all commands to face buttons and triggers... or at the very least add a dedicated guard/evade button. I've had several occassions where an enemy has done their windup and I've had enough time to react, but not enough time to switch character and fiddle about in the menus to find the guard command. Worse still are the bosses with super long windups where you guard too early and it cancels just before they unleash their Ten Tonne Nuclear Fart of Certain Death (TM).

I'm starting to really like Oliver's character. I don't usually like child protagonsists, especially ones in JRPGs but I'm enjoying seeing him develop and become more confident.

After seeing more important story stuff, I'm becoming more convinced that the game has well-constructed, hard hitting moments that aren't given enough breathing space to be fully realised. Spoiler discussion: Take a character like Myrtle for example... she's terrified of leaving her room and Oliver tries to get her to leave, but she refuses. Later on, after she reconciles with her Father, she turns to Oliver and says "I want to go outside, will you join me?" If there had been more character development between those two scenes, her saying "I want to go outside" could have been incredibly powerful... but in context, it ends up feeling underwhelming to me

Also, if you want to play cheap, use character switching to dodge normal attacks. If you switch from a familiar to Oliver before an enemy hits you, Oliver will be further back than the familiar and they will miss. I avoided pretty much all of Rusty's Nightmare's normal attacks this way, making it a slow but pretty easy fight.
8 Yrs$#
schiemann
#25
's Avatar
8 Yrs$#
Replying to R2D21999
I just paused my game to come here and say thank you for the tip. The fight was going well until he hid inside the cauldron, and since I wasn't expecting that, he killed me with one shot. I think I'd go back to the top of the mountain if I hadn't saved, so thanks again.