Final Fantasy VI
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  • 5.7K Backlogs
  • 189 Replays
  • 3% Retired
  • 88% Rating
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AlmightyNPC's Avatar'

100%PC

50h PlayedReplay
My all time favorite game ever made baby.
Updated 15 Hours Ago
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Laolama

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80%PC

29h Played
Uno de esos juegos por los que no pasa el tiempo, lo que demuestra que sus cimientos son tan sólidos como el día que fueron plantados.

A estas alturas no vamos a descubrir sus innumerables virtudes. Una historia sencilla pero con corazón, un grupo, no todos, de personajes con tanto carisma que sobresale del puñado de píxeles que lo forman, una BSO para el recuerdo, un sistema de combate plenamente vigente teniendo casi 30 años de vida...

Una aventura de fantasía de las de antes, de las que te llegan al corazón... pero que no está exenta de fallos. Alguno ya estaban presentes en su día. Otros se ven ahora más claramente, con la perspectiva que ofrecen los años.

Y si bien el guion funciona, es poco profundo, la mitad del cast de protagonistas son meros figurantes que apenas tienen unas líneas de texto en toda la aventura, el villano aunque carismático en su composición, esta falta de motivaciones para ser el villano en sí, la repetición de escenarios era ya notoria en su día, etc...

Aun así, con el lavado de cara que ofrece este Pixel Remaster, el juego se disfruta con tanta pasión como se pudo hacer en su día. Es un juego muy superado, sí. Pero es el gigante sobre cuyos hombros se sostiene 3 décadas de género JRPG.
Updated 6.5 Days Ago
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BatmansToes

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95%Game Boy Advance

This is my favorite game, for some nostalgic purposes, but mostly because I truly feel this game is a total gem among the JRPG category. The characters are enjoyable, the art is great, and the game keeps you on your toes learning numerous different mechanics. I personally am a bigger fan of Final Fantasy games without the "blank slate" characters, and this game is a primary reason why. It provides so much more depth to the cast and lets them fulfill believable roles in their world. Terra, Celes, Locke, Cyan, are all examples of solid characters. Some of the characters are less fleshed-out or are too one-dimensional (Gau) but even then, the storyline for Gau was captivating, and his backstory is refreshingly not spelled out for the player in a way many modern games would do. Kefka is perhaps the best character in the game, as he is truly the essence of pure evil. His actions are at many points shocking and is uniquely cruel. He could have easily been boiled down to a generic villain, but truly stands out on numerous fronts.

Each character having their own ability is a unique concept, and I enjoy the wide variety of abilities with the characters. It makes for a number of combinations of different characters, and the mulitple-party dungeons take advantage of this beautifully. The main issue I have with character diversity is that eventually, the game boils down to spamming Ultima, and there's no need for any abilities to be used in the first place. This issue is completely avoidable, but definitely obvious to the player upon discovery. However, the game maintains a fair but challenging difficulty curve, which is ever present within the end game dungeons and post game content. The final post game boss took me several tries, and was immensely satisfying once beaten.

The art of this game shines, and has aged like fine wine. I still find the tiny 2D characters to be oddly expressive, and the art impressive. The game clearly has a great deal of care put into the finer details. I always love finding small interactable secrets, or the various unique items Locke can steal off bosses. The primary drawback of much of this is that many areas cannot be freely explored without random encounters. Random encounters, while not an issue for many, certainly ages the game. Progressing due to random encounters can be more and more tedious as the game goes on, especially as this is a longer game for this genre. In addition, while it seems cool in the moment, having shadow survive almost entirely as an easter egg is quite frankly a very anti-player decision

TLDR:

Pros:
-Art style aged excellently despite being a 1997 title
-Extensive cast of characters
-Great storytelling and dialogue, especially for a JRPG
-Tons of possible customization
-Hidden easter eggs and small game elements which make replayability more enjoyable
-Extensive and challenging postgame
-Loads of completionist content for those that desire it, but not necessary for those that do not care about it

Cons:
-Random encounters can be incredibly tedious
-While there is lots of customization, build diversity is few and far between
-Occasional misogyny and otherwise uncomfortable dialogue from a couple characters
-Spells are not balanced very well
Updated 1 Week Ago
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Random202

Random202's Avatar'

100%Game Boy Advance

26h 38m Played
The game is incredible, incredible story, charismatic and interesting characters, I really wish I could see more about them, but unfortunately Square prefers to continue making 1 million FFVII games :/. unfortunately I think the game gets strangely complicated in the last dungeon, you can do the whole game unprepared, but the final dungeon is strangely difficult.
Updated 2.5 Weeks Ago
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alucardri

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60%Super Nintendo

6,9
Updated 2.5 Weeks Ago
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LostBagley

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95%Wii

35h Played
Best of the early FF games.
Updated 3 Weeks Ago
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basileous

basileous's Avatar'

95%Nintendo Switch

26h Played
Game: Final Fantasy VI Pixel Remaster
Genre: RPG
Developer: Square Enix
Publisher: Square Enix
System: Nintendo Switch (NS)
Year of Release: 2023
Length of Playthrough: 26 Hours

Total Score: 96/100
Value Score: 9.6/10

• Story: 10/10
• Characters: 10/10
• GamePlay: 10/10
• Graphics: 9/10
• Sound: 9/10
• Music: 10/10
• Length: 9/10
• Replay Value: 9/10
• Player Value: 10/10

Pros
+New visual graphics and animations
+Remade OST with option to use original SNES OST

Cons
-Does not include any of the additional post game content like GBA, PSP or original mobile version releases
-Lag moments every now and then

----

Final Fantasy I Dawn of Souls (GBA): 82
Final Fantasy I Anniversary (PSP): 85
Final Fantasy I (iOS): 81
Final Fantasy I Pixel Remaster (NS): 87
Final Fantasy II Dawn of Souls (GBA): 83
Final Fantasy II Anniversary (PSP): 85
Final Fantasy II Pixel Remaster (NS): 87
Final Fantasy III (NES): 80
Final Fantasy III Pixel Remaster (NS): 90
Final Fantasy III (DS): 86
Final Fantasy IV (SNES): 90
Final Fantasy IV (PS1): 89
Final Fantasy IV (GBA): 86
Final Fantasy IV (DS): 92
Final Fantasy IV (PSP): 94
Final Fantasy IV Pixel Remaster (NS): 95
Final Fantasy IV After Years/Prologue (PSP): 88
Final Fantasy V (SNES): 84
Final Fantasy V (PS1): 83
Final Fantasy V Advance (GBA): 88
Final Fantasy V (PC): 91
Final Fantasy V Pixel Remaster (NS): 93
Final Fantasy VI (SNES): 95
Final Fantasy VI (PS1): 94
Final Fantasy VI Advance (GBA): 95
Final Fantasy VI (PC): 97
Final Fantasy VI Pixel Remaster (NS): 96
Final Fantasy VII (PS1): 93
Final Fantasy VII (PC): 93
Final Fantasy VII Crisis Core (PSP): 93
Final Fantasy VIII (PS1): 88
Final Fantasy VIII (PC): 88
Final Fantasy IX (PS1): 95
Final Fantasy IX (PC): 97
Final Fantasy X (PS2): N/A
Final Fantasy X-2 (PS2): N/A
Final Fantasy XII (PS2): N/A
Final Fantasy XIII (PS3): 88
Final Fantasy XIII-2 (PS3): 86
Final Fantasy XV (PS4): 89
A King's Tale: Final Fantasy XV (PS4): 70
Final Fantasy Type-0 HD (PS4): 87
Final Fantasy: The 4 Heroes of Light (DS): 82
Final Fantasy Dissidia (PSP): 100
Final Fantasy Dissidia 012 Duodecim (PSP): 96
Final Fantasy Tactics (PS1): 94
Final Fantasy Tactics Advance (GBA): N/A
Updated 4 Weeks Ago
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basileous

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100%PC

56h Played
Game: Final Fantasy VI
Genre: RPG
Developer: Square Enix
Publisher: Square Enix
System: Steam (PC)
Year of Release: 2015
Length of Playthrough: 56 Hours

Total Score: 97/100
Value Score: 9.7/10

• Story: 10/10
• Characters: 10/10
• GamePlay: 10/10
• Graphics: 8/10
• Sound: 10/10
• Music: 10/10
• Length: 10/10
• Replay Value: 9/10
• Player Value: 10/10

Pros
+Includes all of the extra content from the GBA version (Quick Save, 4 extra espers, extra post game dungeon and bosses, Bestiary, etc)
+Cloud save support
+New art work during story scenes
+New and improved animations
+QoL features such as Map markers and auto battle included

Cons
-Quick save gets used up after loading it
-Visuals look not as appealing as previous versions

----

Final Fantasy I Dawn of Souls (GBA): 82
Final Fantasy I Anniversary (PSP): 85
Final Fantasy I (iOS): 81
Final Fantasy I Pixel Remaster (NS): 87
Final Fantasy II Dawn of Souls (GBA): 83
Final Fantasy II Anniversary (PSP): 85
Final Fantasy II Pixel Remaster (NS): 87
Final Fantasy III (NES): 80
Final Fantasy III Pixel Remaster (NS): 90
Final Fantasy III (DS): 86
Final Fantasy IV (SNES): 90
Final Fantasy IV (PSX): 89
Final Fantasy IV (GBA): 86
Final Fantasy IV (DS): 92
Final Fantasy IV (PSP): 94
Final Fantasy IV Pixel Remaster (NS): 95
Final Fantasy IV After Years/Prologue (PSP): 88
Final Fantasy V (SNES): 84
Final Fantasy V (PSX): 83
Final Fantasy V Advance (GBA): 88
Final Fantasy V (PC): 91
Final Fantasy V Pixel Remaster (NS): 93
Final Fantasy VI (SNES): 95
Final Fantasy VI (PS1): 94
Final Fantasy VI Advance (GBA): 95
Final Fantasy VI (PC): 97
Final Fantasy VII (PSX): 93
Final Fantasy VII (PC): 93
Final Fantasy VII Crisis Core (PSP): 93
Final Fantasy VIII (PSX): 88
Final Fantasy VIII (PC): 88
Final Fantasy IX (PSX): 95
Final Fantasy IX (PC): 97
Final Fantasy X (PS2): N/A
Final Fantasy X-2 (PS2): N/A
Final Fantasy XII (PS2): N/A
Final Fantasy XIII (PS3): 88
Final Fantasy XIII-2 (PS3): 86
Final Fantasy XV (PS4): 89
A King's Tale: Final Fantasy XV (PS4): 70
Final Fantasy Type-0 HD (PS4): 87
Final Fantasy: The 4 Heroes of Light (DS): 82
Final Fantasy Dissidia (PSP): 100
Final Fantasy Dissidia 012 Duodecim (PSP): 96
Final Fantasy Tactics (PSX): 94
Final Fantasy Tactics Advance (GBA): N/A
Updated 4 Weeks Ago
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clovisn

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100%Super Nintendo

36h 45m Played
Best final fantasy there is. Best characters, best combat mechanics, best secrets and so it goes. A must play for classic rpg lovers.
Updated 1 Month Ago
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AkiraChan

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100%Game Boy Advance

47h Played
my first FF and the best one too
Updated 1.5 Months Ago
LegendOfPokemon's Avatar'

90%Super Nintendo

6h 25m Progress
Amazing soundtrack, interesting scenarios, and likeable characters.
Updated 1.5 Months Ago
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Hydros

Hydros's Avatar'

95%PC

54h 18m Played
Final Fantasy VI is well regarded for good reason, it's classic FF at it's finest, the art is fantastic, the music is on point and the story is full of the kind of melodrama and suddenly very dark tones we've come to expect.
Updated 1.5 Months Ago
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Rofl_Lmao_Lel

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100%PC

60h Played
Really Good Game, the Magic System is an interesting switch from the previous games and the story and the music are really good aswell
Updated 2 Months Ago
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gnurt3's Avatar'

100%Game Boy Advance

+ soundtrack
+ characters are incredibly well written
+ best villain
+ no real main character and therefore every character gets his/her time to shine
+ story is perfect
+ being able to utilize every character
Updated 2 Months Ago
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felixthecatx

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80%Game Boy Advance

43h Played
Giving this an 8 for story and presentation. For an old game it doesn't suffer too badly from quality of life issues and has a ton of charm. FFVI just has a very specific vibe (somber but also really funny at times) to me and it is well executed. Music is timeless as well. Another great thing is that this game doesn't overstay it's welcome (aside from grinding) - It's just the right length in my opinion. I don't have a lot of patience for grinding as I am a busy person, but I hope I have the time to play this again someday. A remake of this one would be crazy.
Updated 3.5 Months Ago
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DragonWriterLuc

DragonWriterLuc's Avatar'

90%Nintendo Switch

42h 47m Played
Great game! But I had to make extensive use of a guide in order to find most things, and sometimes to progress the game. Also, the maps are too cluttered and close to useless at times.
Updated 4 Months Ago
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nebesny2x

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100%Super Nintendo

43h 1m Progress
https://www.youtube.com/watch?v=PiI7rDqv9FQ
Updated 4 Months Ago
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Selphurion

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85%Emulated

FF6 is an amazing game, especially for its time.

A great story that focuses more on the individual characters' lives in the world of FF6. Kefka is easily the most interesting villain so far. Very interesting character development that happens throughout the game. Focuses more on the interrelationships between the characters.

Great gameplay that borrows some mechanics from FF5, but removes the grindy part of farming the mastering of jobs. Has a good summoning system atop of the relic system that is an interesting way to learn magic. Incredible music.
Updated 4 Months Ago
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Crystar500

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100%PC

52h 5m Played
Wow, I really loved Final Fantasy 6. Fantastic game. The characterization of FF6 is top-notch, and manages to make the party very likable. FF6's world stands out from many others in the series due to how absent magic is. I do think some characterization is a little undercooked, however, even if I like many of the characters, but I'll cut some slack for the time. My main critique is the Esper system, which is cool on paper, but making it so your stats are gimped if you level too much without them really sucks. Once I was able to grind, I freely did so, but that was extremely late in the game. Espers are probably my least favorite system in the series, and I kinda prefer having characters be more specialized or playing to their niche.

But regardless, Final Fantasy VI is legendary, and is iconic for good reasons, and it makes that clear even with how old it is. I'd recommend the Pixel Remaster though, since it adds QoL features (such as turning off XP so you don't overlevel) that'll make the game more tolerable in the modern age.

Score: 95
Updated 4 Months Ago
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GrimValentine

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60%PlayStation

39h 17m Played
The game’s pacing is kinda slow, the encounter rate is really high, and it can drag out some dungeons and even when exploring the world map. The best part of the game is it’s characters, but there are a lot of party members and not all of them are given the same amount of love, my favorite character is Terra. I gave this game a 6 mostly because of the encounter rate slowing down and dragging out some segments of the game, if it was reduced by half or even a quarter I would probably give this game a more closer to a 8.
Updated 4.5 Months Ago
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worldbreaker213

worldbreaker213's Avatar'

80%Nintendo Switch

45h Played
The game is always a joy to play. I played it for the first time on the Gameboy Advance way back in middle school. The music of this game is phenomenal and the art style slaps. Most of the characters are fun to get to know, minus a couple like the Yeti(I forgot his name) and could have used a bit more development. Kefka is just pure chaos incarnate and was a fun jrpg villain. I gave the game 8/10 because the end portion can get a little hectic with the amount of optional things to do and the lack of information in-game to accomplish them. Overall, FFVI is a positive experience and I would play it again in the future. The opera scene is the best!
Updated 5 Months Ago
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rapsodyofzephyr's Avatar'

60%Nintendo Switch

40h Played
The great storyline it's no so great. Actually it's incredibly simple and short storyline
Updated 5 Months Ago
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Khamsin

Khamsin's Avatar'

100%Super Nintendo

57h 55m Played
Let's make it short : Final Fantasy VI is the deepest JRPG I've ever played. Of course, there's a wonderful story, a totally open-world second part, etc. But there's a also, in the background, incredible mechanics that make the game an absolute must-play for anyone into RPG. Trust me, it's not legendary by mistake.
Updated 5 Months Ago
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WeAreAllDead

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85%Super Nintendo

kefka rules, heroes drools
Updated 5.5 Months Ago
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ZelgadisTL's Avatar'

100%PC

47h 56m Played
I love this game. The characters, the music, the gameplay, the story. Final Fantasy VI is peak Final Fantasy!
Updated 6.5 Months Ago
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TDOT21

TDOT21's Avatar'

95%PlayStation 4

*Pixel Remaster* Great as the first time I played it (GBA), the new arrangement OST was on point and achievement hunting was fun. VI is still probably the best out of the pixel era when it comes to overall package, but the devs get better naturally. Not much to say but VI with quality of life is great, and everything else content/design wise is still a hit classic.
Updated 6.5 Months Ago
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DuderOH

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90%Super Nintendo

This game is fantastic. It's not too hard. It has an insanely good story that gives you characters with substance. It feels full of life and like the devs put a ton of love into this. Couple of aggravating things but it doesn't take away from this game being a complete work of art. Like trying to learn all the abilities for Gao on the Veldt is tedious and dependent on RNG, but then that story kicks back in and the music takes you away and makes you forget everything that aggravated you before. I'll definitely return to this title.
Updated 7.5 Months Ago
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Yannis_Spirou

Yannis_Spirou's Avatar'

100%Emulated

40h PlayedReplay
Final Fantasy VI is widely considered to be one of the best Final Fantasy games and one of the greatest RPGs ever made, and that's why I had to play it someday.
Playing Final Fantasy VI around 30 years after it's initial release for the first time makes up for an absolutely fascinating experience.
First of all, I found Final Fantasy VI's story to be surprisingly simple at first, but it's accompanied by some of the best characters in the series; they're very likeable and engaging characters who enrich the narrative significantly. Also, the plot twist halfway through the story is simply mind-blowing and it makes the whole story so much better than it already is.
As for the gameplay, it's actually good, it aged very well, and its character customization and RPG elements are really good too.
The graphics still look very nice as well and the music is incredible even to this day.
As for the flaws... honestly, I don't really have anything negative to say about this game; it's pretty much a perfect Final Fantasy experience all the way through in my opinion.

Pros:
+ Rich narrative
+ Compelling characters
+ Enjoyable gameplay
+ Interesting RPG mechanics
+ Amazing music and visuals

Cons:
- None

Narrative: 9/10
Gameplay: 7/10
Content: 9/10
Characters: 10/10
Music: 10/10
Graphics/Audio: ?/10

Final Rating: 10/10
- Masterpiece -
Simply put, Final Fantasy VI is arguably the best Final Fantasy game ever, and it's also one of the best RPGs of all time, even to this day.

Do I recommend it?:
Must-play for Final Fantasy fans or RPG fans in general, period.
Highly recommended for newcomers as well, but keep in mind that Final Fantasy VI is an old game with pixelated graphics and basic turn based combat system.
Updated 7.5 Months Ago
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cosmo0

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80%Nintendo Switch

25h Played
Good but not as innovative as previous entries.
Updated 8.5 Months Ago
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thecr1mmreaper

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95%PC

50h 9m Played
I can see why people would say this game is one of the best Final Fantasy games, if not one of the best games in general, ever made. I went in without too big of expectations, but I was blown away by the end. The story and characters of this one are fantastic, and there were parts of this game that made me tear up, which doesn't happen often for me. Extremely good and I'm happy I played it finally.
Updated 9.5 Months Ago
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wnedgar

wnedgar's Avatar'

90%Nintendo Switch

26h Played
É um mistério pra mim como conseguiram fazer esse jogo em apenas um ano de desenvolvimento, com TANTO conteúdo e caber tudo isso num cartucho de SNES. O Pixel Remaster é tudo que eu sonho de remakes antigos: preserva o estilo de arte, mas deixa muito bonito para telas atuais. O jogo em si é recheado de conteúdos e sidequests, o que é ótimo para quem adora jogar jogos longos (não é o meu caso). O fato de não ter um log do que você já fez (claro, jogo antigo), incomoda um pouco se você não focar 100% nele, pois depois de uns dias sem jogar, vai esquecer o que já fez e o que estava fazendo. Fora isso, o jogo é ótimo e uma história muito bem elaborada.
Updated 10 Months Ago
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eliasaj92

eliasaj92's Avatar'

85%PC

25h Played
Not my favorite in the series, but I can see why many people like it. Many memorable moments and Kefka is probably the first interesting JRPG villain. Deserves a remake to flesh out the characters. Loved Terra, Celes, Sabin and Edgar. Shadow is a sneaky one too. Locke has his moments. Cyan deserves more. I wish the others could also receive more fleshing out because I was interested in all of them. Mog making moogles a mainstay in the series is why I appreciate this game too.

The story, starting out like a linear JRPG one then going and doing completely different for the second half by giving the player the freedom to do whatever they want, was well executed. Especially for its time.

Dancing mad is hands down a masterpiece of a battle theme. Actually, the whole OST is just amazing.

My only complaints are really related to this game's age. It deserves to be much more than any of the pixel remaster or GBA/ Mobile ports have provided. Maybe, hopefully one day if SE realize the potential in this game again.
Updated 10 Months Ago
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ZyratheSalad

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80%PC

42h 6m Played
Great story. Super fun combat and specially being able to use magic with pretty much everyone! Terra and Celes the best ones.
Updated 10 Months Ago
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Carco

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80%Emulated

32h 36m Played
More of a 7.5
Updated 10.5 Months Ago
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ANewtypeCentury

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70%Super Nintendo

39h 28m Played
It's good, but no Chrono Trigger, and definitely nowhere near FF V.
Updated 10.5 Months Ago
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grendel

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90%iOS

Touch controls annoying
Updated 10.5 Months Ago
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arclmpulse

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100%Game Boy Advance

I think this is the best FF, and it's not close.

The plot of the game is legendary. How many games can say that the main villain actually accomplished their goal? And the entire second half of the game is non-linear, you could just pull up to the Tower basically whenever you wanted - re-recruiting everyone is completely optional.

What's interesting about this game is that there is no main protagonist. The closest you'll get is either Terra or Celes, and both are fantastic characters - two of the best Square has ever put out. Terra as she starts as someone who wants to learn what love is, to getting teased with many romantic relationships, to finding love by adopting the orphans in Mobliz. And Celes, as she goes from someone with such a low sense of self-worth that she tried suicide shortly after Kefka ruined the world and finds a reason to live again after seeing Locke's bandana on the seagull as she eventually reunites the party to take down Kefka.

And that's not all. Locke's own story of his own trauma from losing loved ones and learning to forgive himself with his story coming full circle with Celes in the ending, Edgar's sacrifice to Sabin with the double headed coin, Relm and Shadow's own history as father and daughter, Setzer and finding a passion in life again, the cast of this game was absolutely stacked.

Kefka is one of the most iconic villains in gaming, honestly. He's quite literally the Japanese Joker, this guy is fucking unhinged. A clown with a nihilistic god complex, he actually succeeds in making the world a hellhole that he rules over.

Gameplay wasn't anything unique or special, it was just classic FF through and through. This game didn't innovate much, but it did tell one of the best stories ever from a JRPG.

10/10
Updated 11 Months Ago
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fruitymcswirl

fruitymcswirl's Avatar'

85%PC

40h 2m Played
8.5/10

The narrative and characters, including side characters and villains, are easily the best part about the game. The themes are well thought out and are explored excellently through each cast member. The interactions with each other and the backstory behind them is engaging and well written. Though like most games with a large cast, there are characters who just don't get enough screen time. The combat is serviceable. I admit that I'm not too crazy for turned based combat but this one had enough to play around with and experiment on. Unique abilities and espers were a fun dynamic and having everyone be a magic user was cool but did homogenize a lot of the combat.

(The rest is unimportant, it's just side thoughts I want to document for myself)

Having never played any of the series until 2023, I feel like my experience is kind of unique where I have no nostalgia bias towards the series. While I did play the pixel remaster version and it's unfair to compare, I feel as though this game has aged very well compared to 7, 8 and 9. Those games were very early iterations of 3d graphics while 6 of course uses 16 bit pixel art. I can't really appreciate the innovation those games were pushing because I grew up on 3d graphics that were already way ahead by the time I started playing games. I can't seem to appreciate much of the series as much as I feel like I should.
Updated 1 Year Ago
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rapsodyofzephyr's Avatar'

60%Android

25h Played
Stay away from the terrible mobile version
Updated 1 Year Ago
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qberry22

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100%Nintendo Switch

26h 2m Played
Pixel remaster is great
Updated 1 Year Ago
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mack41

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100%Super Nintendo

41h 37m Played
Epic cap to the 16 bit SNES Final
Fantasy's. The story heaviness of FF4 with a tight party from FF5. What the battle system lacks in complexity it more than makes up for in bombast, with a plethora of powerful moves for each specialization that tend to take away the need for strategy on many occasions. The pixel art is fantastic, the music soars, and the multitude of threads to follow and dynamic diorama-esque cutscenes keep the story driving at a happy cadence. The gameplay variety helps spice up boss encounters and helps make up for some of the simplicity of the standard battle system. A wonderful game I look forward to returning to soon.
Updated 1 Year Ago
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MartCost

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85%Emulated

Random encounters, easy and very good story
Updated 1 Year Ago
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Shortchimp

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95%PC

46h 23m Played
9.5/10
Final Fantasy VI is the game that I was anticipating the most not only of the pixel ff games, but of ALL of the ff singleplayer games... and man did this game not only meet my expectations, but it really exceeded it imo.

Story
I know that the story was going to be good, but wow was it AMAZING. The whole game has two halves of it, the idea of bonds, war, and the consequences of the actions people take just to win a battle in any mean necessary like poisoning an entire castle. The second half however is when the game's main meaning truly kicks in, losing someone, and dealing with that loss. This was when the game's story TRULY became magical, and while both acts I equally love, the idea of overcoming loss, and how there is meaning in life is what will stick to me whenever I think of final fantasy VI. It is just wonderful, and if I had to complain just a little bit, it would be that the section where you split into three different scenarios was a bit of a story halt, and some character's introduction like yeti or that mimic were just strange imo. However I still LOVED the story and just wish I could actually re-experience it again.

Characters
This was the first time in a Final Fantasy game where the characters were not only amazing, but were TRUE characters and not only had their flaws and story development, but own themes, tragedies, and overcoming those tragedies. While some of the older FF games had character, they are nowhere near as close of character quality and development as in FF6. The game even takes breaks in the story simply to develop the character, which some may see as filler, but the scenes were so damn good that it made me care for them so much more. Nearly all of them experience loss in some form or another, and watching their journey overcoming it brought a tear to my eye in many moments in the game. Terra's goal searching and trying to figure who she is, Celes and Locke's love conflict and overcoming their loss, Seltzer's attempt of forgetting her love one's death by attempting replacement, then finally accepting her gift were beautiful. The only complaint I have of the characters is that not everyone is treated equally in terms of character Development. The game doesn't have a main character, as the mc is whoever you think should be the main character, however some characters like mog, mimic, or the yeti were simply given very little character, which sure they are side optional characters, but strago isn't given nearly as much care for his development like the others, which maybe due to them wanting focus on others, but is something to point out.

Gameplay
The ATB system returns, and while the class system does not return, it is replaced by individual characters having much more unique skills, which was an amazing choice for how the game works, as their skills were not only something only they can do, but it was their character, like seltzer having an actual slot machine as his skill, using randomness to achieve his goal. Not all of the characters are balanced equally, as some skills are just kinda worthless, like sure Celes has the ability to soak any magic spell, but it doesn't soak ALL spells, and why bother when the best attacks are magic, and it even soaks YOUR spells. Meanwhile Terra gets a skill that doubles her magic output. While yeah it isn't all equal, they each served their role and I found use in every character... except that yeti and mimic they just suck cause you can barely control them. Lastly I love the ATB system so it is a huge positive for me, if I were to talk about how it is used in ff6, it flows much better due to the active time bars moving even while animations play, which used to pause in older ff games. It is a huge improvement, but kinda hurts itself in endgame, as everyone's speed are so fast, and animations are so long, that it kinda turns into a queue system as by the time an animation plays yours or the enemies are already ready to attack. Still, I loved the combat in this game, and mainly complain about that part and some bad skills, also buffs and debuffs are much less important due to that reason.

Music
wow, the music in ff6 was just... perfect. Not only did it have the standout songs, like most FF games, it however had THE standouts songs AND overall music was just AMAZING, while usually older FF games, it has the highs and lows. I could easily listen to the entire ost, and listen to it again, maybe even shed a tear cause its that damn good. Terra's Theme, Magitek Factory theme, Locke Theme, Searching for Friends Theme, Kefka's many boss themes, Seltzer's Theme, I can go on and on for how many of the songs I just LOVED. Each character having their own theme, but also having variations for the story to have an epic, and a sad version which is simply AMAZING. Just listening back to them can make me cry, and the battle theme was AMAZING in this game, including the boss theme man it was too damn good.

Conclusion
Near Perfection FF game.
9.5/10
Updated 1 Year Ago
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EssentialCarbs

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75%Mobile

34h 49m Played
While I do like the story and characters of this game, it does feel a little barebones, which is to be expected given the time it came out. While the Esper system had some good points, it was not as fun to toy around with compared to the job system in previous titles. The music in this game is some of the best in the series, especially with the arrangements in the Pixel Remaster.

All in all, good Final Fantasy game
Updated 1 Year Ago
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Giggaloop

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90%PlayStation 4

23h 40m Played
Definitely the pick of the bunch out of the pixel remasters.

I feel the story ran out of steam a little bit towards the end but this is a fine game!
Updated 1 Year Ago
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SCDan

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90%Nintendo Switch

32h PlayedReplay
+ Remastered music is amazing
+ Remastered opera scene with 2.5 HD graphics and real singing
+ Tons of quality of life improvements
+ Fantastic story and characters that still hold up today
+ Beautiful new color palette in this remaster
+ Fair amount of secrets and non-linear gameplay
+ Blitz is much easier to use
+ All time great main antagonist

- Gameplay is a little slow until Espers are found and used.
- Some characters (Umaro) are extremely weak.
- The final stage and bosses are made ridiculously easy with duel cast relic and 1mp use relic
- Celes prison scene has a minor edit
Updated 1 Year Ago
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Orrisas

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50%PlayStation

Loading ruines the game on playstation, ff6 still awesome as well
Updated 1 Year Ago
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stratf

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100%Super Nintendo

35h 8m Played
This is what I would consider to be my favorite game ever made. The story is amazing and the twist in the middle is my favorite video game moment ever. There are points where I even started tearing up, which is a very rare occurrence when I'm playing a game. From rebellion to pessimism to sorrow to hope, this game is just an emotional rollercoaster. The characters in this game are spectacular, including the greatest video game villain ever made. The graphics and music are timeless. This game is just so amazing and I can't even express how much I love it.
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Blah_Blee

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80%Emulated

42h 46m Played
Completing the evolution in storytelling that began in their own right with FFIV (and continued outside FF with Dragon Quest V and Phantasy Star IV), Final Fantasy VI managed to outdo the previous effort in terms of emotional firepower, thanks to a grand, extensive concentrate of tragic tales revolving around death and loss. It's basically a tale of two games, two sides of the same coin - the playful first half and the mournful second half. The former indulging in wacky, aimless minigames, and the superior latter comprised of emergent, lengthy scenes telling equally brutal backstories as the player tries to navigate and reclaim the wasteland before them. One half greatly benefits the other in their peculiar contrast. In a way, this split functions as a metaphor for the destruction of old JRPG values and their subsequent replacement; out with the grandiose exuberance, in with the somber, contemplative mood. Locke and Celes are perhaps the cast's biggest 'victims' subplot-wise, but the rest potentially set new standards in poignancy.

Echoing all those ambitions is the versatile combat system. Often dismissed as imbalanced or broken, it actually led to some of the most liberating battles yet, carrying busted but entertaining synergies and combinations that only add to its fun factor. In addition, character-specific skill progression grants extra gameplay identity to its large roster beyond moveset or stats, while the Esper system - essentially a rework of FFV's job class mastery, can at least impact character stat growth, thereby opening up even more build opportunities.

A turning point for JRPGs, Final Fantasy VI was the dividing line between the old grindy era and the party/character focus that defined its future.
Updated 1 Year Ago
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imjusttoast

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90%Game Boy Advance

37h 51m Played
At first, I really liked this game but didn’t enjoy playing it, if that makes sense. The storylines and world is just really oppressive with not a lot of levity or breathing room. And I mostly liked the gameplay but there were just so many options that I kinda had choice paralysis often.

That all changed halfway through the World of Ruin when I decided to go all in and try to break the game by getting every special equipment, spell, esper, etc. I ended up spending a week just collecting and grinding. For once I had a lot of fun getting overpowered and steamrolling the final dungeon and boss.

If I can say anything about FFVI is that while I still think I like FFIX more, FFVI is one of the most impressive games I’ve ever played. It does a great job with a lot less. For example most of the main characters probably only get about 30-50 minutes max of story time, but they used that really efficiently. It’s one of the best looking 16 bit games I’ve played and the combat can be challenging, but satisfying to master. I’m torn on the fact that I think you probably need to have a guide to get the most out of the game, but it is what it is.

FInal Grade:

A or 9/10
38 Hours
4/8/2023
Updated 1 Year Ago
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