Super Mario 64
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  • 2.3K Backlogs
  • 291 Replays
  • 3.7% Retired
  • 86% Rating
  • 5.3K Beat
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elraton089's Avatar'

100%Emulated

32h Progress
eu não conseguia mais me levantar da cadeira, tá maluco.
foi daí que surgiu a piada da ex-esposa.

emulei via n64 no bizhawk.
Updated 17 Hours Ago
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Jpnavarro

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100%PC

MUITO BOM E EU JOGEI O COOP DX QUE MELHORA O SEU UNICO PROBLEMA AM CÂMERA!!!
Updated 2.5 Days Ago
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MechaDragonZX

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90%PC

6h PlayedReplay
There's flaws, but the game does hold up. It is quite ambitious and it's not falling apart (but these mods to affect that lol).
Updated 4 Days Ago
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xandaum

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100%Nintendo 64

MASTERPIECE! ★
Updated 1.5 Weeks Ago
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Beesting

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90%Nintendo 64

Pioneered 3-D platforming for all games to come.

Good
- controls are smooth
- Mario has various animations that makes him feel alive. Idle sleep animation, getting squished when falling from high up, or getting squashed by enemies.
- cap power-ups are fun
- going into paintings to enter levels is cool. The levels themselves are also diverse in visuals and environment.
- when I played this as a kid, I never read the dialogue, but it’s actually not bad.
- so much movement and attack options making the platforming very versatile.

Bad
- a button that automatically put the camera behind Mario would have been great. But completely forgive-able given this was the first foray into 3D camera controls.
- I felt like they could have used a more appealing font. The text font used is a little hard to read and ugly.
- rotating the camera in fixed lengths messes up with the movement
Reflection
- This game felt so difficult when I played it as a kid. The worlds felt so massive and detailed. It’s crazy to see how much bigger games have grown since. The worlds we see in Mario games now are so much more detailed.
Updated 2.5 Weeks Ago
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sygtnok

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100%Emulated

ReplayReplay
The best game ever made. At least the best platform game ever made :)
Updated 3 Weeks Ago
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Trisns

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70%Nintendo 3DS

40h Played
It's fun, but let’s be real, some level are super frustrating. Bad camera, sketchy movement, as much as it’s an influencial game, it is outdated. No shame to the people that love this game, it’s just not for me.
Updated 3.5 Weeks Ago
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jespa

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90%Emulated

12h Played
Got 70 stars
Updated 1.5 Months Ago
LegendOfPokemon's Avatar'

70%Wii U

2h 58m Progress
An innovative game held back by an awful camera and imprecise controls. Playing without nostalgia, it feels quite dated and deserves a remake on modern hardware.
Updated 1.5 Months Ago
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EduuGP

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100%Mobile

10h Played
A super classic and incredible game, the stages are well constructed and the challenges keep you hooked, I had a lot of fun!
Updated 1.5 Months Ago
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Marauder_

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90%Nintendo Switch

10h 55m Played
The OG collectathon platformer, my favorite genre.

The only thing keeping me from giving it a 10 is Tiny-Huge Island. What a dump of a level.

The rest of the game is absolutely stellar. 100%ed it on 3D All-Stars, found out Yoshi is real, and played it for funsies on Switch online.

9/10, not only great, but impactful.
Updated 2 Months Ago
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FunkaholicMarceline

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80%Emulated

its peak, i speedrun it from time to time
Updated 2.5 Months Ago
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Private

Dmansuperich's Avatar'

100%Nintendo Switch

ReplayReplay
Very fun Mario game and it's a classic for a reason.
Updated 3 Months Ago
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AnusPenatratus

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90%Nintendo Switch

17h Played
amazing game, amazing first 3d mario, amazing controls, awful camera
Updated 3 Months Ago
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Kapppa911

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70%Nintendo Switch

Leveldesign is very creative and the soundtrack is amazing but the camera didn't age very well and the platforming suffers very badly due to this issue. still a fun game it just aged badly
Updated 3 Months Ago
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frick

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60%Nintendo Switch

Points deducted for no gay Bowser.
Updated 3 Months Ago
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DuderOH

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85%Nintendo 64

ReplayReplay
This game was fantastic. The was the first game to get 3D controls and a moving camera right. The music is some of the most culturally impactful video game music to exist, and for good reason. I love the level design. Using the castle for a hub world is a really creative idea. Nintendo has a gem on their hands with this. I had some small issues with camera angles, hit box detection, and perception. But nonetheless, amazing fun.
Updated 3.5 Months Ago
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SM64NIGHTS

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100%Nintendo 64

2h 30m PlayedReplay
This game is so incredible that you can complete it many times without getting tired of playing.
Updated 4 Months Ago
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AMPZE

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70%Wii U

60h Progress
Mostly speedran it, don't even remember first playthrough. Speed running is pretty god damn fun.
Updated 4 Months Ago
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emosooox's Avatar'

40%Nintendo 64

18h Played
Gets a little bit annoying to the end but still fun 3d platformer
Updated 5 Months Ago
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Renwolf011

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95%Emulated

3h 44m Played
Ahhh... Super Mario 64, como posso descrever esse jogo... Incrível, controles maravilhosos, gameplay absurdamente bem feita, bastante conteúdo, trilha sonora IMPECÁVEL. Sem dúvidas, um dos melhores jogos do Mario e de todos os tempos, foi o jogo que mostrou como fazer um verdadeiro jogo 3D! Como sempre, Nintendo ajudando a indústria dos games significativamente!

(1\394)
Updated 5 Months Ago
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AndrewCyber

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90%Nintendo 64

First video game I've ever played and to this day I love it! A true classic!
Updated 5 Months Ago
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Kyomu2772

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95%Nintendo 64

17h Played
Easily one of my favorite games of all time.
Updated 5 Months Ago
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Khamsin

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100%Nintendo 64

30h 15m PlayedReplay
At the time, Super Mario 64 almost killed video games for me. It took me years to find something as entertaining.

Hopefully I feel better now, but even decades later, there's still this little voice in my mind whispering that I'll never see such a revolution anymore. It's the pillar of 3D platforming just like Super Mario Bros was the pillar of 2D platforming, with the notable difference that SM64 has never really been overstepped. Tech evolved. Players evolved. But for most part, 3D platforming is still totally dependent on the foundations laid by SM64. Only nintendo itself was able to succeed at times, not always, in improving the formula. This makes SM64 all the more essential as it is somehow unique. I said above I was feeling better today : it's true, I've been able to find pleasure in many games since then. But in 3D platformers? Do I remember just one that was half as successful as SM64?

I don't.
Updated 5.5 Months Ago
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weeeeeebs

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80%Nintendo Switch

15h Played
Super Mario 64 is undoubtedly an important game in the history of the medium, and rightfully so as it pioneered the 3D platformer. The expansive moveset that the player can utilize is impressive and gives the game a fast and frenetic feel. The castle hub world is great fun and remains possibly the greatest Mario game hub; I thoroughly enjoyed mining the hub for secrets. The majority of the courses are smartly designed to accommodate the moveset and fun to play.
The game is dated however, and since I didn't play it 25 years ago, I am not blinded by nostalgia. I have the usual complaints regarding the camera but further I find the traversal a little slippery and imprecise. This can make the platforming in the later (and more challenging) levels quite frustrating. Tick-Tock Clock and Rainbow Ride in particular can be troublesome. The two water levels I also found a bit of a chore as the swimming mechanic is quite slow and cumbersome. Finally, the flying mechanic is also quite jank, turning what should be a fun reward into a point of frustration.
As important as this game was, I dont think we should blindly praise it. Games that followed managed to iron out many of its wrinkles. But it remains a fun and frenetic 3D mario game to this day.
Updated 5.5 Months Ago
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UnsungGhost

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100%Nintendo 64

14h Played
It is impossible to describe the feeling of playing this game when it first came out. Our whole gaming lives we ran left and right and there was never a way to really look into the distance. Most games were still stuck with a lot of arcade idea hold overs, like high scores, time limits, and a constant sense of urgency. All that changed instantly when playing this game.

All of a sudden the world was massive and the rules of gameplay changed. There wasn't any rush and it was a treat to just look at the environment. Even with the pretty restrictive draw distance, you could see basic level geometry even though it might take 5 minutes to get there. It's no wonder that everyone wanted to only make 3D games for the entire generation.

Let's talk about the actual game a little. Every modern player is going to instantly hate the camera and the platforming is quite stiff. The camera moves in 45 degree increments and for some reason you often can't do a full 360 degree rotation. The camera will also frequently get stuck in a wall or go too close to Mario. Some of the fixed camera areas don't let you line up jumps very well, and sometimes you can't see what's going on. But this is one of the first true 3D console games and most of the previous ones were following a vehicle. So there wasn't a lot of precedence for this type of camera and there were obviously a lot of growing pains with it.

As much as people hate the camera, I actually think it is the most innovative thing about the game. Instead of passively following the player around, the camera was an extension of the player. One of the most important parts of exploring a 3D environment is the viewpoint of the audience. Previously it was on rails, now that power was put into the player's hands.

Except for some pain points with the camera, the game is impressive. There's 15 worlds, 3 boss levels, a hub world and several secrets littering the hub world. Many of them have ideas that are so unique that they are rarely replicated. Stuff like a mirror that reflects everything, except a hidden picture, a tiny/huge world, showing the camera as an actual character in the game world, surfing on turtle shells, bumping enemies until they fall into lava, platforming inside of a working clock. This is just filled to the brim with ideas that seem so foreign to the usual gamer tropes.

If you've never played it, you need to check it out. Be a little patient with the camera and you will be treated with an experience that is extremely unique.
Updated 5.5 Months Ago
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masen0406

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75%Nintendo Switch

14h Played
This game is difficult to review to today's standards, because in so many ways it helped to establish those standards in the first place. So I have a great admiration for this game and am grateful for it because of how it paved the way for so many great games that came after it and because of it, but there are parts of it that really just don't hold up well now. I also didn't ever play this one growing up, so that nostalgic part doesn't affect me. The big thing about this game is the camera controls. They are just terrible. I know how revolutionary they were back in the day with the change to 3D, but now they are just difficult to work with. They make it hard to see, the noise they make whenever you change views is annoying, and it really dampens the experience today. So what that really means to me is that Nintendo should remake this game and update it to today's standards, that would be a mind blowing experience. But when you play it today, you can't help but feel that its age is really showing, even with its incredible legacy.
Updated 6 Months Ago
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GaspHer

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95%Nintendo 64

22h 25m Played
This is a game that everyone has to play at least once in their life,It's amazing how good and genuinely fun it is. the only thing that kinda takes away the 100% score its the camera i know that the game was a pioneer in the third person camera whit the analog control, but man some times the camera makes some angles that are literally horrible,I only mark this as a tiny detail compared to the masterpiece that this game is and in 90% of the cases it works completely normally. well that is the things that i have to say about mario, wanna try all the others super mario in 3d games to see how the franchise evolved over the years, This game is truly a masterpiece and one of the most influential games of all time, so if you are still hesitating whether to try it or not, I sincerely recommend this game to you because it is literally fun to play.
Updated 6 Months Ago
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Marow

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80%Nintendo Switch

Crazy how influential this game is. A bit dated now, but still loads of fun.
Updated 6.5 Months Ago
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Glinwick

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90%Nintendo 64

ReplayReplay
Where 3D platforming all started. Game is fantastic and hasn't really aged poorly at all. Always fun go have a go at this game~
Updated 6.5 Months Ago
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CreamyCaesar

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80%Nintendo 3DS

20h 20m Played
Still worth checking out! Even as someone with zero nostalgia for the game I found myself losing track of hours in this classic. The controls aren't the best, but hold up surprisingly well against newer titles in the series. The game has it's limitations, but the levels for the most part are very well designed around them. The camera can certainly be very frustrating at times, and some of the later stars/levels have very punishing platforming. Most of my time playing I had little to no issue though.

I definintely recommend trying this out, and even finishing it. Completeing all 120 stars can be a little painful though
Updated 7 Months Ago
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MasterKev

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100%Emulated

Wirklich gutes Spiel und sehr empfehlenswert falls noch nicht gespielt wurde es einmal zu Spielen. Ich habe 100 Sterne gesammelt und das reichte mir aus.
Updated 7 Months Ago
WaluigiR's Avatar'

90%Emulated

10h Progress
Découvert avec Tux le mode multijoueur sur émulation, on a été ultra surpris, même si on aura pas fini le jeu, par la qualité du bail genre au delà de pouvoir faire une save ensemble, tu peux changer de persos et faire des mods ensemble on s'est vraiment bien amusés du temps qu'on aura pu faire ça je recommande.
Updated 7 Months Ago
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duckman398686

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100%Nintendo 64

One of the best games and platformers ever made.

This changed the industry.
Updated 7.5 Months Ago
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Linkscorpion's Avatar'

100%Nintendo 64

Un passage vraiment réussi de mario à la 3D. Une aventure riche et de nombreux mondes à parcourir vraiment variés.
Updated 7.5 Months Ago
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TickerSR

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75%Nintendo 64

17h 30m Played
Very satisfying game to beat but camera and flying are awful. Camera I'll excuse but nah the flying, wow. Worst mechanic in the game. Metal mario and invisible mario caps were fun and cool though. Overall I like the game enough for this rating.
Updated 8 Months Ago
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Healm

Healm's Avatar'

70%Nintendo Switch

10h Played
A 5/7
H 1/1
S 1/2
Updated 8 Months Ago
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ZashFR's Avatar'

60%PC

8h 30m Played
Yes it's a monument, yes I can see what it did that was important but no...I don't particularly like this game
Updated 8.5 Months Ago
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joaochorando

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80%Nintendo Switch

15h 41m Played
When I look at Super Mario 64, I see the beautiful architecture that would eventually be developed and perfected into the many future games in this series that were huge staples of my childhood. It's a primitive structure, sure, but it's imaginative, it's original, and most of all, it's tremendously ambitious. No matter where you look in this franchise, there'll always be a tiny piece of 64 in there. That's part of what makes talking about this game so difficult. Some of my favorite Mario adventures owe so much to this title that it feels a little cheesy coming here and being so critical about it. But Super Mario 64 is not a perfect game by any means. It takes a considerable amount of nostalgia blindness to be able to overlook many of this thing's dreadful shortcomings. And since this was actually my first time playing it all the way through, that won't be a problem you'll find in this review.

For starters, the controls have aged incredibly poorly. They manage to feel both slippery AND stiff at the same time. I'm used to Mario being really snappy and responsive, but something about 64's version of this character never quite reaches that same level of satisfaction as future versions do. The man's got the range, there's no doubt about that. It's just that, during regular gameplay, it's really difficult to execute these commands exactly as you want to due to the unpredictable nature of the game. It gets better the more confidence you build up with this control scheme, but it still takes a painfully long time getting used to it. Of course, this is a problem that has long since been corrected. 3D Mario feels smoother and more fun to control with each passing game, and a lot of what I love about his moveset nowadays can be traced back to here. Which is exactly why this game deserves so many props!

I have a few gripes with the level design that I'm sure a lot of people can relate to. I really commend these designers for managing to create such an intriguing and diverse set of courses. They all feel pretty different from one another and are just quite fun to engage with on a fundamental level. But MAN can they be really fucking unintuitive sometimes! No, not sometimes. More like most of the time, really. It's honestly baffling to me how absurdly cryptic a lot of these mission prompts are. Maybe the children in the 90s were just built different, but I would've NEVER figured out some of the stuff this game expects you to do without the help of a guide. For example, "Go on a Ghost Hunt" is just not enough of a clue to lead someone to figure out they had to defeat all the Boos in order to get the Big Boo to appear, especially when a lot of the enemies in the game respawn if you leave an area and then come back. Then you have something like "Big Boo's Balcony" that has you literally climbing up a slope to collect a Star, something that the level design at that point had taught me not to do.

These small grievances build up over time and start to make you wonder if Super Mario 64 is not just an extremely directionless game. I know a lot of people dislike the linearity of Galaxy's mission structure (one I'm particularly fond of), but there's also an argument to be made against giving the players so much freedom that they begin to feel abandoned. I won't deny that I had a lot of fun in many of these courses, but they were very hit or miss for me. And when they missed, it was usually by a long shot. The difficulty aspect was also rather inconsistent. Some levels, such as Snowman's Land, have Stars that barely take you seconds to collect, while others, such as freaking Tall, Tall Mountain and Rainbow Ride, will have even the smallest platforming mistake send you right back to the beginning to painfully redo the entire thing. And that's not even taking into account the logistical hurdles you'll have to overcome to figure out what your goal is in the first place!

I won't fault this game for not having a plethora of power-ups available, since they were still testing the waters with 3D and all that. But the ones they did choose to add here are simply horrendous. The Wing Cap has one of the worst control schemes I've ever seen in a Mario game and every level that required me to use it was torturous. The Metal Cap and the Vanish Cap fare a little bit better in this regard, but they're still wholly uninteresting and their implementation into the level design felt very shoehorned in. I guess they packed Mario's base kit with too much action to be able to come up with things that felt both fun and significant for the power-ups. Oh well!

Overall, Super Mario 64 is an important piece of videogame history that every single person who enjoys gaming should try out at least once in their lives. Without the self-imposed task of collecting all 120 Stars, it can be enjoyed without facing too much frustration. And it was nice catching some of the references added to future games that I didn't know about!
Updated 8.5 Months Ago
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SanQuiz

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75%Nintendo 64

This thing is fun to control but the level designs are sinister. I did go for 120 stars which isn't required but to get there is awful. It control like hot garbage sometimes but other times it feels amazing
Updated 9 Months Ago
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rafa1player

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90%Nintendo 64

17h Played
21/07/2014
17h00min
94%
Updated 9 Months Ago
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Dorobo

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90%Wii

16h 45m Played
Mario 64 was a pioneer of the era. Nintendo somehow managed to put out a nearly perfect game for one of their first attempts at 3D. This game personally gave me a lot of nostalgia and was a blast to play. The open-world concept gameplay with the 7 stars in each level worked great for it. The level design was truly unique and has more creativity than a lot of games these days. That being said, the reason it's not a 10/10 was the controls. Especially in the later levels, although they were decently designed, the controls made many stars absolutely miserable to get, I lost count of how many times I died simply because Mario refused to ledge grab or walked in the complete opposite direction of my joystick (it wasn't the controller). This game also does suffer a bit from having ridiculous hidden stars and coins, 120 stars would not have been doable for me without a guide. At the end of the day despite the flaws, this game is a must play for non-Mario and Mario fans alike.
Updated 9 Months Ago
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MechaDragonZX

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90%Nintendo Switch

Super Mario 64 launched in 1996 alongside Nintendo’s third fully featured home video game console, the Nintendo 64, on June 23rd and September 29th of that year in Japan and the United States, respectively, to critical and commercial acclaim. Many say it wrote the book on 3D game design since, while other franchises struggled to make the jump to 3D, the portly, acrobatic plumber gracefully made the long jump over to 3D. Many cite the first implementation of analog control and the first "freely controllable" camera, via the Nintendo 64's C-Buttons, on a massive scale on the home market to be the reason, and this would be logical as the Nintendo 64 was the first popular home console to have such features. Additionally, it's contemporaries on the competing and immensely successful Sony PlayStation, such as Naughty Dog’s Crash Bandicoot (September 9, 1996), weren't very open and one could argue the gameplay was like a 2D platformer, as you're following the character from the back or at an angle. In contrast, Mario 64 has Mario move in all directions and with a high degree of freedom in regards to angle and speed, all conveyed through a high volume of cartoony animations. Whether it's true or not that the Nintendo 64's untraditional controller (compared to Sony’s DualShock design released in 1997 which is the basis of modern standard/”Pro” controller design) was designed with Mario 64 in mind, the game's controls and camera work best in the most open stages the game offers. In other places this design begins to struggle.

The camera is contextualized in the world by a Lakitu holding a camera, as Nintendo often likes to with intangible concepts to help the player grasp them, as such the camera can only move where Lakitu can. Additionally, as it is controlled by buttons (emulated by moving the right stick all the way to one direction) and moves between preset angles, you can’t move it smoothly. With these limitations, and a number of weird ways the camera behaves, it's much easier to control it in the more open stages as opposed to the later stages where there are more walls or linearity. Additionally, to me the camera was often too close to Mario's butt so I would often zoom out to see what's around me more clearly. This could just as easily be an isolated issue, but it warrants mention. The free movement provided by analog controls makes the open stages a breeze to control. It is super fun to just run around and pull off jumps and somersaults. Perhaps the reason for this is that there's a degree of floatiness with the controls that give you leeway in open spaces to perform these acrobatic motions, and because of this it's harder to stop on a dime as the controls naturally make it easy to perform a somersault or an additional jump, instead of simply simply staying in place. This quirk of the controls makes the later levels more difficult as they get more and more linear.

Good examples of this are "Tall, Tall Mountain" and of course, the final two stages on the third floor, "Tick-Tock Clock" and "Rainbow Ride". "Tall, Tall Mountain" is a mostly linear climb up a mountain with some branching paths. Certain jumps and positions are made difficult by both the control scheme and the camera as it lodges itself into the geometry and glitches out, making gauging perspective difficult. As for the latter two stages, both are platforming gauntlets, something that just doesn't work with this control style as it's not designed for it. Lastly, regarding the later stages, they're not as good as the early ones for a variety of reasons. The first floor and basement / back courtyard stages each have varied themes, including a grassy battlefield, pirate's cove, snowy mountain, and haunted house. However it is here that the stage design begins to falter with "Dire, Dire Docks". I don't think "Dire, Dire Docks" is a bad stage but it's another water level. While it doesn't have the same theme as Jolly Roger Bay, the pirate theme doesn't go that far in that stage so they can feel very similar. I think "Dire, Dire Docks" is a well designed stage, so this overlap is seemingly less offensive, but then the same idea is pulled with "Snowman's Land", a stage on the second floor of the castle, which is yet another snow level. The levels on this second floor, while having interesting themes aside from "Snowman's Land", are not as fun as the other previous levels, and the final two in my opinion, so I think the game's quality dips in the later portion of the game.

All in all, I had a lot of fun revisiting nostalgia and exploring areas of the game for the first time in Super Mario 64. I love these open, non-linear, sandbox Mario games due to all the freedom that's given and how fun it is just to traverse the worlds and complete objectives, but due to the reasons laid out above, it isn't as good as my favorite, Super Mario Odyssey.
Updated 9.5 Months Ago
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Xeldena

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30%Nintendo Switch

As someone who achieved 100% both in this version of the game and the remake for DS, I do not like this version at all.

This game may have changed gaming in alot of ways but as a game in todays standards, it's aged terribly, sure the 360 degree movement is an improvement over the DS version but that's literally where all of pros end.

I would suggest avoiding this version of the game.
Updated 9.5 Months Ago
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Mrsonicisawesome

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100%Nintendo 64

ReplayReplay
Even though the camera can be really annoying at times, I still was more addicted to this game than ever and couldn't wait to 100 percent it for the first time after having beaten it a couple of times before.
Updated 10 Months Ago
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ajdambro

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70%Nintendo 64

Controls are terrible, but still a really fun game and paved the way for 3D platformers.
Updated 10 Months Ago
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Poilonours

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95%Nintendo 64

ReplayReplay
Sûrement le meilleur Mario 3D (avant Odyssey quand même lol)
Updated 10 Months Ago
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Kizuro

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60%Nintendo Switch

1h Progress
I know this game is nostalgic for most of its audience but it's not for me and I find it really hard to play in 2023, I just give up.
Anyway fuck Bowser.
Updated 10.5 Months Ago
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kerooool

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80%Emulated

22h Played
Definitely not the best Mario game but still a good game.Just good tho.Nothing special
Updated 10.5 Months Ago
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User_Anonymous

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90%Nintendo 64

one of the most important games of all time and undoubtably the most impactful 3D game ever made. holds up extremely well and tight controls feel great, with the only downside being the camera.
Updated 11 Months Ago
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