SUPERHOT
  • 94 Playing
  • 6.2K Backlogs
  • 139 Replays
  • 2.7% Retired
  • 77% Rating
  • 7.3K Beat
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Khamsin

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50%PC

2h 57m Played
SUPERHOT has one of the strongest game design concept I've seen in the past few years. They just have to make the game, now. I'm barely kidding. Calling SUPERHOT a draft would be a little disrespectful, but it often feels like the skeleton of the great game it could have been - too short, not as inventive as it wants to be, with a boring and unteresting meta-speech. Heard that the game really gains 'momentum' in VR. I can see where and how. Since the singlest move matters, SUPERHOT VR can make a lot more sense. But on a basic screen, it's a random indie game trying to look cooler than it really is.
Updated 1.5 Days Ago
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Crystar500

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80%Xbox One

Superhot was really fun! I love the unique menu aesthetic and UI. The whole thing gives me a lot of Polybius vibes and I think that's awesome. Fun little game too. Right amount of difficulty, and respects your time well.

I'll also give it credit for being a game that introduces a new mechanic late and actually gives you a reasonable amount of time to use it. A lot of games introduce new mechanics way too late and then by the end of it, you've barely used it. Not the case here with Hotswitching, for the game gives you a reasonable amount of levels to test it, as well as an Endless mode.

The Endless mode existing really enhances my score, because otherwise I'd have to give the game some flak for being too short. It is genuinely a fun game and I'm glad there's a way to continue playing it further.

Superhot is definitely one of the better Indies I've played, but I can't rate it too high since it's more of a smaller experience with not much to it. I'd maybe give it more credit if it actually did something cool with its UI and Polybius aesthetic. Like give me multiple endings. Let me do some DDLC type of stuff with the menus. I know that's the creator's vision of the game, but I felt like Superhot has such a solid foundation when it comes to both gameplay and vibes that I felt like it could've done a little more with it. But otherwise, great game!

Score: 83
Updated 1 Week Ago
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ChrisAsmadi

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90%PC

1h 58m Played
Almost as weird as Pony Island, but not quite.
Updated 1 Week Ago
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TheAutisticGamer

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70%PC

Classic Dystopia + Cyberpunk Setting + Incredible First Person Puzzle Gameplay makes this one of the best examples of Games as Art I've come across. It's one of the most immersive FPS Games I've ever played and for a game that only takes a short while to complete it leaves a huge impact on the player. From the simplistic graphics, flashy visual effects, sound design and must play narrative, there's nothing really quite like it. This was before Doom 2016, DUSK and the Boomer Shooters and this was WAY after Modern Military and Sci Fi FPS games started to lose impact. It's placed in this weird middle zone that seemingly only could be made during that specific period. This could have just been another style over substance FPS Game that is flooding and destroying the credibility of the genre, but instead it pushes original ideas and AR narrative elements into the player's lap while showcasing bits of interactivity with the keyboard in the so called cutscenes of the game. You have to play this on PC to get the full picture, playing this on a console will not do.

Superhot relies on precision, puzzle solving, accuracy, creativity and patience in order to be enjoyed properly. It's not a guns blazing shooter and you die in one hit, but it's certainly not what I would call a hardcore shooter. Anyone who has had experience with FPS Games can play it but it certainly will take the twitch based fans of the genre a while to get used to. Moving fast will get you killed so you have this Tortoise and the Hare situation where you have to end up making slight movements and gestures to really get the upper hand. I will admit the game does become a bit easy when the body switching element comes into place but it's never to the point where you could just spam and abuse it as the game has a cooldown on it. The length of the game is also perfect. If it were another 4-5 Hour long FPS it would have lost it's charm VERY easily, but the game doesn't overstay it's welcome. All the levels aren't too long and the story and AR narrative elements make this truly engaging. FPS games aside from anything Modern with a HIGH budget and thousands of staff usually have terrible, ABYSMAL stories slapped on just for the sake of it, leading to careless or even worse cringey overall pointlessness that feels like it's insulting the player's intelligence.

What I loved about this game is that it never treats it's audience as dumb. So many FPS Games after this look down on it's audience and see them as stupid or braindead and trust me, I've FELT that in a lot of cases especially with MANY Boomer Shooters and even the likes of Doom Eternal, but the game is mature and doesn't mess around. It respects the player's time, it respect's the player's intelligence and it never feels like I was ever being talked down to or insulted. This is a SMART FPS game, something of which we NEVER get. The game just felt so refreshing and despite coming out almost a decade ago it still is a must play. The Polish New Wave song blasting into my headphones at the end sold me completely on it. It felt so nice to play something in this genre that isn't just watered down Quake or Doom or Watered Down COD. So for that it's an easy recommendation.
Updated 4 Weeks Ago
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Nikstoun

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100%Nintendo Switch

It's the most innovative shooter I've played in years!
Updated 1 Month Ago
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del

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90%PC

4h 30m Played
probably the most innovative shooter of all time
Updated 1 Month Ago
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qtahl

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85%PC

25h 47m Played
very fun game
Updated 1.5 Months Ago
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freshly_squeezed

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70%PC

3h 37m Played
EDIT:Second run through took about 2 hours, definitly a game to be played with KBM. I just got good and only really struggled with the final battle due to overwhelming number of opponents. Katana only mode looks fun and frustrating.

Playing with KBM or controller are both terrible. At higher levels, the enemies begin to move faster and have better weapons. You will die but most deaths are not due to me being reckless but because I haven't figured out the spawn points of enemies for that level. I am not a fan of being punished because I don't have the knowledge of weapon placement or enemies for a level, punishing recklessness I understand but this game doesn't do that. There is a 5 second delay between each death before restarting the level which is incredibly annoying, it should be instantaneous.
Updated 1.5 Months Ago
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MrSnow32

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70%PC

20h Played
Overall: 7/10 (average)
Recommended: yes
Time to complete story+extras: 2.25 hrs
(Several extra runs of last story level (working towards the 100-kills achievements), 7/26 achievements)
Time to 100%: 20 hrs (25/26 achievements (excludes the holiday-based achievement))
Date completed: 24/01/15
Controller compatible: yes

Gameplay: 7.3/10
Story: 7/10
Characters: 7/10
Graphics: 7/10
Audio: 6/10
Settings/UI: good

Score comparison:
HLtB: 7.7/10 (1,510 votes)
Metacritic: 7.6/10 (940)
Steam: 90% positive (21,490)
Updated 2 Months Ago
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Marow

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80%PC

Was expecting more tbh. Was cool buy thought it was lacking.
Updated 2 Months Ago
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YahiaRh

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85%PC

2h 3m Played
Great game with interesting mechanics.
Updated 2.5 Months Ago
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SpanErican

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100%PC

3h Played
Didnt expect how good it was, put it off for years and gave it chance, didnt dissapoint
Updated 2.5 Months Ago
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tacobandit

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80%PlayStation 5

The most innovative shooter I’ve played in years!
Updated 2.5 Months Ago
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AnusPenatratus

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80%PC

2h Progress
hyper-stylized fps with addicting gameplay loop
Updated 3 Months Ago
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Private

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85%Xbox One

3h 10m Played
Great little game.

Both the gameplay and story are really unique with the former being super satisfying.

They also added some cool modes to play afterwards if you want more of the sweet gameplay however I didn’t spend much time with these.

Games like these don’t come around often and it’s definitely still worth picking up nowadays.
Updated 3 Months Ago
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MADKITTIEZ

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50%PC

2h 12m Played
SUPERHOT is the most innovative shooter I've played in years!

SUPERHOT kind of fails to understand what makes matrix-esque games fun is that the world moves and YOU get to slow down time and affect everything else. When the world stands still and moves as normal when you do, everything is backward and it just doesn't feel near as cool as the game would try and make you believe. The story is somewhat interesting, but with the game's main draw being the gameplay, SUPERHOT fails to be much more than a gimmick as every level starts to blend graphically and mechanically.

idk just play like Katana Zero or something
Updated 3.5 Months Ago
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Caguamantras

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70%PC

1h 37m Played
Gameplay muy interesante pero se vuelve SuperCansado por toda la historia del software que te quiere controlar
Updated 3.5 Months Ago
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Jetaiolia

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70%PC

3h 42m Progress
Fun gameplay.
Updated 3.5 Months Ago
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redsinwhite

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90%PC

3h 15m Played
One of the best game I've played in a while. Fun and addictive. SUPA HOT SUPA HOT
Updated 4 Months Ago
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ckocp3

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70%PlayStation 4

17h Progress
A pretty cool concept and gameplay. Time moves only when you do. Love the art style, storytelling and well-hidden Easter eggs related to the terminal interface of computers. However, replayability is limited, especially when hunting the platinum, you need to do the same campaign for a dozen of times, each with only a little twist in the gameplay settings. Also, there are places to exploit in the unlimited mode, greatly hindering the purpose of it.
Updated 5 Months Ago
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Crypton1c

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100%PC

Good game
Updated 5.5 Months Ago
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Slicemage

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80%PC

2h 16m Played
Pretty cool concept in a short enough game that it didn't wear out its welcome.
Updated 5.5 Months Ago
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lillogodai_20

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100%PC

8h Progress
Muito bom jogo, história muito braba e gameplay deliciosa, não tem jeito. SUPER HOT
Updated 5.5 Months Ago
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DistinctCrowd

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80%Xbox One

An interesting concept that was executed flawlessly. The maps felt fair with ample cover and opportunities. I liked when you die it throws you back in immediately. Overall solid game. Playing this with stick drift was a nightmare tho.
Updated 6 Months Ago
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semiskillett's Avatar'

70%PC

Played for about an hour. Was fine, but not interested in continuing. Enjoyed games like Pistol Whip in VR more
Updated 6 Months Ago
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LoganZ0

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80%PC

Played on the 6800u Win Max 2
Updated 6.5 Months Ago
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Ghator159

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85%PC

2h 41m Played
Superquente
Updated 6.5 Months Ago
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Bladeee

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65%PC

3h 26m Progress
A fun take on the shooter genre. Max Payne meets weird geometry,
Updated 7 Months Ago
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constant_y

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90%PC

3h Played
Creatively transformed the bullet time gameplay mechanic into a complete game.
Updated 7 Months Ago
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BrokAnkle

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50%PC

4h Played
The concept is nice, and probably why this game had so much hype, but the execution is mediocre and raging, sometimes pretentious.
Updated 7.5 Months Ago
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MCPiper99

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100%Mac

4h 2m Played
I played this game immediately after my breakup. I was on a ranch babysitting horses as well. This was the game that the 13 year old part of my brain needed after a day of moodily shoveling horse feed into buckets.
Updated 7.5 Months Ago
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prothis

prothis's Avatar'

55%PC

1h 43m Played
Far too much hype. Neat concept that just isn't executed in a particularly enjoyable way. Crouching would've added a ton.

+5%. Rather mediocre.
Updated 7.5 Months Ago
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memus

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80%PlayStation 4

The most innovative shooter I’ve played in years. A great game, actually. I would say it's a puzzle, not a shooter. But I'm not in control, obviously.

On the bright side: The mechanic of attaching time to movement is cool. Special kudos for recreating icon movie sets (I recognised like three scenes from The Matrix). Also, piOS design and sounds are great. And this unexpected Polish song in the credits was also cool.

On the dark side: The setting was cool, but the story itself was too predictable for me. Like one more The Matrix's ideas reuse. And the difficulty sometimes spiked for me to unplayable levels. But I managed to get through.
Updated 8 Months Ago
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parrotfish813

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70%PC

3h 57m Progress
I get that this game is supposed to be hard but JESUS. The only other game that's made me rage this much is Super Meat Boy and I still haven't finished that game.
Updated 8.5 Months Ago
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apirate

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85%PC

fun game. I'm gonna try the vr version once i have a headset. Visuals are... simple (in a good way). Play mind control delete once you finish this because otherwise it feels incompete.
Updated 9 Months Ago
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savsguy's Avatar'

40%Xbox One

3h 30m Played
Perfectly fine gameplay with an interesting gimmick, but I wasn't too invested even while I was playing it.
Updated 9 Months Ago
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roadcrow66

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75%Meta Quest

49m Played
Very challenging and fun I just wish it was a longer story. Even with the little to no story it kinda feels like a mystery and I'm left wanting to know more.
Updated 9.5 Months Ago
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Kizuro

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75%PC

1h 5m Progress
Interesting mechanics and level design.
Updated 10.5 Months Ago
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Groffles

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80%PC

3h 5m Played
I would have rated this higher if I didn't play the VR game first. The VR game made this base concept even better. So I have to compare them. And at its core, this is an amazing action puzzler with fun core concepts. There is a lot of challenges and things to do. Great game, no doubt. Just a simple point that cannot be overstated - playing this in VR is one of the most fun matrix like experiences you can have.
Updated 10.5 Months Ago
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Nilla

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90%PlayStation 4

2h 17m Played
It's pretty good, though the VR version is much better.
Updated 10.5 Months Ago
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danzxz

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70%PC

5h 54m Played
was fun
Updated 11 Months Ago
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Samedwin

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75%PC

1h 39m Played
Fun game, might go back and play randomly. Glad I played it.
Updated 11.5 Months Ago
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RawToast225

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80%PC

10h Played
This game made me feel.... something. It was a little bit of a suspenseful game toward the end, and it built up to it well. The fact that I felt anything because of this game speaks to how good it is, I just can't put my finger on the feeling.
Updated 11.5 Months Ago
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ryman221

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80%PC

Great game.
Updated 11.5 Months Ago
romarnio's Avatar'

90%PlayStation 4

83 Metacritic
Updated 11.5 Months Ago
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Paccyd33

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80%PlayStation 4

You have to check this game out. SUPERHOT is the most innovative shooter I’ve played in years!
Updated 1 Year Ago
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Nodinus

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75%Xbox One

3h 7m Played
Time flowing only when you’re moving, what a nice idea ! I liked this game. You have to make quick decisions and aim precisely. And get punished if you don’t take care of your surroundings.

The game has almost no plot but still, it’s a very good game.

« It’s the most innovative shooter I’ve played in years »
Updated 1 Year Ago
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UMSD1

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90%PC

2h 28m Played
[review in progress.. | playtime : 2h28]

Jeu en français.
Ok visuellement c’est du low poly minimaliste, les ennemis sont tous des humain avec un corps low poly rouge, les armes et l’environnement sont en 3D minimaliste, les armes sont en noir et l’environnement est en blanc.
Pour le coup les visuels épuré fontionnent vraiment très bien avec le gameplay qui est assez strict et qui demande de faire très attention à notre environnement.
Niveau gameplay on es sur un jeu de tir à la première personne, sauf que le temps ne s’écoule que si notre personnage bouge, donc on peut réaliser des actions extrêmement stylé, mais il faut planifier et user de stratégie pour eviter les balles tirer sur les ennemis au bon moment, voler leur arme et leur jeter à la figure etc.
Dans l’ame c’est un jeu très arcade avec une vingtaine de niveau à faire ou la difficultée et l’exigeance monte de plus en plus, mais les morts ne sont pas très punitives et finir un niveau nous accorde un replay assez stylé.
L’histoire du jeu rapelle un peu la culture shareware, elle est un peu en retrait du jeu au début, mais part un peu en mode full méta à un moment, c’est ok.
J’adore les menu du jeu qui font evidemment hommage aux jeux PC d’une autre époque.
On peut aussi sauter ou faire du corps à corps ou lancer toutes les armes ou objets de la pièce aux ennemis, c’est vraiment stylé et stimulant.
J’aime beaucoup la possibilitée de passer à un autre corps.
Un des rares jeu Die&Retry que j’aime beaucoup.
Pär contre la difficultée du jeu est clairement en dents de scie.. parfois c’est extrêmement simple et parfois c’est assez chaud.
Mention spéciale à la phase ou il faut prendre le controle d’un objet.. j’ai voulus mettre le jeu en pause en appuyant sur échap.. il n’y a pas de menu de pause..ça à quitté ma partie et donc j’ai perdu 20 minutes de tryhard..
La gestuelle et donc les animations des ennemis sont très bien fichuent et indiquent super bien la direction qu’il vont ou qu’il sont en train de prendre.
Le jeu est assez court, mais le rythm est très bon avec régulièrement de nouveaux ajouts au gameplay pour rafraichir l’expérience.
La musique du générique de fin me fait me rendre compte que l’ambiance sonore est très minimale dans le jeu pour que l’on puisse répérer des ennemis au sons des tir.
Le générique de fin est long car il inclus tout les contributeur..
Une fois le jeu fini on déverrouille le mode infini et un mode défis, pour ceux qui veulent passer plus de temps sur le jeu.
“Salu [nom_ami_ici], faut que tu joue à ce jeu ! C’est le fps le plus innovant que j’ai vu depuis des années !”
Updated 1 Year Ago
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JaJackal

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70%PC

4h 36m Played
Nice game but main story is too much sort to really pull in player
Updated 1 Year Ago
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Montoya33Rus

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80%PC

Это больше даже головоломка чем какой то экшен. Понравилось что когда ты двигаешься, то и мир движется, стоит тебе остановится, как все почти замирает, и даже пули. И тебе нужно оглядеться, осмотреться, и понять куда же тебе двигаться чтобы с пулями не пересечься) Понравилось что можно отнимать оружие у врагов)
Updated 1 Year Ago
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