ScarletKitsune's Posts
Posts ScarletKitsune created.
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Is there a popular series/franchise you can't get into?
- 1.3K Views
- 33 Replies

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Hmmm, well it's difficult for me to say since I usually love giving games a chance to thrive, but might be treading on water with this one lol
I don't think I dislike any game but I think the closest for me is Minecraft, I can see how it's a good game but doesn't really fit my style and don't think I'd enjoy it or even get it if it wasn't for very close friends of mine wanting me to play it with them. To me it just feels very average like if I wanted to do things like explore a big world or build houses or fend off against creatures at night then there are much more games I can think of that does way better in those things.
I don't hate it but I do think it is very blown out of proportion and can't really consider myself a fan of the series despite me acknowledging it's a good game even if it doesn't vibe with me.
I don't think I dislike any game but I think the closest for me is Minecraft, I can see how it's a good game but doesn't really fit my style and don't think I'd enjoy it or even get it if it wasn't for very close friends of mine wanting me to play it with them. To me it just feels very average like if I wanted to do things like explore a big world or build houses or fend off against creatures at night then there are much more games I can think of that does way better in those things.
I don't hate it but I do think it is very blown out of proportion and can't really consider myself a fan of the series despite me acknowledging it's a good game even if it doesn't vibe with me.
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[blog] Celicnis Corpulent Clean up
- 1.2K Views
- 11 Replies

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Take all of the time you need to get to feel better Celicnis. Your physical and mental health take priority after all so I hope you have a swift recovery.
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[blog] Virtual Odyssey: Chronicles of a Lifelong Gamer
- 834 Views
- 26 Replies

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Never would've been able to tell English isn't your first language, you're doing pretty amazing as is
As for Still Wakes The Deep, I'm a bit disappointed haha
I had my eye on it for a bit since it sounded like a cool concept with a cool atmosphere, just hoped it had the story to back it up though it still looks cool from the screenshots you provided so I'll give credit to the devs for how great they made it look
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Incorrect Times Reporting..?
- 381 Views
- 5 Replies

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Yeah, it's just up to interpretation though that can change depending on the person. Like a difference between completionist for Pokemon games can be the difference of completing all of the story, side-quests and extra challenges compared to someone else that considers it collecting all of the pokemon which can make the significant gap in the times. They do allow the descriptions at least on what you consider to be the main, main + extras and completionists but realistically I don't think there ever will be a genuine amount of time that's right just based on everyone's skill level or if they have to retry a lot like dying in a souls-like game. Just have to do our best and use the times as a guideline rather than the rule.
Pretty sure it's impossible to unlock all achievements mainly on PC that now no longer have their servers available for online play and online play related achievements so just gives more of a reason to wing it and record the times that feels right to you about what is honest.
Pretty sure it's impossible to unlock all achievements mainly on PC that now no longer have their servers available for online play and online play related achievements so just gives more of a reason to wing it and record the times that feels right to you about what is honest.
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[blog] Pitch's Gaming Video Adventures
- 5.1K Views
- 41 Replies

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Looks like we're in a similar situation with getting the footage ready for the next game by the time we're done with the other videos from being behind haha.
Personally I try to record on/off multiple times and I found that helps find clips much easier than trying to find it within a stream like cutscenes before stages, the stage, cutscene after, etc. Just much easier to find especially with the video preview within the file explorer, then I look over them (crop sections if needed), then name them in the method that works for me. In longer games like botw or totk, it benefits more to play the game first at some point to get a better idea on if something is about to happen to getting you ready to record at those points. Honestly games that have an autosave I found harder because if they don't have autosave then you can look over the clips to make sure it looks okay before saving at the next checkpoint so turn it off if possible.
These just happen to be what I found to be more useful so hopefully it helps save some time on your end to help make it easier on you. Best of luck

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First off, congratulations on getting the capture card, lots of good ones on the ds and 3ds to take advantage of on making videos and taking your time to cherish all of the small aspects of the games to me at least makes a more unique and better video because it feels more thought out and personal experience exclusive to you.
Second, uploading once a month sounds pretty good honestly, just been dabbling in the process myself and feels like a lot longer than a month to get the footage, plan what you're saying and then the time-consuming editing haha. Maybe I'm overdoing it and choosing much longer games but feels much longer than you'd expect to make a video. If you got any tips on what helps you save time then I'm all ears but feels like not much of a rush is needed since it looks like on my end at least you're balancing, work, hobbies and video consistency anyway so no pressure with that. Probably much better to enjoy the process and the games anyway so keep up the good work.
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How to prevent the feeling of just "beating the game" and just enjoying it can go for a lot of things outside of games and the thing is to never think of it as a task because it then feels more like work rather than a game. It reminds me of the same concept on why people say you shouldn't make a job on something you love because then the feeling of it feeling like work and just personal enjoyment kind of intertwines and you don't enjoy it as much. If you learn to isolate those feelings then it will feel easier to do so to just enjoy it.
I've played video games for pretty much as long as I remember and the easiest way to me personally is to go in with an open-mind but also think critically on it, sounds weird and like more work but mostly all games have a certain aspect you can probably enjoy whether it be the atmosphere or the art design, ost, level design, story direction, gameplay, etc. The point of a game is to be enjoyable so it's not exactly considered a task or something to just cross off, while I do have a checklist myself for my backlog, I do want to cross it off but also with under my standards, similar to how things you want to be proud of are not doing the bare minimum but also with a set amount of quality. If you don't find enough to appreciate from it, I think it's okay to accept that the game isn't right for you though they will have their own audiences.
Just personal preference though, I want you to think to yourself on if you find the game interesting without any external factors like the playtime or youtube reviews or people's opinions, when set with a standard, you will notice those criticisms that much more often and can hinder your experience and save them for after you finished the game yourself so you can at least decide for yourself on what you liked/disliked through your own lens. I have like 1000 total games on my HLTB list, completed maybe like 400 so far, never not completed games and having your own opinion or reason you want to play the game goes pretty far with avoiding burnout along with letting your curiosity take the lead once in a while similar to games like Breath of The Wild. If you're curious about something like what's over a certain mountain or what a specific town has inside, just follow your feelings and fortunately, game developers will probably reward you with that in some way too.
I guess in short, let your curiosity run wild, be open-minded about to appreciate and let your experience with the game be completely yours without being influenced by others while you're experiencing it yourself. If it gets to the point where it feels like there isn't enough to enjoy, then it's definitely okay to accept it's not for you and you can play another game that hopefully will make you feel happier.
I've played video games for pretty much as long as I remember and the easiest way to me personally is to go in with an open-mind but also think critically on it, sounds weird and like more work but mostly all games have a certain aspect you can probably enjoy whether it be the atmosphere or the art design, ost, level design, story direction, gameplay, etc. The point of a game is to be enjoyable so it's not exactly considered a task or something to just cross off, while I do have a checklist myself for my backlog, I do want to cross it off but also with under my standards, similar to how things you want to be proud of are not doing the bare minimum but also with a set amount of quality. If you don't find enough to appreciate from it, I think it's okay to accept that the game isn't right for you though they will have their own audiences.
Just personal preference though, I want you to think to yourself on if you find the game interesting without any external factors like the playtime or youtube reviews or people's opinions, when set with a standard, you will notice those criticisms that much more often and can hinder your experience and save them for after you finished the game yourself so you can at least decide for yourself on what you liked/disliked through your own lens. I have like 1000 total games on my HLTB list, completed maybe like 400 so far, never not completed games and having your own opinion or reason you want to play the game goes pretty far with avoiding burnout along with letting your curiosity take the lead once in a while similar to games like Breath of The Wild. If you're curious about something like what's over a certain mountain or what a specific town has inside, just follow your feelings and fortunately, game developers will probably reward you with that in some way too.
I guess in short, let your curiosity run wild, be open-minded about to appreciate and let your experience with the game be completely yours without being influenced by others while you're experiencing it yourself. If it gets to the point where it feels like there isn't enough to enjoy, then it's definitely okay to accept it's not for you and you can play another game that hopefully will make you feel happier.
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[blog] Research Findings Of A Gaming Kitsune
- 873 Views
- 9 Replies

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Whatever works lol
The Wii also had similar accessories but it was more of the unstable precision that made people hesitate anyway, oddly enough I did see some reviews saying the Dreamcast was still more consistent than switch so quite the hefty accessory even back then.
If you do want to play the original just to see, there are a few emulation options since you can still play it with controller. Though it's a bit more complicated I'd also like to thank Dreamcast Live for preserving all Dreamcast DLC and the tools needed to input it.
Unfortunately even if you wanted to, I think Ver. 2000 being Japan exclusive made it significantly harder to find for emulators so wouldn't recommend it since all I found were sites that I'm guessing had potential viruses, just be way more cautious if you want to give it a go.

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Very cute game with a good upbeat soundtrack absolutely. Shame to say that Ver. 2000 is the only one closest to the experience. Party Central looks fun but does more popular songs in general rather than latin-based. If you get your hands on it though, definitely a good time.
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[blog] FRI'S BACK(b)LOG
- 4.5K Views
- 63 Replies

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Glad to see you're enjoying Ghosts Of Tsushima, haven't had the chance to enjoy it yet but most likely will later this year when the Director's Cut comes out.
Also cool to see the Sonic titles up there as I grew up with most of the genesis ones and CD was fun to zoom around on though I don't blame you for not focusing too much on the time travel aspect. Hope you've been enjoying yourself so far so thanks for the post
Also cool to see the Sonic titles up there as I grew up with most of the genesis ones and CD was fun to zoom around on though I don't blame you for not focusing too much on the time travel aspect. Hope you've been enjoying yourself so far so thanks for the post
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[blog] Research Findings Of A Gaming Kitsune
- 873 Views
- 9 Replies

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It's been awhile since I was able to do a little something with this blog especially since life decides to throw some things my way like my Wii Remotes not working but eventually decided it's probably better to do one game at a time rather than a series retrospective otherwise this blog will never get updated haha. So to start off this blog, I want to start off with an iconic innovative series for still being one of a kind: Samba De Amigo.

The game features Amigo, a very festive happy monkey and his friends as you follow the rhythm of latin-based music with the instrument of choice being based off of maracas. There will be circles on screen and rhythm balls will head towards them with the beat of the music and you need to shake the maracas when the balls land within the circle.
Originally, the game was an arcade cabinet and was eventually ported over to the Dreamcast which also included the option to play with controllers. The Dreamcast at least only had 14 songs and a version called Samba De Amigo Ver. 2000 would come after that which had improvements such as adding more songs, Amigo's sister Amiga making her debut to the series, and arm waving gameplay mechanics. The Ver. 2000 was exclusive to Japan though, a 2001 version which was international was in the works but never released due to Dreamcast being towards the end of its lifespan especially with the new Playstation 2 coming out and getting a lot of the attention.
Years later there would be Samba De Amigo on the Wii or Samba De Amigo Wii as most people called it though it's basically meant to be an upgrade to the original using Wii Remotes. So technically 4 different versions of the same game, I'd say Samba De Amigo: Party Central is the only one to break that chain many years later.
Despite all of the games, the characters still stay the same so it's better to learn the character's names which were shown in the Dreamcast manual, just remember Amiga is Amigo's sister in addition to the cast. All are very cool characters I love to see in the game though that livens up the atmosphere. That and I also like the cheetahs Chumba and Wamba are based off of the band Chumbawamba, which made the song Tubthumping which was also in the game.

The original arcade machine looks super cool, the picture below is of the Ver. 2000 arcade machine which was oddly significantly easier to find a good picture of. I did find a picture of the original version but it was very low quality. From what I could make out, it looked very similar but had Linda on the machine instead of Amiga. The maracas of the machine felt like an amazing concept done properly though. The maracas have a place to be put down, the cord is long enough to not interrupt gameplay and on the sides of the arcade cabinet you can see IR sensors with the maracas also having IR LEDs within them towards the top of them. These things together along with the game adjusting it based on your height made them more accurate as the sensors help determine where the maracas are for more accurate controls.

The dreamcast version also had maraca controllers to help you get the arcade experience. They were around $75 at the time of release to include 2 maraca controllers, a floor mat and a sensor bar to place in front of your feet and these work the same way to where it's accurate enough to essentially be just as good as the arcade. Considering how it’s a very unique controller that worked surprisingly well, I’ll post a video that goes more in-depth to the maraca controllers if you’re interested in seeing it in action.
That’s a problem with the Wii version, the 2 Wii Remotes you had to use and the sensor didn’t really have a good way to track the controllers vertically so it was a lot more finicky in the controls since the game relied on the sensor at the top end of the Wii Remote, which doesn’t stay as consistent since the purpose was to shake the Wii Remotes. You could’ve also played with Wii Remote and nunchuk but the cord is too short to freely move, it’s trying to be dancing but also making sure you don’t go too crazy which kind of limits the experience.
The experience is a bit better once you learn more about the characters, the game doesn’t really have much of any story to go off of so to make it a bit easier, a book exclusive to Japan called Samba De Amigo: The Greatest Guidebook was released. Still never got an international version but the guidebook is about 223 pages total which included a game guide to the original game, character profiles, original concept art and a backstory called Amigo’s Departure.

In short, Amigo grew up with his mom and dad in the mountains and Amigo’s mom sent Amigo to run an errand in the town. Amigo passed by a shop with maracas in a glass case that captivated Amigo as if they spoke to him. The shopkeeper allowed him to shake the maracas and shaking the maracas was as if Amigo realized his calling to master the samba with those maracas. His mom was hesitant at first but his dad persuaded his wife that Amigo had to go as sometimes a man needs to do what their mind sets out to do and won’t be talked out of it. Amigo leaving that house led them to the journey to master the samba meeting all of his friends along the way. The Wii Booklet told a similar retelling to this but the original concept art and just 223 pages worth for a game you can probably complete fully within 5 hours in astounding.
In my experiences with his game, there’s just so much to love about it while completing the 14 songs. 14 songs is extremely small, though you could get 9 extra songs through the Dream Passport, think of Dream Passport as like the Dreamcast’s online functions to download content since the Dreamcast was kind of the leading pioneer to connecting online for additional content. Most of it feels like it was meant to be part of Ver. 2001 but never panned out unfortunately. A majority of the songs fit perfectly for Amigo adding so much replayability to enjoy the game. With Amigo’s energetic personality, playing festive or upbeat songs gets taken to new heights which are specially shown off during songs like El Ritmo Tropical, Livin’ la Vida Loca, and Al Compas Del Mambo.

It’s just hard to not smile with this game, Amigo goes through all of the emotions depending on how well you do, from clumsily wobbling in the empty streets to being the life of the party with his smile so wide and the atmosphere with the vivid colors. The audience adds so much too as they cheer for you completing difficult parts and clap along with the beat when you’re doing well which helps the game feel more enjoyable to play, immersed in the world as if you’re part of the party and helps you keep the combo since the rhythm balls also follow along with the beat. The Wii version took this aspect out but still has enough to enjoy just watching Amigo dance happily, sometimes it’s fun just watching the NPCs since some like the skeleton guitarists can jump, jump while spinning or even do backflips. Just follow along with the energetic beat, watch Amigo and friends put on a lively performance and end every session with all of your worries washed away in the samba.
While there is so much to talk about games in general, I think I condensed enough of it to at least cover the major things I wanted to mention for the in-game stuff, but there will always be something interesting you tend to see when finding information on games like these.
The major thing was something still without a definitive answer from the developers from what I could find and that’s the very many references to the number 38 in the series. 38 appears quite a lot, at the studio stage, there is a 38 on the carpet Amigo stands on, 38 on the backdrop behind the audience of kids, 38 on Bingo and Bongo’s drums, Amigo’s birthday being March 8th (3rd month, 8th day), in the Greatest Guidebook when Amigo leaves the house there is a 38 on the calendar, also in the same story Rio, Chumba and Wamba were on the Billboard’s Latin Charts for 38 consecutive weeks, Amigo in the wallpaper within the game files had a 38 on the side of his car and the licenses plate on the front was Amigo38.

in-game screenshots of 38 shown in each image
While no official answer has been announced as far as I’ve seen, my best theories was they decided to make Amigo’s birthday March 8th and everything was a reference to that or my other one being Sonic Team developing this game was part of the CS3 division in Sega which was later renamed SEGA R&D No. 8 (or called AM-8 but same division). The 3 and 8 from these names would make 38 so might be a reference to the game developers themselves. Maybe we’ll get an official answer one day but pretty much every game has a more interesting story associated with it, though it’s not the Dreamcast version directly, it’s still something I found while researching that I’d like to share involving Samba De Amigo Wii’s marketing.
Now if you’re like me, I thought this commercial was extremely wholesome and cute to see an actual chimpanzee look so happy playing Samba De Amigo Wii. There was another variation where the man’s bored family was greeted by the chimp bringing the game and maracas for the family to enjoy. One group however, most likely disagreed with that notion.
There was another commercial that has been pretty much erased from the face of the Earth (believe me I tried to find it), it was a similar commercial to these ones with the chimpanzee break dancing. PETA basically sent SEGA a message saying they should remove the advertisement because monkey trainers usually train their monkeys with extremely abusive methods like electroshock therapy, beatings, food deprivation and after they become an adult, they’re sent to a roadside zoo or sold to a laboratory for testing since they’ve outlived their usefulness. Just how extreme that sounded made me shake my head in genuine shock but surprisingly enough, SEGA removed the advertisement and promised to never use live chimpanzee actors ever again. PETA celebrated this decision and apparently gave them vegan chocolates in the shape of monkeys as thanks. Their post regarding the matter is still on their website to this day which you can find here: https://www.peta.org/blog/chimp-chimp-hooraysega-pulls-ape-ad/
There’s always interesting stories within pretty much any game you dig into whether being innovative or simply goofy and I’m guaranteed it’ll continue to be that way for as long as the gaming industry exists. Really don’t know if future updates on this blog will be easier or harder than this game but I’ll see what comes of it, hopefully you all found it as interesting as I have so thanks for making it this far. I’ll start seeing what games I can dive into next. Take care in the meantime everyone.


The game features Amigo, a very festive happy monkey and his friends as you follow the rhythm of latin-based music with the instrument of choice being based off of maracas. There will be circles on screen and rhythm balls will head towards them with the beat of the music and you need to shake the maracas when the balls land within the circle.
Originally, the game was an arcade cabinet and was eventually ported over to the Dreamcast which also included the option to play with controllers. The Dreamcast at least only had 14 songs and a version called Samba De Amigo Ver. 2000 would come after that which had improvements such as adding more songs, Amigo's sister Amiga making her debut to the series, and arm waving gameplay mechanics. The Ver. 2000 was exclusive to Japan though, a 2001 version which was international was in the works but never released due to Dreamcast being towards the end of its lifespan especially with the new Playstation 2 coming out and getting a lot of the attention.
Years later there would be Samba De Amigo on the Wii or Samba De Amigo Wii as most people called it though it's basically meant to be an upgrade to the original using Wii Remotes. So technically 4 different versions of the same game, I'd say Samba De Amigo: Party Central is the only one to break that chain many years later.
Despite all of the games, the characters still stay the same so it's better to learn the character's names which were shown in the Dreamcast manual, just remember Amiga is Amigo's sister in addition to the cast. All are very cool characters I love to see in the game though that livens up the atmosphere. That and I also like the cheetahs Chumba and Wamba are based off of the band Chumbawamba, which made the song Tubthumping which was also in the game.

The original arcade machine looks super cool, the picture below is of the Ver. 2000 arcade machine which was oddly significantly easier to find a good picture of. I did find a picture of the original version but it was very low quality. From what I could make out, it looked very similar but had Linda on the machine instead of Amiga. The maracas of the machine felt like an amazing concept done properly though. The maracas have a place to be put down, the cord is long enough to not interrupt gameplay and on the sides of the arcade cabinet you can see IR sensors with the maracas also having IR LEDs within them towards the top of them. These things together along with the game adjusting it based on your height made them more accurate as the sensors help determine where the maracas are for more accurate controls.

The dreamcast version also had maraca controllers to help you get the arcade experience. They were around $75 at the time of release to include 2 maraca controllers, a floor mat and a sensor bar to place in front of your feet and these work the same way to where it's accurate enough to essentially be just as good as the arcade. Considering how it’s a very unique controller that worked surprisingly well, I’ll post a video that goes more in-depth to the maraca controllers if you’re interested in seeing it in action.
That’s a problem with the Wii version, the 2 Wii Remotes you had to use and the sensor didn’t really have a good way to track the controllers vertically so it was a lot more finicky in the controls since the game relied on the sensor at the top end of the Wii Remote, which doesn’t stay as consistent since the purpose was to shake the Wii Remotes. You could’ve also played with Wii Remote and nunchuk but the cord is too short to freely move, it’s trying to be dancing but also making sure you don’t go too crazy which kind of limits the experience.
The experience is a bit better once you learn more about the characters, the game doesn’t really have much of any story to go off of so to make it a bit easier, a book exclusive to Japan called Samba De Amigo: The Greatest Guidebook was released. Still never got an international version but the guidebook is about 223 pages total which included a game guide to the original game, character profiles, original concept art and a backstory called Amigo’s Departure.

In short, Amigo grew up with his mom and dad in the mountains and Amigo’s mom sent Amigo to run an errand in the town. Amigo passed by a shop with maracas in a glass case that captivated Amigo as if they spoke to him. The shopkeeper allowed him to shake the maracas and shaking the maracas was as if Amigo realized his calling to master the samba with those maracas. His mom was hesitant at first but his dad persuaded his wife that Amigo had to go as sometimes a man needs to do what their mind sets out to do and won’t be talked out of it. Amigo leaving that house led them to the journey to master the samba meeting all of his friends along the way. The Wii Booklet told a similar retelling to this but the original concept art and just 223 pages worth for a game you can probably complete fully within 5 hours in astounding.
In my experiences with his game, there’s just so much to love about it while completing the 14 songs. 14 songs is extremely small, though you could get 9 extra songs through the Dream Passport, think of Dream Passport as like the Dreamcast’s online functions to download content since the Dreamcast was kind of the leading pioneer to connecting online for additional content. Most of it feels like it was meant to be part of Ver. 2001 but never panned out unfortunately. A majority of the songs fit perfectly for Amigo adding so much replayability to enjoy the game. With Amigo’s energetic personality, playing festive or upbeat songs gets taken to new heights which are specially shown off during songs like El Ritmo Tropical, Livin’ la Vida Loca, and Al Compas Del Mambo.

It’s just hard to not smile with this game, Amigo goes through all of the emotions depending on how well you do, from clumsily wobbling in the empty streets to being the life of the party with his smile so wide and the atmosphere with the vivid colors. The audience adds so much too as they cheer for you completing difficult parts and clap along with the beat when you’re doing well which helps the game feel more enjoyable to play, immersed in the world as if you’re part of the party and helps you keep the combo since the rhythm balls also follow along with the beat. The Wii version took this aspect out but still has enough to enjoy just watching Amigo dance happily, sometimes it’s fun just watching the NPCs since some like the skeleton guitarists can jump, jump while spinning or even do backflips. Just follow along with the energetic beat, watch Amigo and friends put on a lively performance and end every session with all of your worries washed away in the samba.
While there is so much to talk about games in general, I think I condensed enough of it to at least cover the major things I wanted to mention for the in-game stuff, but there will always be something interesting you tend to see when finding information on games like these.
The major thing was something still without a definitive answer from the developers from what I could find and that’s the very many references to the number 38 in the series. 38 appears quite a lot, at the studio stage, there is a 38 on the carpet Amigo stands on, 38 on the backdrop behind the audience of kids, 38 on Bingo and Bongo’s drums, Amigo’s birthday being March 8th (3rd month, 8th day), in the Greatest Guidebook when Amigo leaves the house there is a 38 on the calendar, also in the same story Rio, Chumba and Wamba were on the Billboard’s Latin Charts for 38 consecutive weeks, Amigo in the wallpaper within the game files had a 38 on the side of his car and the licenses plate on the front was Amigo38.

in-game screenshots of 38 shown in each image
While no official answer has been announced as far as I’ve seen, my best theories was they decided to make Amigo’s birthday March 8th and everything was a reference to that or my other one being Sonic Team developing this game was part of the CS3 division in Sega which was later renamed SEGA R&D No. 8 (or called AM-8 but same division). The 3 and 8 from these names would make 38 so might be a reference to the game developers themselves. Maybe we’ll get an official answer one day but pretty much every game has a more interesting story associated with it, though it’s not the Dreamcast version directly, it’s still something I found while researching that I’d like to share involving Samba De Amigo Wii’s marketing.
Now if you’re like me, I thought this commercial was extremely wholesome and cute to see an actual chimpanzee look so happy playing Samba De Amigo Wii. There was another variation where the man’s bored family was greeted by the chimp bringing the game and maracas for the family to enjoy. One group however, most likely disagreed with that notion.
There was another commercial that has been pretty much erased from the face of the Earth (believe me I tried to find it), it was a similar commercial to these ones with the chimpanzee break dancing. PETA basically sent SEGA a message saying they should remove the advertisement because monkey trainers usually train their monkeys with extremely abusive methods like electroshock therapy, beatings, food deprivation and after they become an adult, they’re sent to a roadside zoo or sold to a laboratory for testing since they’ve outlived their usefulness. Just how extreme that sounded made me shake my head in genuine shock but surprisingly enough, SEGA removed the advertisement and promised to never use live chimpanzee actors ever again. PETA celebrated this decision and apparently gave them vegan chocolates in the shape of monkeys as thanks. Their post regarding the matter is still on their website to this day which you can find here: https://www.peta.org/blog/chimp-chimp-hooraysega-pulls-ape-ad/
There’s always interesting stories within pretty much any game you dig into whether being innovative or simply goofy and I’m guaranteed it’ll continue to be that way for as long as the gaming industry exists. Really don’t know if future updates on this blog will be easier or harder than this game but I’ll see what comes of it, hopefully you all found it as interesting as I have so thanks for making it this far. I’ll start seeing what games I can dive into next. Take care in the meantime everyone.

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[blog] No One's vomiting words about video games (and maybe other things)
- 1.2K Views
- 11 Replies

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What you wrote was pretty good anyway, I think the best thing a writer can do is put the thoughts and experiences into the writing. The post felt confusing, oppressive, dark, with a sense of the burden of processing information and how it sticks with you even after the journey is over, you want to understand and seek answers but can't.
If that's the way you felt when playing then I think you did it well. Especially since you condensed down the 5 pages to 1 post when there is sooo much we could go into for the experience a game provides haha
If that's the way you felt when playing then I think you did it well. Especially since you condensed down the 5 pages to 1 post when there is sooo much we could go into for the experience a game provides haha

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Might be vomiting words but looks like a pretty good start to the blogging journey, having more detailed insights like yours is always a good thing to have more of. Certainly enjoyed reading it so great job and hope you did too.
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Console Rendering Capabilities (and how it shaped games)
- 466 Views
- 9 Replies

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That along with costs also influencing the decisions to divide it into two games and then the restructuring due to splitting it like lowering the difficulty of S&K since it was the start of a new game took some extra time as well. I still think it's extremely cool though to even consider the thought of lock-on technology to try to bypass some of those restrictions.
Certainly a unique way to think outside the box to get their full version out without cutting that many corners for it to work lol

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Actually pretty cool aspect to be interested in, I was actually thinking about doing some on my recent blog on here since I want it to be video essay-esque when I get the time but when you mentioned about the rendering capabilities forcing different types of gameplay, I immediately thought of Sonic 3D Blast.
For starters, Sonic 3D Blast was basically meant to be one of the final games for the Sega Genesis, Sega was more focusing development on the Sega Saturn around 1995 when the Genesis was at the end of its lifespan, they still created Genesis games for like 2 more years but 1995 was more like when their focus to Saturn rather than an output on the Genesis.
I think its extremely important to state just how small the games on the Genesis was able to handle, Sonic The Hedgehog 3 and Sonic & Knuckles were meant to be one game but had to be put into two different cartridges due to memory constraints and for context, both games were like 2mb individually.
Since you got games like Super Mario 64 on the Nintendo 64 (a significantly superior console in capabilites), pretty much at the era of introducing 3d graphics, Sega had to get creative on how to match up to something like that so they gave a majority of the project to Traveller's Tales and wanted them to use an isometric 3d view to have a game looking like 3d on the console.
It does look 3d on the surface but the creative part is most of it isn't, even Sonic in this game isn't 3d but rather a pictures of a 3d model from every possible perspective and turned into sprites to help greatly reduce the size of it all. Most of it is 2d and very few things such as the opening sequence was 3d, and arguably took a majority of the space. Leading the entire game (14 levels, 7 bosses, final boss, cutscenes, sound effects, music) pretty much compressed to around 2.5mb.

Since Sega had one of their Sonic games on the Saturn cancelled, Sonic X-treme, they decided to port 3D Blast with enhancements such as higher resolution models, more detail to the backgrounds, tiles having more realistic textures, physics such as bridges tilting when moving across it, water looking much better, weather effects, different special stages and that was closer to 600mb for the Saturn version so I'll leave a few comparison shots between the Genesis and the Saturn to see how different it looks.


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[blog] Research Findings Of A Gaming Kitsune
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I think its about time I give it my shot at creating a gaming blog since I've got a lot of backlog to get through but there's another aspect I like to do outside of simply playing the games, research.
I played a lot of games and I plan on making videos in my spare time based on games similar to retrospectives and there's a lot of various things I'd find that help me appreciate the games whether it be dev interviews, trailers, behind the scenes, mangas, references to other games, and so on.
Chances are there is still an interesting story even behind the development process or the final product outside of the game itself so my journey plans is featuring more of that to help show off more of the devs works, along with my personal perspectives on games including some of the things to learn from the games that we can apply to our own lives to make them better.
For a short bit on myself, I grew up with Sonic the Hedgehog, Wind Waker and Dragon Ball as my most influential things and helped me want to expand much further trying to see a bit from every console or series I can, if it exists, I probably know about it even to a little extent since I try to keep my ear to the ground on those kinds of things more than ever now and try to play or learn about any game series that catches my eye in some way, shape or form.
Though it might take a bit to get the consistency rolling with how life can be, I want to do my best to try to update often and see what I can bring to the table. Hopefully you'll enjoy what this journey will have to offer.

I played a lot of games and I plan on making videos in my spare time based on games similar to retrospectives and there's a lot of various things I'd find that help me appreciate the games whether it be dev interviews, trailers, behind the scenes, mangas, references to other games, and so on.
Chances are there is still an interesting story even behind the development process or the final product outside of the game itself so my journey plans is featuring more of that to help show off more of the devs works, along with my personal perspectives on games including some of the things to learn from the games that we can apply to our own lives to make them better.
For a short bit on myself, I grew up with Sonic the Hedgehog, Wind Waker and Dragon Ball as my most influential things and helped me want to expand much further trying to see a bit from every console or series I can, if it exists, I probably know about it even to a little extent since I try to keep my ear to the ground on those kinds of things more than ever now and try to play or learn about any game series that catches my eye in some way, shape or form.
Though it might take a bit to get the consistency rolling with how life can be, I want to do my best to try to update often and see what I can bring to the table. Hopefully you'll enjoy what this journey will have to offer.

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Akira Toriyama dead at 68
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Truly too soon
grew up with Dragon Ball for so long and the motivation to try to work on self-improvement definitely has been affected by that series. The fact that Sand Land is coming out soon and was something he involved himself in as a passion project is just a shame he won't be able to stay to see the final product and how many more lives he'd touch with his timeless artstyle and legendary stories. Wishing his family and co-workers the absolute best for dealing with this tragedy.
grew up with Dragon Ball for so long and the motivation to try to work on self-improvement definitely has been affected by that series. The fact that Sand Land is coming out soon and was something he involved himself in as a passion project is just a shame he won't be able to stay to see the final product and how many more lives he'd touch with his timeless artstyle and legendary stories. Wishing his family and co-workers the absolute best for dealing with this tragedy.
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[blog] Dorobo's Series Completion Journey
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As long as you try to manage that burnout when you can I'm sure you'll do a lot in the long run. Certainly got a lot of good series ahead so hopefully your blog helps a lot of the enjoyment and info for when you make it being a game dev. Wishing the best on your journey so good luck
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[blog] Eleanora1315's Pandora's Box
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certainly a classic to get back to with Mario, need to get back to the classics myself which I certainly intend on doing outside of my busy work.
Super nice to see how well this blog is starting off. Hard to explain but feels like a lot of energy and the formatting looks so clean. You're off to an amazing start so hope you conquer more of that backlog along the journey.
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[blog] Journey through an Unreasonable Backlog
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Hopefully you get back to that point where they held much fonder memories, even if you treat life like a game I think you can get there too but as long as you're doing it at your own pace or whimsy.
Nothing wrong with being a pretentious gaming snob haha
Also grew up with Wind Waker and couldn't get into those realistic games, the journey and sometimes the lessons learned from the games make it the experience that'll also make your life better. Hopefully the blog helps you put it into words because there's certainly a lot to enjoy with it all so here's hoping you enjoy the journey too.
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[blog] Eleanora1315's Pandora's Box
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Ah that figures haha, the Parascientific Escape and Rhythm Thief were ones I really enjoyed but I'm probably like your boyfriend where I try to be a collector of sorts of games that interest me and the demos of both of those games were enough to convince me to purchase.
As for the older consoles, I think its because I was behind a bit like a console generation or two when I first started so I am a lot more lenient about games in general since I can see the improvements throughout the years, and I think seeing those different variety of games helps me enjoy the effort put into it a lot more as well including researching like their development history and stuff like that.
I do have a bias more towards Sega though since I was a community moderator for them at one point and was really proud of that and wanted me to try that their other past titles I haven't seen before since some of their current games have references to them.
As for the blog, I really considered it but I'm not sure if I want to take the dive since I've been busier and it might be inactive in weird bursts haha

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Hopefully it all goes well for you Eleanora, clearing the backlog must be tough with how many games you find, don't really see many people find Parascientific Escape or Rhythm Thief & The Emperor's Treasure if they aren't actively looking for new titles haha.
Won't be adding recommendations to make sure you don't go deeper in the backlog's grip but hope it turns out well, my backlog needs to be taken down a notch or two when I get the chance but wishing you all the best and I'll try to keep a look out for your progress.
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[blog] Crowdog09 - Balancing the Backlog
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Ah so you also grew up with doodling Robotnik bosses, they just seemed so easy yet fun to come up with mechanical animals and the sort haha
Hope your backlog battling goes well Crowdog and that the newfound confidence takes you far, can't wait for part 2
Hope your backlog battling goes well Crowdog and that the newfound confidence takes you far, can't wait for part 2
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Jrpg recommendations
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If you don't mind a bit more difficulty in yours then I highly recommend The Legend Of Heroes: Trails Of Cold Steel, one of my all time favorite games I just happened to find in passing.
The Legend Of Heroes series in general is seen pretty favorably but can only vouch for Cold Steel at the moment since the others are in my backlog haha
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Giving away a bunch of Steam keys through Humble Bundle
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pretty generous to have this many keys for giving so very much appreciated
I'd like Inmost if its still available at the time ty
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