Dragon's Dogma II
  • 105 Playing
  • 899 Backlogs
  • 14 Replays
  • 4.4% Retired
  • 79% Rating
  • 586 Beat
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chomizzz

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50%PC

27h 15m Progress
Quelle deception, les premières heures sont fun puis la répétition des monstres l'histoire pas captivante nous donne la flemme de poursuivre l'aventure. Quelques moments mémorable tout de même (gameplay émergent nianiania entendre un bruit sourd dans une caverne et voir surgire de la pénombre un monstre terrifiant, fonctionne bien) Le jeux aurait mériter des années de dev supp pour être plus riche dans sa proposition. Un peu la sensation de mettre fait anarquer.
Updated 1 Week Ago
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Akavish

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10%PC

Honestly, it's one of the worst game I've ever played. I just can't, nothing is good for me.
Graphics are gorgeous but laggy AF. I've a beast of a PC and can't max every setting, I've to put it closely to medium-high to have a decent amount of FPS.
The story is basic and forgettable.

But of course, the worst is the gameplay. How. Just how can people like this ? I just don't understand. It's slow, bad, not fun. You encounter the same enemies every F*CKING 10 meters. You have to travel by foot to every point of the map and kill enemies every 10 METERS I REPEAT 10 METERS.
And it's the same enemies.

I feel the game is just old and not fun.
I just can't play.

I have 4 hours, I played 4 sessions of 1 hour because every time I felt so bored in like 10 minutes. I also played with a friend on his computer few weeks ago so I saw a more advanced gameplay, and I felt exactly the same thing. The game is just boring, bad and very badly optimised.

When the game released I was so hyped and so angry by all the negative reviews about the game, I love Fantasy Action RPG like this, I just love that, and I was so upset by people criticising the gameplay and the universe.
But now, oh god, now I totally agree and understand. I just can't understand how you can enjoy the performances, the rigidity and the emptiness of the game.
Updated 2.5 Weeks Ago
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jaycee_Dope

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95%PlayStation 5

85h 46m Played
Excellent gameplay. Performance is a little bit of a letdown
Updated 3 Weeks Ago
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Wordingofspay

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60%PC

67h Played
[B][/B]Просто потрисающая графика, освещение, мир, анимации и боёвка, просто отвратительное повествование, квесты, половина мира сраная пустыня, отсуцтвие нормального перемещения, никаких изминений по сравнению с 1 частью, больше половины игра лутое говно, но вот финал понравился, но всё равно больше 60 процентов а то и больше тут плохо, по этому такая оценка
Updated 3.5 Weeks Ago
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NebirosDx

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75%PC

40h Played
It's very funny but I think the first one is better.
Also there are too many technical problems and bugs that they never fixed.
Updated 4 Weeks Ago
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LCSnoogs

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80%Xbox Series X/S

63h 10m Played
When I played the first Dragon's Dogma, it was the best action RPG I had ever played. That wasn't saying much though because I never cared for the genre because they were never good action games. I love traditional combat styles of regular RPGs, so I don't need them to be action games. I also love action games, so I'm not putting up with 50 hours of bad to mid action combat. Dragon's Dogma was a good action game, but it suffered a bit as an RPG. The closest comparison to its RPG approach was Elder Scrolls, and the world, story, and characters of Dragon's Dogma couldn't compete with those games. Combat and exploration were the saving grace of the game. The same goes of Dragon's Dogma 2.

The downside is that better action RPGs have come out since then. Just finished Rise of the Ronin which I loved, and it's more than just a good action game. It's one of the best. Dragon's Dogma 2 still sticks out though because there's nothing like it. It still hits those highs battling large beasts by climbing up them and stabbing them in the face, and it still has me losing hours just wandering around its world just to discover new areas on the map.

I wish they made improvements since the first game. This game seems impossible to play without a guide as quest instructions are often too vague and pawns aren't always helpful. It's frustrating as I spend too much time trying to figure out what the game wants me to do. The game could also use more enemy variety. Exploration can be deflating when I discover a new cave and travel deep within it only to find a mini boss I've fought plenty of times before. The strange limitations to fast travel lead to long trips through paths I've been through plenty of times before. The game does nothing to make that exciting again, so it's just a time sink.
Updated 1 Month Ago
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AoiYozora

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100%PC

96h 40m Played
I loved the first Dragon's Dogma, and the sequel doesn't disappoint! It's easily a masterpiece, even though it comes with a few flaws. Giving it 10/10 for the overall enjoyment! Probably in line for one of my new favorite games.
Updated 1.5 Months Ago
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Getharitan

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80%PlayStation 5

64h 20m Progress
Ran a bit long.
Updated 1.5 Months Ago
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lastprorican

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40%PC

59h 13m Progress
after the first 10hours it became a slog to play, only saving grace was the mods that added more excitement than the base game offered.
Updated 1.5 Months Ago
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iitzdavid

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70%PC

45h Played
6.5, close 7

+ It's no secret DDDA is carried by its combat, and it's no different for this game: combat + monster mounting is amazing.
+ Unique gameplay choices and interactions (i.e. one-shotting a dragon with a ballista shot to the head, being able to kill the queen in her room) with unique side path / quest fail options with dialogue and sometimes having different options for ways to complete a quest) made the game more immersive and fun to find a way through each problem.
+ Forgery.
+ Indepth character + pawn creator
+ Of the classes I've tried, class identity and gameplay is unique, fitting, and overall smooth.
+- Had more fun with the postgame than in the latter half of the base game primarily due to the boss encounters + ferrystone availability. Wish there was a final boss though.
- Devs boasted about large amount of dialogue in the game, but most dialogue is completely pointless (generic NPC dialogue on-screen as you pass by, generic responses when talking to NPCs) or repeated over and over and over (pawn lines especially egregious)
- Map traversal is a slog. If your design philosophy is quick travel is bad then make traversal actually good. Stamina management + weight management + shitty terrain (windy roads everywhere, can't go over rivers or mountains, lots of verticality when it destroys stamina) + repeated encounters with trash mobs (yeah you can ignore them but too often my pawns would get caught up and sometimes even die) + lack of incentive (majority of chests and trash mob loot aren't useful, felt like little to gain after exploring for the first time) + lack of traversal options (mount? BotW type glider for rivers? vertical scaling solution?)
- Bad vocation "quests": Mystic Spearhand: saw Sigurd for the first time in front of Dragonsbreath Tower (apparently he was supposed to show up for the first time in Melve?) and randomly unlocked the vocation. No impact, no sense of achievement, no backstory. Shortly after, he joins to fight the dragon just to fall to his death, requiring me to revive him in the city, then go to his house to spam increase affinity for his maister skill. What a magical way to unlock the MYSTIC Spearhand and get the maister's one of a kind skill. Wow. Utterly lackluster in every aspect. Trickster: might be even worse than Mystic Spearhand. I just talked to an NPC and got it randomly. Such interesting class designs with the potential for cool backstory and world-building met with complete disappointment. Magick Archer: I'd just be repeating myself here. You do the shortest, most basic of the basic escort missions to unlock a MAGICK Archer vocation. Wow. (learning later on that he's a blacksmith didn't make it much better and certainly didn't change the initial disappointment)
- Getting quests "organically" feels oversold. Most NPCs don't do anything when you talk to them. Felt like 9 times out of 10 it's going to be some boring, generic, pointless 1 liner. If the dialogue wasn't so meaningless then this wouldn't have felt so much like a waste of time.
- Overall buggy quest start requirements. Some examples: an early quest in Vernworth about somebody tailing you, all I had was some NPC running at me yelling "You!" over and over again and grunting when I talked to him. I later had to look up to find out he was supposed to start a dialogue to advance the quest.; Prey for the Pack, I found the kid before I talked to the father and he ended up not giving a shit about his kid, I tried repeatedly over the course of my playthrough to talk to him (the quest told me to talk to him) but the guy never cared. There were a lot more buggy instances: hugo, oxcart, a trial of archery, etc.
- Pawn AI is still as janky as it was in the first game. They slip off ledges like they're walking on slime, jump to their death if you slide down a cliff, still no way to directly assign skill priority, get caught on rocks/corpses often.
- PC port performance is just complete ass and should not have shipped like that.
- Movement is jankier than in DDDA. The amount of forward momentum you preserve after letting go of your movement input is too much and happens too often.
- Pawn dialogue is so damn repetitive and useless, sometimes doesn't even make sense. Telling me to not loot because my pack will be full when I'm on light weight? Asking whether now is the time to be looting when I'm just walking by? Telling me about a chest I JUST opened?
- My disappointment in the lack of depth in NPC interaction and dialogue summed up: Raghnall fight in Moonglint Tower, he just gets up and chills after you kill + revive him. No special dialogue, doesn't even acknowledge that you killed or revived him. Wow.

(was 8, but other than the fact the combat kept me playing, very little redeeming qual)
Updated 1.5 Months Ago
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Phidelthegreat

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80%PlayStation 5

110h Played
Fun, but stays out it's welcome about halfway through.The story also really loses steam just when it should be getting better. Combat was fun. Graphics were pretty good, recommended but only for a certain rpg fan. Of note light hand holding if at all. Which is nice or a curse depending on how you like your game difficulty and playabilty to be. I enjoyed it but didn't love it per say. As always you'remilage may vary. Exploration was always a treat, as was the banter between pawns. Never played the first, but this is obviously a major improvement period. 80 out of 10.
Updated 1.5 Months Ago
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Aleat

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85%Xbox Series X/S

80h 26m Played
Review in brazilian portuguese

Esse jogo é tão diferente da maioria...Isso é geralmente bom e ás vezes ruim.

O combate é excepcional e muito divertido, talvez poderia ser mais difícil mas entendo que não era essa intenção. É muito fácil trocar de classe e o jogo quer que você faça isso. Eu fiquei mais com os arqueiros, mesmo que o jogo fale que é legal trocar de classe direto, e adorei jogar com essas classes. Todas parecem boas e a de ilusionista é muito original em games.

Outro destaque positivo que caminhar pelo mundo é muito interessante. Você olha um ponto a frente e tem que planejar, inclusive verticalmente, como vai chegar lá. Até mesmo necessitando de certas classes para chegar a um baú.

E a estrturura de peões é ótima. Dá a sensação de trocas com outros jogadores mas sem ter contato com eles.

As quests são diferentes em estrutura de outros jogos mas ao mesmo tempo parece algo moderno e antiquado. Por oferecer vários desfechos achei isso positivo, e nem sempre é a favor do jogador. E não preciso que o jogo segure na minha mão e explique para onde tenho que ir, mas algumas quests parecem muito enigmáticas e isso é ruim.

A parte fraca do jogo é a narrativa. Os personagens falam quase sempre em tom monótono, as quests ás vezes são confusas e a história parece que dá grandes saltos e sem muita conexão entre os eventos...Eu ainda gostei, mas porque já entendia parte da lore do primeiro jogo.

Enfim, adorei e quem sabe daqui uns anos eu jogue novamente.
Updated 2 Months Ago
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whoiscado

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70%PC

35h Played
Gameplay was fun. Story wasn't good, sidequests were mostly good. Performance was awful.
Updated 2 Months Ago
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smallballcurc

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75%PC

33h Progress
Started well and faded over time. Enemy repetition & combat lacking. Overall poor PC performance too.
Updated 2 Months Ago
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CornPug

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70%PlayStation 5

49h Played
I wanted to love this game so bad. The combat system has so much potential. Climbing up massive monsters and hacking away at their weak points while coordinating with your party proved to be the most exhilarating aspect of the game.

Unfortunately, for every one of these moments, there were 20 moments of fighting the same variations of the game's 3 basic mobs. Not only that, but when you just wanted to explore the game world, you would be harassed by these mobs every 10 seconds it feels like. It's like the game couldn't bear the thought of you being able to quickly run from point A to point B.

Which brings me to my point on the open world. Itsuno stated in an interview that games only give fast travel because their world sucks to be in. Well this game should've had plenty of fast travel to go around then. The ferrystone system feels intentionally hamstrung to funnel you into paying money for them. Otherwise, you will just have to slog through a combination of running and oxcarts. The npcs feel lifeless and like they're there to just take up space/sell you stuff. I can't even remember half of the story npcs.

The story felt so nonsensical too and lacked any real explanation for why certain characters were doing what they did. Especially the final sequence of the last 2 missions. I didn't even bother to get the true ending because I couldn't bear to play the game for any longer.

It's just such a shame that a dev team as good as this got crunched AGAIN for the sequel when it was promised that this would be the completed version of Itsuno's vision. Wish they would've just started work on DMC 6 instead.
Updated 2.5 Months Ago
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Svetlendrius

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80%PC

94h Played
Крутая игра, в которую было интересно играть, но такое чувство, что ее слишком мало наполнили контентом, в основном я про сюжетный и квестовый, но также хотелось бы улучшение механик. Но в остальном игра хорошая, крутая боевка, прикольные квесты, интересные механики, хороший редактор персонажа. Что хотелось бы лучше так это немного саундтрек, большее разнообразие монстров, каких-то интересных головоломок в открытом мире, большее повествовательное наполнение, больше реплик для Пешек и большее развитие основной Пешки в плане личности.
Updated 2.5 Months Ago
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Gerds88

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80%Xbox Series X/S

31h 35m Played
.5
Updated 2.5 Months Ago
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SouthKardel

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80%PC

78h PlayedReplay
E Vamos falar de dragons dogma 2, Já vou adiantar que esse foi meu primeiro contato com dragons dogma eu nunca cheguei a jogar o primeiro mas agora estou pensando em ate mesmo jogar mas vamos la. Eu acabei de zerar ele com todos os finais porem ainda não terminei tudo que tem pra fazer no jogo então iniciei o new game (+) e estou indo atrás das conquistas pra fazer o 100%, E o que eu posso falar desse jogo e que ele e diferente. Não vai achando que ele e igual um solslike ou um rpg padrão. dragons dogma e bem diferente dos demais rpgs e dos demais jogos que já joguei, E vamos la dito isso vamos falar da Gameplay. (GAMEPLAY) A gameplay do jogo e um dos pontos mais altos o combate e muito gostoso as skills quando você ta nível alto são fortes e ate elegantes os seus companheiros os peões (nomeados assim no jogo) tem uma boa Inteligencia artificial e são bem uteis em combate, o sistema de escalar em Monstros grandes e gigantes funciona muito bem e torna as batalhas mais épicas e com estrategias bem divertidas, ainda não joguei com todas as classes porem pelo o que joguei eu achei que cada classe muda bastante o combate dando uma diversidade muito gostosa pra quem gosta de rpg! Agora vamos partir para o que pra mim e o charme do jogo. (MUNDO ABERTO) Então aqui talvez eu crie um pouco de polemica mas vamos la, para mim juntamente com combate a exploração desse mundo e o outro ponto alto do game, Esse jogo ele não te encaminha não te ajuda a explorar, você tem que explorar e ir atrás por conta própria e pura curiosidade pra achar coisas e desbravar o mundo aberto, falar com npcs, desviar caminhos, vasculhar coisas, tudo isso vai abrindo novas missões e novas coisas pra se fazer no jogo, porem algumas pessoas podem se sentir perdidas com isso e acabar achando o jogo a mesma coisa ou enjoando já que o jogo tem um sistema bem restrito de fast travels(exatamente pra que ele te incentive explorar a pé). porem não nego que seria muito legal e muito útil e seria um bônus para o jogo o sistema de montaria na minha opnião o único erro foi ai. Indo para os pontos baixos agora (HISTORIA), Bem eu amo historia então para mim isso sim tira pontos do jogo já que a historia de dragons dogma não e o chamariz do jogo, onde eu por exemplo tive apenas um momento emocionante e legal da historia cujo foi o true ending do games mas sem spoiler por aqui, sua historia e rasa e pode ate ser desinteressante as vezes os personagens secundários são esquecíveis e nem um pouco chamativos, queria destacar 2 personagens que gostei porem não tem aprofundamento algum que são a Wilhelmina e o Sven, mas eu entendo que propositalmente o jogo não busca isso, porem e um ponto que deixa a desejar. E o outro ponto baixo do jogo foi seu, (LANÇAMENTO/OTIMIZAÇÃO), eu joguei o game no pc porem minhas specs são bem altas e mesmo assim joguei o jogo cravado em 60 (sendo que pelas minhas peças eu deveria rodar ele a bem mais) o jogo e sim bem bonito em algumas partes POREM ele não e nada absurdo que nem outros jogos da capcom como RE4 remake. e eu vi muitas mas muitas pessoas tendo problema com essa ma otimização do jogo não só nos pcs mas como nos consoles, e isso e inadmissível para um jogo full price de 350 reais, e falando do seu lançamento cheio de microtransações no maior estilo capcom onde ela aplica em praticamente todos os jogos dela que chega ser um absurdo! Falando dos (GRÁFICOS), como eu mencionei seus gráficos são legais e as paisagens e monstros do jogo são o ponto forte aqui já que são ótimas e bem bonitas, porem suas expressões faciais dos npcs são sem vida e acabam pecando um pouco na imersão. Bem essa foi minha review de dragons dogma 2 E eu gostei do jogo vou atrás do 100%, foi um jogo que me prendeu e me fez jogar por horas e eu particularmente adorei MINHA NOTA FINAL (8,3/10)
Updated 2.5 Months Ago
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MasterAnf101

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90%PlayStation 5

One of the best games I've played this year and yet also one of the worst endgames + endings I've ever experienced in a game. DraDog2 is amazing but not as phenomenal as the first game (which is one of my fav games) was, at least to me...
Updated 2.5 Months Ago
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VizualProphet

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60%PC

43h 22m Played
The first 25 hours of this game were really fun but then after that it got really repetitive for me, I did eventually change my vocation and that made things more refreshing for a little. I wish there was more enemy variety. My biggest con with DD2 is the traveling system, it is awful in my opinion. If it were implemented better, I would of enjoyed this a lot more.

I also ended up doing the post game content to get the true ending. What the game requires you to do in order to properly complete this was just really annoying to me. The further I got into the story, the more tedious the tasks I were given felt. The story overall was okay, I have no strong feelings about it. I did enjoy a lot of the characters you meet on your journey, it's a cool cast of people. Also, the soundtrack is fantastic.

Despite my complaints, I will say I got my money's worth since I completed it and even went as far as to do the post game content. I don't regret playing through this or anything, but this isn't a game I would recommend to someone unless I knew they liked games like this.
Updated 2.5 Months Ago
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iurialbandes

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65%PlayStation 5

30h Progress
I was hyped in the begining, nice worldbuild, good looking game, combat is frenetic and stylish, i had fun while I was changing vocation and getting New skills, but after some time every vocation gets boring, and the combat becomes just a "smash button", lacking some kind of strategy. Also, there are few enemies, most are just variationa of goblins, lizards or harpies. Even the bigger "bosslike" monsters turn in to a boring fight after some time. Also the side quests are mostly unnapealing. Not worth $70, but nice game to buy cheap.
Updated 3 Months Ago
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wallofjericho

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80%PlayStation 5

70h Played
Pros
+ excellent combat. each vocation is unique, and they are all fun in their own way. the warrior in particular is very satisfying, with every swing of your weapon feeling super hefty.
+ fighting large monsters is a lot of fun. you need to consider their weak points and how your vocation interacts with them. rogue is especially fun in this regard since they are good at climbing on monsters.
+ pawn system is pretty neat, and building a team of pawns is a nice added layer of strategy.
+ open world is filled with secrets and treasures to find, and there's a strong sense of discovery while traversing - the game does not bombard you with an open world "checklist"

Cons
- questing is hit and miss. often there are misleading/vague quest objectives, or a quest asks you to literally stand there and wait for something. many quests are also back and forth fetch quests. while i think most of them are worth doing for either the rewards or the micro-stories, they can be pretty un-fun in the moment.
- end-game/post-game (not sure what to call it), while thematically really cool, is a big let-down gameplay-wise. being given limited rests in the unmoored world feels like a pretty hamfisted way to force players back into ng+. hopefully a DLC adds more permanent challenges
- poor performance on PS5. also occasionally some wonky AI, such as pawns jumping to their deaths
Updated 3 Months Ago
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Morhpeo

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90%PC

52h Played
My first impressions with the game were:
I've played all day and still want more, this has not happened to me with a game in a long time !

Now that I have finished it, I can say that this was one of the best open-worlds I've experienced. Especially in the way that everything feels like it belongs and nudges you towards exploring it, without using tons of map markers or repeating the same enemy camp over and over.
The lack of easy fast travel does a lot to allow for that sense of adventure to thrive.
Another aspect where this game shines is the combat. It is somehow both a mess and very satisfying to use all those different abilities, climbing on huge monsters and having your pawns help you.

However it does have its flaws in that the story is not that great, and it does get a bit tedious towards the end if you want to complete every side quest. The side quests are mostly not that interesting either unfortunately.

All in all, the positive aspects far outweigh the negative ones. I had an absolute blast playing this game, especially the first half when I had not reached that moment when you start to notice the flaws yet.
Updated 3 Months Ago
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Thixz

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70%PC

25h Played
The game was ok...
Updated 3.5 Months Ago
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demus

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90%PlayStation 5

72h 24m Played
90
Updated 3.5 Months Ago
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Chuji

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60%PC

Somewhat disappointing. A missed opportunity to fix a lot of the problems with the first game, and a much worse story that never quite figured out what it wanted to do.

Gameplay remains fun, albeit barely improved over the original. It's also a shame how much the game is bogged down by poor CPU performance.
Updated 4 Months Ago
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Selphurion

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80%PC

32h 23m Played
Dragon's Dogma 2 is a good game with many problems. 

Even with no lock-on, the combat is very good. I especially like the Mystic Knight and its great gameplay feel and weight in battle. The open world is pretty well made, with many interesting places to explore, but there are several problems that make the world feel like a theme park at times. I walked over a short bridge and was attacked by a group of lizardmen, skeletons, goblins, and wolves. Pulling multiple enemies is a terrible experience because they all target you, and there is almost zero in-fighting. 

Much better story and world-building than Dragon's Dogma 1, but the story telling is still absolutely horrendous. Some quests have very interesting ideas but terrible execution and delivery. There are so many occasions where completely illogical things happen during the story. I did, however, like the feeling of espionage the main story has. 

I'm still not a huge fan of pawns compared to characters with established backstories and their own identities. Pawn chatter is extremely repetitive, and their AI is pretty terrible as they often jump to their deaths. Performance is much worse than it should be considering my PC. I read through the tutorial to figure out how to do an attack, and suddenly the game runs at 20 fps. Luckily, sudden frame drops like these were not a very common problem.

Lacks attention to detail, like when I revived an important story character after a pivotal moment, and they just stood up and walked away from me while acting annoyed in dialogues. The voice acting is great. The music was pretty good, and I especially liked the credits song.
Updated 4 Months Ago
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Private

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80%PlayStation 5

75h Played
Decent game
Updated 4 Months Ago
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Private

Noufaxx's Avatar'

95%PC

130h Played
A história foi muito boa, a progressão e missões foram bem legais. As missões de escoltas eram legais no começo, depois de um tempo enjoa, mas é opcional pelo menos. A otimização nunca teve até a data desse review, nos campos abertos ou nas cavernas roda belezinha, mas nas cidades grandes fica horrível.
Eu recomendo jogar ele quando otimizarem ele, porque pode ser muito frustrante as vezes.
Updated 4 Months Ago
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whitemamba

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90%PC

70h Played
Great world and exploration, what an open world experience should be
Updated 4 Months Ago
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SureHopeYouGuys

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80%PC

90h Played
The open world exploration is excellent.
The combat is great. The first 20h or so are incredible, but it gets way too easy by the late game, and the difficulty never picks back up. Even the NG+ is a cakewalk.
The story and quest are awful, they feel unfinished. Performance could much be better.
Updated 4 Months Ago
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SnaccHBG

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80%PC

140h Played
Only play this if you've finished DDDA. Then ask yourself if you want more of the same (in terms of pros and cons). There's your answer.
Updated 4 Months Ago
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Darthmito

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80%PC

38h Progress
Cool game, not for everone especially in the long run
Updated 4 Months Ago
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Sacro

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80%PlayStation 5

58h 4m Played
I saw a lot of bad reviews for DD2 when it first came out but I’m really glad I gave it a chance. People hated on it way too harshly. A little bit of jank was there, sure. But it was honestly a really fun experience.
Updated 4 Months Ago
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noniazmi

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70%PC

53h 5m Played
started at 22 March, Stopped for 3 days from 25 March to 27 March for doing surgery.

The is funny but not perfect, Capcom should add fast travel, Also the enemies are in every inch in the map and this thing made me mad ! In addition to the stamina :) it really makes the game hard to play especially in the fights ! i think i walked 40 hours around the map & the other things took 13 hours. The game should be named "Walking Dogma"
Updated 4 Months Ago
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Santiago

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90%PlayStation 5

51h Played
For most of my playthrough I switched between considering this one of the best games I ever played and almost dropping it out of boredom.

Pros:
+ It has one of the greatest combat systems I have ever seen;
+ The combat styles feel all unique and worth testing;
+ Everytime you find a mini boss on the map, it is always an amazing fight, independent of the stage of the game;
+ The endgame is one of the most uniques I have ever seen (just think it is weird to not have a final boss for the true end);
+ Liked the idea that missions have a time limite to be completed, otherwise there are consequences later (wish more games gave this feeling of urgency);

Cons:
- Insane time wasted walking back and forth during missions (out of my 50 hours played, I believe half of it was just walking to go back to a city);
- Almost no mission variety (I liked that the missions will not hold your hand and tell you what to do, but most of the time, you just need to find someone, or an item to progress the quest);
- The way you can interact with the game world fells great (like making a ciclops fall close to a broken brigde and using his body as an improvised passage, or destroying a wall to cause a flood in the area that will kill the enemies), but is barely used troughout the game;
- No enemy variety, Not taking the mini bosses in account, facing the same 5 types of normal enemies in the game got boring really fast.

I really have no idea how to give a score to this game, or if I recommend it or not. For me it was worth persevering through the sloppiest parts so I could reach the great part that is in offer.
The best way I can put it, is to say this is a unique RPG, and I believe it is worth at least giving it a shot, unless you dont have patience for a more slow pace game experience.
Updated 4 Months Ago
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Leonation

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90%PC

38h 2m Played
Camera sucks but the combat is AWESOME!
Updated 4.5 Months Ago
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jstoll1991

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80%PlayStation 5

28h Played
Very fun but did a quest and got locked out of other side quests and forced to finish. Very lame. Really enjoyed otherwise.
Updated 4.5 Months Ago
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Gabejustice

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85%PC

66h Played
+ Unbelievable emergent gameplay, everything feels organic and exciting to come across.
+ Combat is mesmerizing fun
+ World exploration is some of the best ever made, the game feels incredibly epic
- Some of the jank is obnoxious
- 3rd act of the game has pacing issues (but the ending is incredible)
Updated 4.5 Months Ago
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Mersadies

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60%PC

71h Played
It was fine, but the bugginess caused a ton of frustration. I'll miss my pawn, Yuri <3
Updated 4.5 Months Ago
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Lqid

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100%PC

129h 53m Played
Величайшее приключение с невероятным количеством возможностей и командой кентов-долбоёбов.
Updated 4.5 Months Ago
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jack2059

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60%PlayStation 5

I was really enjoying the game. Like any RPG i was in no rush to play the story, i like side quests and exploring caves. Next thing i know I'm at the last mission in 22 hours and beating the boss without issue.

There's parts of the map i haven't seen yet.
I see elves mentioned on reddit, never seen in game.
I don't have multiple vocations yet.
The much talked about pawn disease, never seen it.
The port crystal drama, i only visited two places i needed to go back to.

The pawn system is exceptional. The combat is fresh and original.
The fundamentals though really suffer.

A good rpg knows how to pace things out. New areas, next stages of the main quest, leveling and new equipment. None of that happens here. If i didn't enjoy exploring with minimal fast travel then the game would have been over in 15 hours.
Updated 4.5 Months Ago
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VidyaGaems

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80%PlayStation 5

70h Played
This is just how an RPG should play, combat is the absolute best in any game of its kind. Loved trying all the vocations - each more satisfying than the last.
Boss fights great, exploration a blast, pawn systems works.

Downside - story pacing can be all over the place.
Feels like there are 6 main quests and 200 side quests - would love some more side quests feeling like ‘main side’ quests (iyk what i mean you know)
Enemy variety still similar to first game

Loved it though! Can see myself replaying in future :)
Updated 4.5 Months Ago
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Gerby

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90%PC

Pros:
- Lots of varied and fun combat with all the different vocations
- In-depth character creator
- Pawn system is fun to engage with and recruit other play pawns
- One of the best open worlds to just explore
- Unmoored world
- Great visuals

Cons:
- Main story was trash until very end
- Pretty easy
- Run out of stuff to do kinda quickly
- Some performance problems in 1 of the cities
Updated 4.5 Months Ago
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Etitan11

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80%PlayStation 5

88h Played
The main story is not great but where this game really shines through is in its exploration and combat. I often found myself just wandering around the world in the search of previously undiscovered areas/caves. Combat is a lot of fun, especially when you are trying to fend off multiple monsters/creatures at once. Only rating this at 80% because NG+ does not have difficulty scaling and I did find myself dreading in game travel at times, especially when those areas are not easily accessible.
Updated 4.5 Months Ago
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StarvingWriter

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100%PC

68h 45m Played
Absolutely love the exploration and world in this game. The environment is beautiful and a real pleasure to travel around. The combat could get repetitive at times, but with all the different Vocations to fight with there were so many ways to approach every fight. At 45 hours I still have a lot left I want to get done in this game, I'm going to be at it for a while and loving every minute!

You can view my entire review here: https://youtu.be/66viYSANYAQ
Updated 4.5 Months Ago
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Nostraga

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60%PC

50h 4m Played
Lost hours of gameplay during last run due to spawning repeatedly in a river.
Updated 4.5 Months Ago
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christides11

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75%PC

51h 26m Played
+ Combat is fun
+ Exploration is fun
+- Love the endgame concept. Could do with a final final boss though and some more stuff to do in it. Ending felt a bit weak without one.
- Late game gets too easy
- All the bosses felt too easy
- Enemy variety sucks, which is especially bad in an open world game like this.
- Rewards for exploring felt weak the further I got into the game. A lot of the time I got gear that was worse than what I already have or whatever items like potions
- Pawns repeat dialogue way too often
- Story sucks. REALLY barebones
Updated 5 Months Ago
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vik300884

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80%PlayStation 5

80h Played
I loved the game, and I'm playing a secondo run... unfortunately on PS5 it runs really badly
Updated 5 Months Ago
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g0g2151

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80%Xbox Series X/S

64h 48m Played
While still a great game, it ultimately feels incomplete when compared to its predecessor. There is a definite unfinished quality to it which is unfortunate as this game showed so much potential. Gameplay is great and the graphics are fantastic. The story is also great at some moments. However, the first half of the game's campaign feels significantly more packed than the latter half and endgame. There will undoubtedly be DLC to flesh things out, but we should not be relying on DLC on top of already $70 asking price to finish the game. The lack of mounts, limited fast travel, and no save slots can make the game tedious to get through, especially with the ridiculous amounts of backtracking to pad out the game's length. Not to mention its poor optimization. If you are interested in this game, then I urge you to play the original while you wait for Dragon's Dogma 2 to be feature complete with patches and its inevitable expansion.
Updated 5 Months Ago
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