Persona 5 Strikers
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- 3% Retired
- 81% Rating
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90%PlayStation 4
28h 55m Played
I love Persona 5. The characters, the style, the music, the world — the more time passes since the end of my nearly hundred-hour playthrough of Persona 5 Royal, the higher my opinion of the game rises. And when I returned to its world in the first moments of Persona 5 Strikers, I felt like I was coming home. But Strikers quickly leaves the Tokyo of Persona 5 behind for a summer break road trip across Japan that spans from Sapporo to Okinawa. When I went into Persona 5 Strikers, I expected it to be much less reminiscent of Persona 5 than it was. That feels silly to say, but I expected more ‘Strikers’ and less ‘Persona.’ But that couldn’t be farther from reality. Despite the transition from turn-based J.R.P.G. combat to Warriors-style hack-and-slash, the game somehow feels by and large the same to control, and that is absolutely a good thing. And outside of the game’s Metaverse, exploring the cities of Japan feels very similar to the original. The vast majority of real-world content is stripped, of course, but Strikers maintains enough fun character moments to keep you engaged.Speaking of engagement, Strikers is perfectly paced. The games Jails — the equivalent of Persona 5’s Palaces — alternate between longer and more involved ones and shorter ones in a way that prevents the game from ever going too long without significant story progression. And that story is still very good. It’s a sequel to the base Persona 5 — meaning it doesn’t include any elements or characters introduced in Royal, which is a bit disappointing — but the story nevertheless feels worthy of its ‘sequel’ status. While Persona 5’s story was mostly better written and more engaging than Strikers’s, the sequel does manage to out-do the original’s botched ending with what feels at times like the exact same idea, though it does fail in comparison to Royal’s absolutely beautiful final act that created what may be my favorite ending in all of video games. But throughout its story, Strikers perfectly balances its smooth combat with the real-world elements signature to the Persona series.
Strikers keeps intact what I believe to be one of the base Persona 5’s absolute greatest achievements: its characters. Although it does lack Sumire Yoshizwa and Goro Akechi, two phenomenal characters from Royal, the ‘core’ Phantom Thieves are as charming as ever, plus two new characters — the A.I. Sophia and the policeman Zenkichi Hasegawa — that partially make up for them with how they contrast with the rest of the group and allow for interesting and fun conversations. And another of Persona 5 and Royal’s highlights, their music, is back in Strikers as well, with the returning tracks being fun moments of nostalgia (especially in the beginning Tokyo portion and when “Awakening” played for the first time) while the remixed songs allow great music to return without making too much of Strikers’s soundtrack copy-pasted from the original. There are several new lyrical songs in Strikers as well; none of them in my opinion compare to the highs of Persona 5 or Royal but they nevertheless are good music that suits the game well. Overall, Persona 5 Strikers is a game that creates a wonderful opportunity to return to the world of Persona 5. While it sometimes doesn’t live up to the Everestian bar set by its predecessor, Strikers is a worthy sequel that takes Persona 5 with less social-simulator elements and adapts it to a new genre while perfectly retaining both the feel and quality of what came before. And it reminded me just how much I love those Phantom Thieves of Hearts.
Updated 3 Days Ago
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90%PlayStation 4
40h Played
This was a game that I was eagerly awaiting since it got announced since it's a sequel to Persona 5, my favorite game of all time, and this game did not disappoint. The musou genre with Persona elements mixes perfectly, and the storyline is a nice summer vacation/road trip game that was great from the get go. The aesthetics are there, the music is there, the characters are there, the only difference is that the game is not turn based.Updated 1.5 Weeks Ago
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Crxzee

90%PC
48h Played
P5R was just too long. The overall game length of Strikers and the size of the jails were more enjoyable than Royal's longer overall length / larger palace sizes. Hack and slash combat is a good switch-up, but is tedious prior to unlocking Master Arts. The story and characters are good as expected. The content is a 10, but from a 100%'ing standpoint, it's a 9 due to the level 99 bond achievement. I'm not sure you would even get it from an entire playthrough at merciless NG+.Updated 2 Weeks Ago
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acviper

80%PC
For being a sequel game made by a different studio that isn't turn based, I thought they did a great job. Worth playing if you liked the characters in P5 and want to see more of them.Updated 2.5 Weeks Ago
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75%PlayStation 5
Narrativa logorroica, cs non a turni, button smashing, confusione a schermo, accenno di combo con tempo che si ferma per usare magie. Migliorie: non gameover se muore joker e gestione della velvet room. Non scorre il tempo, manca il simulatore di vita, perciò ritmo di gioco più tedioso. Metaverso poco ispirato. Carino albero abilità legami, ricette e l'idea di viaggio in camper. Molto guidata l'esplorazione, mappe piccole e trama identica al primo. Secondarie fetch (ripetere i boss!)Updated 3 Weeks Ago
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MuDaeChung

85%Nintendo Switch
20h Played
페르소나5를 개재미있게하고 이동하면서 재미나게 플레이함무쌍을 정말 싫어하는데 이게임을 기준으로 그나마 조금씩 관심을 가지게 된 게임
Updated 3 Weeks Ago
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Private

70%PC
36h 30m Played
Persona 5 Strikers feels like a game that's close to something great - It's attempting to adapt the Persona formula into a new style of game, and provide a fun sequel to Persona 5. The issue with P5S being a sequel to Persona 5 is that the returning cast is static throughout the entire game. The closest one comes to changing is Futaba, nominally by becoming more used to crowds and public spaces, but in reality, all of that character development is just on paper. The new additions, that being Sophia and Zenkichi, do get developed and evolve as people and provide the emotional core for the game. The issue is that P5S does the thing Persona loves to do and absolutely ignores all of its character stories (which are generally well written, as they are in any Persona game) in favor of the "enormous unfeeling god who is evil" for the final boss in an incredibly boring final chapter & boss fight.As for the actual gameplay - it's good!*. Most of the time, the combat feels fantastic. It's fast, fun, intense, and does a decent job of combining much of the setup and strategy in a typical SMT game with the Musou hack-and-slash gameplay. There is definitely a visual clutter issue in that sometimes I just straight up cannot tell what in the world is happening. I think the choice to give semi-important story monologues in boss fights where Blooming Villain is blasting and I'm being bombarded with sound effects is absurd. However, I still managed to digest everything in the boss fights and respond appropriately. The real issue arises when you are attempting to fight a mini-boss and are absolutely SWAMPED with enemies on every side. You'll just get continually knocked down/stunned by attacks you had no way of dodging, and it isn't fun at all. Again though, overall good combat.
*but the difficulty balancing is stupid. For example, I ran through the mini-boss right before the final boss and straight into the final boss without changing anything. Despite this, the mini-boss was harder than the final boss. I used quite a few SP restoring items on the final boss, but most of that was just to burn down its huge health bar faster - the true issue with the final boss is that all of its attacks were so easy to dodge I would rarely ever get hit. It was mostly just a battle of endurance (for my controller, that is). The phases of the final boss fight where you just fight the orbs are honestly harder because you had to fight more than one at once. More than that, it just wasn't fun at all. Giant enemies like the final boss don't work in this combat model at all and it was honestly disappointing to get to the final arena only to realize I was just going to be hacking at this giant wall of flesh.
Furthermore, the idea of draining/nullifying a specific type of damage is neat, but I'm not sure if it belongs in a game like P5S. For instance, as the powerful shadows generally only attack with one element (with the occasional physical attack) if you show up to one of these powerful shadows with a persona that drains the element the shadow uses, you are essentially immortal. This surprisingly seems intentional, as without it the powerful shadows feel absurdly strong with powerful attacks and somewhere from 5-10x too much health. This also goes for the Dire Shadows, which are so busted I didn't even bother with them.
So in the end P5S has a great combat system with some incredibly annoying side content and a mediocre final boss, along with a story that kind of loses its heart in the last act. It's a great game held back by some very stupid stuff.
Updated 1 Month Ago
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Jetaluskipro

80%PlayStation 4
93h 55m Played
Okay I wanted to wait until I finished my Merciless run to fully review this. Overall the game serves as a pretty good sequel to Persona 5. It doesn't go as far as a full sequel does, but it does go farther than a typical spinoff would, leaving it in a comfortable middle ground. The switch from Turn-Based-RPG to Musou gameplay was unexpected, both in its existence and its execution. Most Musou spinoffs I've played (Hyrule Warriors, Fire Emblem Three Hopes) are a mostly hack and slash affair with some familiar elements from the games they're spinning off of. This game leans much more into the intricacies of Persona's battle system with a higher emphasis on skill usage and elemental resistances. Trying to jump into the game like any other Musou spinoffs will lead to some pretty quick game overs. Once you get used to it, though, it's both challenging and fun.
It isn't without its pitfalls though. The importance of hitting elemental weaknesses means that you'll likely only want to use melee combos that hit enemy weaknesses. For most characters that means you'll mostly be doing L-L-L-H combos over and over again. This combined with boss enemies having way too much health can result in battles that are really good initially but turn into a slog after a while.
Outside of combat, the game also has some differences from Persona 5. The day to day social links are gone since time passes depending on the story. But now the focus is on chatting with your party members in the various cities you stop in. The velvet room returns and even streamlines the process for fusing personas. There's no ambiguity when it comes to how to fuse specific personas in this game, making registry completion easier.
Visually the game looks pretty good. It was a shock when I first jumped into the game and having it simultaneously look very familiar but slightly off. I think character models look a little worse than Persona 5 but overall it's pretty close. The environments, on the other hand, are gorgeous. Each city is beautifully rendered and the levels themselves are also pretty varied and look great. The game also ran with zero noticeable frame drops on PS5.
The story is one of the weaker parts of the game. It does take a lot of cues from Persona 5, where you take on one target after the next until you reach the endgame. It even throws similar curveballs along the way. The worst part for me was the endgame which felt way too similar to Persona 5's endgame. The characters even reference how similar it is which doesn't make it better. The new characters we meet on this journey though, Sophia and Zenkichi, are wonderful additions to the cast. The real highlight of this game's writing is just seeing the Phantom Thieves interact with each other as they go on one more adventure.
Overall, I think this game is worth playing if you're a fan of Persona 5 and want to see more of the Phantom Thieves. If you're not typically a fan of Musou games, this one may be different enough that it's worth your time. I had a great time with this game and played it twice.
Notes on Merciless
After beating the game and completing some sidequests, you unlock the Merciless difficulty. It's not great. The issue before where bosses has way too much health and took too long to beat gets worse and now it applies to some normal enemies too (Looking at you, Mot). It's challenging but it drags quite a bit. On the bright side, I got to watch a LOT of Glee while playing. So there's something
Updated 1.5 Months Ago
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WorldsBoss

80%Nintendo Switch
29h 52m Played
As a huge fan of Persona 5 Royal, I was excited to check out this game. I didn't really know what to expect, but I've played Warriors games in the past so kinda assumed this would be a very surface level Persona skin on top of bland gameplay. I am pleased to say that I was pleasantly surprised by what I found! The gameplay feels perfectly suited to this series, as if the battles were always intended to feel like this. In particular I liked how various mechanics from P5R were transitioned so seamlessly into a completely different genre while still feeling so true to the original.I really liked the story of this game, as it picks up where P5 left off and actually fulfils the original vision of what that game was originally planned to be (a road trip around Japan). Several new characters are introduced, although it does feel unfortunate that it was at the expense of almost every side character from P5R, with the Royal-specific characters essentially not existing at all. Still, the new characters are pretty cool and it was fun getting to know them. The jails made sense in the context of this game's narrative, but it did feel like a bit of a shame that there weren't any palaces at all. The two are definitely different, and although the first palace felt fresh, every subsequent one started feeling a bit more samey the longer the game went on. My main criticism is that a lot of the sense of freedom awarded to the player between missions in P5R is stripped away here. The result is that the game feels really linear. There are side missions to do to bond with teammates, but they just didn't feel the same for me so I ended up not bothering with most of them.
One thing I do need to mention is that the load times are both very slow, and entirely too frequent on Switch. I did also have one instance of the game crashing in the final dungeon, causing me to lost around 45 minutes of progress. The game otherwise performed pretty well on the system. It's not all bad though - the music is predictably excellent and I'm thrilled to be able to add a few new songs to my Persona 5 rotation.
Overall, this is a solid game to check out if you happen to be a Persona fan. You certainly don't have to have played P5 in order to play this one, but there are a ton of references to the events of the first game, so you may end up being a little lost at times if you don't.
Updated 1.5 Months Ago
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60%PC
40h 1m Progress
more persona 5, but also musuo games are assUpdated 1.5 Months Ago
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80%Nintendo Switch
Fun story and characters, but didn't like the combat system.Updated 2 Months Ago
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ShowerScrub

75%Nintendo Switch
40h 14m Progress
Quite liked that it did a bit more for a sequel-spin-off with its characters and story. Favorites were Zenkichi, his arc, and Kanoe's boss fight. Story felt a bit too similar to P5, especially near the end with killing a god of control. Action felt pretty nice, was on my toes quite a lot.Updated 2.5 Months Ago
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Strife5590

85%Nintendo Switch
- More enjoyable, less annoying storyline than P5R- Found gameplay more enjoyable than turn-based
- Found it really fun to explore the different areas in Japan
- Liked the music and vibe a lot
- Characters were surprisingly enjoyable and relatable (other than Sophie maybe)
- Perfectly paced, and didn't feel like it took way too long; felt like an enjoyable journey
Updated 2.5 Months Ago
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SmoothRyan312

80%PC
43h 5m Played
Was not expecting this game to be so much fun, added so much to the phantom thieves even though it is missing the Royal characters. Took some time to click but once I got it, it was getting hard for me to put it down, an excellent expansion on the Persona universe.Updated 2.5 Months Ago
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jaegaelex

90%PC
184h 56m Played
This game is one of the most divisive spin-offs of the persona series, but I think I have more love for it than most. While it doesn’t accomplish much in terms of continuation for the story of the original Persona 5, it at least (unlike the other spin-offs) takes place after the events of the game, rather than the cop-out “happened before the casino but they all forgot.” The warriors style gameplay is divisive too but I greatly enjoyed how they merged that and persona use. I love this game, more than I should really. But it was always my style of game. I love persona despite its emphasis on time and despite its turn based gameplay, not because of it. Strikers is deeply entertaining throughout, but it falls flat as a ‘sequel’ being one of many p5 spinoffs to prove that ATLUS never intended and never will truly answer any unanswered questions of the original game.Updated 3.5 Months Ago
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AJ2FUEGO

60%Nintendo Switch
53h 56m Progress
Nothing to write home about, a lot of things here that the game just misses completely. To be specific bosses become damage sponges, obviously the pad game time. To its credit there are some elements of fun with the persona swapping and fusing them is always cool.Updated 3.5 Months Ago
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Selphurion

80%Nintendo Switch
40h 33m Played
A pretty good sequel to Persona 5. The game is slightly worsened by its combat. I greatly prefer the turn based combat in the original. The gameplay isn't bad, but it loses a lot of impact when you fight that many enemies. Every encounter becomes more meaningless. The music is just as great. It was a really cool idea for the group to travel around Japan in an RV and visit different towns.
The dungeons are pretty good and I like the new characters. The story is pretty good, but the "villains" didn't get as much time to shine so they felt a little less fleshed out.
Updated 4 Months Ago
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Private

85%PlayStation 4
37h 25m Played
Solid sequel to Persona 5. Level design dragged on and was uninspired, but the combat is very fun. The story beats did feel like a rehash of P5, but I still enjoyed it.Updated 5 Months Ago
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AoiYozora

75%PC
40h Played
I am usually not a fan musou games and this game still doesn't click with me. Although the story can be good at times and I love exploring different prefectures, there's a lot that is lacking, especially coming from someone who finished the Royal version of P5. I kind of wish the Royal cast had a mention or cameo, or even play an important part of the story but none of that was to be found. Overall I was disappointed, still a 7.5 since it's still a decent spin-off. Enjoyed exploring a bunch of different parts of Japan and had lots of fun activities bonding with the main gang.Updated 6 Months Ago
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masen0406

85%Nintendo Switch
55h Played
I wouldn't recommend playing this game if you haven't played Persona 5 already, and playing Persona 5 Royal before this does raise a few questions about the whereabouts of certain characters added to that game, but that's a whole different topic. But for those who have played Persona 5, this is a great follow up game for people who are invested into that world and with those characters. It loosely follows the same formula from Persona 5, but with a much more structured time frame and less social options. For those who are familiar with the Warriors games combat, this game also has a nice remix to the typical combat structure of those games. It definitely isn't a must play for the average gamer, but for those wanting more Persona 5, this game does a very good job of scratching that itch. I really enjoyed it from start to finish, and had no problem going all the way and defeating the Reaper as well.Updated 6 Months Ago
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quasarmaiden

85%Nintendo Switch
33h 22m Played
happy to spend more time with my best friends, the phantom thievesUpdated 6.5 Months Ago
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Yannis_Spirou

80%PlayStation 4
36h 4m Played
Persona 5 Strikers is a spin-off title of the Persona series and the direct sequel to Persona 5... not Royal. Still, even if you've only played Persona 5 Royal, you won't need to play Persona 5 before jumping on Persona 5 Strikers, since Persona 5 Royal is just an enhanced version of Persona 5 and not a different game.When I finished playing Persona 5 back in 2019, I remember wishing for a sequel, and it seems like my wish came true... in a way.
Despite being a sequel to Persona 5, Persona 5 Strikers shares a similar narrative structure. Overall, Persona 5 Strikers has merely a good story, just not an exceptional one, like Persona 5.
The gameplay is completely different though; while Persona 5 plays like a turn based JRPG, Persona 5 Strikers plays like a mix of turn based JRPG and hack 'n' slash, it's challenging, it's quite fun and it works well for the most part.
The characters are still awesome in this game, and the additional characters are actually great too.
It is no surprise that the music is fantastic, coming from a Persona game.
Also, the art style is very stylish and charming, it's not as impressive as in Persona 5 but the quality is noticeably better.
Unfortunately, although the gameplay itself is fine, the dungeons get a bit tiring after some time, unfortunately.
Pros:
+ Nice story
+ Fun gameplay
+ Engaging characters
+ Amazing music
+ Beautiful visuals
Cons:
- Tedious dungeons
Narrative: 7/10
Gameplay: 7/10
Content: 8/10
Characters: 9/10
Music: 9/10
Art Style: 9/10
Final Rating: 8/10
- Great -
For Persona 5 fans like me, Persona 5 Strikers is a love letter in a form of a spin-off videogame.
For the people who haven't played Persona 5 though, Persona 5 Strikers is still a good game.
Do I recommend it?:
It depends; fans of the series should give it a try while newcomers should play Persona 5/Royal first.
Updated 7 Months Ago
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yelvsu

80%PC
44h Played
如果单看游戏,本作无疑是质量非常上等的佳作,在无双的基础上融合了Persona让割草不再那么无脑而是需要一些策略。然而闪退问题成为了该游戏的最大败笔,辛辛苦苦打了几小时结果过剧情的时候闪退了,所有都要重新来过的感觉真的不好受,再加上如果想要正常运行游戏还要额外下载另外的软件来辅助这一点更加令人难受,官方貌似也已经放弃了优化,那我就只能推荐想玩的玩家到其他主机游玩该作了。Updated 7 Months Ago
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hoarder

100%PlayStation 4
26h 45m Played
I gave this game the rating I did purely for Zenkichi. He is an amazing, funny, handsome man that deserves so much praise and love. Everything else was wonderful as well, but nothing beat Zenkichi.Updated 7.5 Months Ago
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CalumChrystal

75%PlayStation 4
90h Played
Despite being a 'Musou' spin-off this is a real sequel to the original Persona 5 with a consequential story and compelling new characters. If future spin-offs are of this quality then I'll be happy to return to P5's world for years to come.Platinum Trophy #30: Persona 5 Strikers
Updated 7.5 Months Ago
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easterhltb

100%PlayStation 4
95h Played
As far as milking the Persona 5 franchise goes, well, it's definitely a thing, and can you blame Atlus? They struck gold with 3, improved on the formula with 4 (my personal favourite), and arguably perfected it with 5. I've not finished Dancing in Starlight, not touched Royal, and have no interest in Tactica, but for me this is
The new characters are likeable and feel like a natural fit to the existing cast, and the story feels like it has stakes while not one-upping nor contradicting the original's conclusion.
The idea of touring around various Japanese cities in a camper van, while getting to sightsee and fight Shadows with the Phantom Thieves is kind of genius; you won't tire of the campaign as there's always somewhere new to go and each location feels meaningful and unique. This isn't "open world Persona" as that would be awful, but something truly resembling a journey.
The new music also feels like it belongs right alongside Shoji Meguro's best output and the visual aesthetic is consistent with the original.
Most surprising though, for me anyway, was the gameplay. This would be my first Musou/Dynasty Warriors experience, and I understand it's not quite like the mainline games as this has significant Persona influence, but it consistently felt good to play; fast and fluid, with flashy attacks and a decent amount of differentiation between Joker's moveset and his party's. If you're going to do a real time combat version of Persona, this is one way to do it, and perhaps it's the best way after all.
The only real nitpick is the endgame grind, but that is purely on me and fellow completionists/power gamers, and know that the grind was for achievements and not required at all for the critical path.
Again, this could've been a full-blown sequel to P5 because it's worthy in every way, from a storytelling, production and gameplay perspective, and that's really the highest compliment I can award it.
Updated 8 Months Ago
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blackstahli

75%PlayStation 5
27h 40m Played
Was not a fan of the gameplay, but played it mostly for the story, which I thoroughly enjoyed.Updated 8 Months Ago
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serenefrost

70%Nintendo Switch
35h Progress
**Overall:** A very fun spin-off that was given enough care to be worth playing. I really wish it wasn’t a hack and slash but hey not everything is about me.**Story: ** The story was really fun and felt like one of those reunion episodes/spin offs of a nostalgic TV show. Having a new, man-made form of palaces through the jails was cool and added a different spin on the original game’s concept without feeling too cheap. Sophia’s story was really fun, kind of similar to Aegis in a way but hey I enjoyed it.
**Characters:** Because most of the characters were already developed in Persona 5, they are already great characters. I do admit that they could have done more to mature the already existing characters, but because they are such good characters it really doesn’t make the game any worse, it’s just something that could improve it. Sophia was a great character; she reminds me of a combination of Aegis from Persona 3 and Kasumi from Persona 5 Royal.
**Compliments: ** I loved the designs of the jails; they were very reminiscent of the palaces in the base game. The first jail and the snow one was easily the best design wise. The soundtrack was amazing I still listen to the theme from the abandoned jail, it’s just so good.
**Criticisms:** They truly should have just continued on from Royal, not the base game. It would have boosted sales of Royal so that people could learn about the new characters, and those characters that we took time to bond with in Royal would be able to return and make fans happy. Additionally, this was my first hack-and-slash game, so it took some time to get used to it. I’m still not a big fan of this style choice, though I understand why they did it. Honestly, I would have just enjoyed the original combat style with this game, but the vibe would have changed so i get it.
**Green Flags:** Available on many consoles from release, intricate level design
**Red Flags:** No Akechi /j, villain arc similar to the first game
**Favorite Characters:** Same as Persona 5 + Sophia
**Favorite Jail:** Kyoto, Shibuya, Sapporo
**Least Favorite Jail:** Sendai, Okinawa,
Updated 8.5 Months Ago
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BePatient

70%PC
42h 15m Played
I did not find the combat that interesting and this game takes away the most important thing 'Social links' and other social sim aspects. The first few palaces are challenging because your SP pool/recovery options are limited but they do get better. Just like with Musuo game, this game can get chaotic with enemies spamming their moves.OK game if you find it on sale.
Overall rating: 7.5/10
Updated 8.5 Months Ago
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deadbraincells

80%PlayStation 4
49h 6m Played
Persona 5 Strikers is a great spinoff with a fun spinoff and a somewhat compelling storyline. It's great to see the lovable characters back in action, and it's also nice to see new characters.Mission complete! (8/10)
Updated 8.5 Months Ago
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RingoOrigo

80%PC
50h 20m Played
This is a very fun game, though I dislike how many of the mechanics from the original Persona 5 (and Royal) carry over. Persona fusion is the worst example of this. I simply don't find it enjoyable at all and completing the Persona Compendium was not fun. I do not regret playing this game or completing it, but it was significantly more of a grind than I was hoping for.Updated 9 Months Ago
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Private

80%PC
31h Played
The story was decent I really enjoyed hanging out with the phantom thieves again but I really wasn't enamored by the musuo gameplay.Still decent in spite of it but I hope the next persona installment goes back to the main formula
Updated 1 Year Ago
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frick

60%PlayStation 4
It's kind of wild how much the removal of Social Links and the calendar system hurt my enjoyment of Persona. Even despite that though, I had a lot of problems with the story, and I really can't get as into the Warriors combat as much as the RPG combat.Updated 1 Year Ago
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Adamant2

80%Nintendo Switch
45h 2m Played
Pretty fun game. This really doesn't feel like your typical musou game, it's more like an action RPG with some glimpses of tower defense. It doesn't get grindy, however you can level up easily by doing some side quests if the game gets harder for you. Despite being a direct sequel to Persona 5, it can be enjoyed on its own, however I would heavily recommend playing it after Persona 5. (or watching a summary on youtube since it is a 100+ hour game)I'd recommend the PS4 or PC version over Nintendo Switch, but you will get used to the lower resolution on the latter sooner rather than later since the game is pretty engaging once you get into it.
Updated 1 Year Ago
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A_Sharknado

85%Nintendo Switch
54h 1m Played
While not being as good as royal, this game is still very good. Its just different and isn't as easy to enjoy as royal.Updated 1 Year Ago
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Private

90%PlayStation 4
Aikas timantti jatko-osa, jota en todellakaan odottanut vaikka Persona spin-offit ovat olleet hyviä tähän mennessä. Todennäköisesti ainoa 無双 peli josta tulen diggaamaan näin paljon. Varmaanin koska tämä on aika kaukana puhtaan actionin aivottomista mäiskinnöistä joita tämän genren pelit yleensä ovat ja kaikki charmi ja dialogin laatu ovat kuin suoraan Persona 5:sta. Vuoropohjaisen emopelin mekaniikat oli onnistuttu muuttamaan reaaliaikaiseen taisteluun hyvin. Ongelmia aiheutti kuitenkin muiden joukkuetovereiden ohjaamattomuus, joten nämä saattoivat kuolla ennen aikojaan mitä tyhmimpiin asioihin. Tästä pelistä myöskin puuttuu esim. Tales pelisarjan strategioiden määrittely, jolla voisi antaa toimintaohjeita tiimiläisille. Eli hiottavaa olisi vielä vähän ollut. OST on ottanut hilkun hittiä kun Meguro ei ole ollut kehissä tämän osan kanssa, mutta uudet biisit ovat edelleen vähintäänkin hyviä, osa vähän laiskoja remixejä p5:sta.Pelin paras puoli on ehdottomasti dialogi rakastettavan P5 köörin kanssa jota on ihan pirusti! Pienenä miinuksena liiallinen fokus paikallisissa ruoaissa, olisin kaivannut lisää eventtejä nähtävyyksissä ja muissa ajanvietteissä, mutta en todellakaan voi valittaa paljoa. Kässärissä on turhankin paljon samankaltaisuutta P5:n rakenteeseen ja Alicea lukuunottamatta muissa pahiksissa olisi ollut hieman parantamisen varaa. Pahikset eivät saa ihan riittävästi dialogia jotta heitä voisi sympatisoida yhtä voimakkaasti kuin peli näyttäisi haluavan, tällä saralla takaumissa oli todella paljon potentiaalia, mutta toteutus oli pienoinen pettymys. Myös Ichinosen toteutus introvertti erakkona oli epäuskottava, joka söi uskottavuutta tarinan kannalta tärkeiltä tarinan kierteiltä/selkään puukotukselta. Potentiaali todellakin oli, mutta toteutus hieman nihkeä. Kalpenee esim. vertailussa P4D:n Kanamille.
Elikkä pelissä ehdottomasti on jonkun verran ongelmia ja realisesti peli ansaitsisi varmaan 8 ennemmin kuin kiitettävän, mutta peli loistaa edelleen konnakoplassamme. Hahmot ovat yhtä rakastettavia kuin aikaisemmin ja muuttuvat itseasiassa paremmiksi uuden retkemme aikana. Rakastin ylipäätänsä koko Japaninkiertue ideaa asuntovaunussa. Tätä peliä varten on väännetty niin paljon uusia lokaatioita, ne on pakattu täyteen dialogia ja pieniä tapahtumia. Turhaa kinastelua Morganan ja Ryujin välillä oli myös vähennetty ja rakastuin myös tässä pelissä esiteltyihin uusiin hahmoihin Zenkichiin ja Sophiaan. Tätä sai pelata yksinkertaisesti niin leveä hymy kasvoilla ja sai tämän seikkailun aikana pari kyyneltäkin vuodatettua joka vaikuttaa arvosanaan enemmän kuin mikään muu!
Updated 1 Year Ago
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danzxz

90%PC
99h 10m Played
a nice sequal to the original persona 5. could have been betterUpdated 1 Year Ago
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TheRealSparkPlug

80%PlayStation 4
15m Progress
Persona 5 Strikers may very well be the best Mosou game. The way that Persona's RPG mechanics blend with the hack and slash elements of Mosou forms a perfect relationship. The story is absolutely incredible and a worthy follow up to Persona 5. The visuals are fine and the soundtrack is exemplary. I don't really feel the need to say anything else just go watch my full review @The BackLog on YouTube.Updated 1 Year Ago
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Wolfstats

80%Nintendo Switch
Replay
The experience is slightly marred by the long loading times and below par graphics, however the core enjoyable gameplay is definitely present here. Same experience as with the PC version just slight changes so review from PC is below:Your enjoyment of this game will depend on a few key factors:
Previous experience with Persona 5 or Persona 5 Royal will enhance your understanding and appreciation of the story.
If you enjoy action RPGs and are open to the removal of the turn-based combat mechanic in favor of action-oriented combat, you are more likely to enjoy Persona 5 Strikers.
However, if the dating simulator and confidant elements were crucial to your enjoyment of Persona 5, it's worth noting that Persona 5 Strikers lacks these features.
That being said, I want to emphasize that Persona 5 Strikers is a great game, and I recommend it to any fan of the series. Please find my review below for more details.
A Memorable Journey
Persona 5 Strikers brings significant changes to the Phantom Thieves' world. Your school, schedule, and confidants are absent, but you embark on a road trip with all your friends. It straddles the line between a sequel and a spin-off, and fortunately, Strikers delivers where it counts.
The combat is engaging and challenging, as you would expect from a Persona game. The only difference is that this time, combat takes place in real-time, with hordes of enemies to face. It seems that many ideas from the time when Persona 5 was rumored to be developed as an action RPG influenced Strikers.
Combat feels smooth, responsive, and fun, offering depth while retaining the simplicity of the Persona series. Among the action RPGs I've played, Strikers' gameplay stands among the greats. The only minor issues I encountered were occasional camera control problems when tracking enemies and an abundance of visual effects during intense combat. However, these were not significant issues, and I thoroughly enjoyed the 40-plus hours I spent completing the game.
The absence of confidants is disappointing, as I would have liked more opportunities to spend time with my favorite characters. Nevertheless, the game delivers emotional character development and story arcs reminiscent of previous Persona titles. I was captivated from the first hours until the end of our eventful road trip.
I must note that Persona 5 Strikers is not for everyone. If you haven't played the previous Persona 5 games, I wouldn't recommend starting with this one. However, for everyone else, I believe you owe it to yourself to experience the game. Try the demo and see if it resonates with you. There is plenty to love and do in Strikers, and I'm certain that Persona fans will appreciate this final send-off for the Phantom Thieves.
Updated 1 Year Ago
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BasedCell

90%PlayStation 4
84h Progress
For a dynasty warrior's style game, they did a pretty good job. I liked being able to actually play as the other phantom thieves. The music is great, as usual Atlus does not disappoint in that field. Story was not so bad either. Overworld was good as well as the pacing for the story. Maybe a little predictable but still a fun experience. An enjoyable run nonetheless. Yes it is 2 playthroughs for the plat.Updated 1 Year Ago
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LazyLemon10

75%Nintendo Switch
Gameplay was fun along with the new mechanics. Few new characters introduced but their developmemt was goldy executed. It retains the vibe of the original persona 5. Pretty solid and good game for a spinn-off.Updated 1 Year Ago
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Private

80%PC
46h 10m Played
Fun, and exciting but just as emotionally gripping as the previous entry in the Persona 5 canon of story-telling. Well-worth a playUpdated 1 Year Ago
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CherryTulips

80%PlayStation 4
167h 18m Played
8/9 ultimate weapons, first playthrough done on Easy. Second, done on Hard. Third, done on Merciless. I got further than I thought I would. I'm happy. That and the Reaper on Merciless is not something I want to experience. 85:35 for the first playthrough clear time. Some enemies are way too tanky, which turns the game into a slog. All characters maxed levels and stats. Updated with what might be the final time.Updated 1 Year Ago
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Fanfania333

90%PC
42h 48m Progress
A lot of grinding but cool if you come to like the grind.Updated 1 Year Ago
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exaltedplant

70%Nintendo Switch
I really regret to inform that I had to retire this title. Mind numbing button mashing games just don’t do it for me unless your name is devil may cry 3. Despite my inability to complete this game I want to state that this isn’t a bad game by any means. Persona 5 strikers serves as a nice extra subplot to play after the events of Persona 5. The primary scooby gang is all here and they’re all as delightful as they always are so the soul, characters and story are all present. However, as I stated, the gameplay is what prevents me from playing this game. The repetitive combos, incredibly spongy enemies that unless you have the proper gear will die within 3 business days and the fact that magic is so annoying as you can’t see behind you mid skirmish really turn me off. However, if you have the patience for this kind of gameplay that I don’t, I do recommend Persona 5 strikers.Updated 1 Year Ago
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