10 Yrs♥✓#
knalb
10 Yrs♥✓#

Humorous action-platformer that does away with the tedious item collection found in most games in the genre. Instead, BFD employs a combination of standard jump, run and explore mechanics and context-sensitive gags and actions. For instance, in the beginning of the game, by pressing the B button on the first pad he encounters, Conker drinks some Alka-Seltzer to wipe out his hangover, at which point players can proceed forward. Later on these pads are used to activate a slingshot and throwing knives; to turn Conker into an anvil and drop downward; to shoot automatic, double-handed guns; to activate a The Matrix-inspired slow-motion effect and flip through the air shooting enemies; and much, much more.
9 Yrs✓#
Athruntalan
9 Yrs✓#
I might give this one a crack - it's another I've always intended to try and it's on my Game Collection 2023 list. Seems like a good time to start!
9 Yrs✓#
erictbar
9 Yrs✓#
The original Xbox remake of this game, Conker: Live & Reloaded was given away once on Xbox Games w/ Gold. If you claimed it like I did even when I didn't have a console, you should be able to play it on your Xbox One/Series even if you don't currently subscribe to GP Ultimate/Gold. And if you have GP on your console, Rare Replay contains the N64 version of the game. Otherwise, I know of no other way to play the game digitally legally...
I think I will play the original Xbox version. Will be the first time I have played an original Xbox game since my childhood (except for 8 minutes of Fuzion Frenzy when I got my Series S) and am curious to see how it works on the modern console.
I did vote for this game, but have absolutely no idea what to expect other than the interesting title, description (which I've already forgotten) and others excitement.
I think I will play the original Xbox version. Will be the first time I have played an original Xbox game since my childhood (except for 8 minutes of Fuzion Frenzy when I got my Series S) and am curious to see how it works on the modern console.
I did vote for this game, but have absolutely no idea what to expect other than the interesting title, description (which I've already forgotten) and others excitement.
6 Yrs♥✓#
Son_of_a_Pitch
6 Yrs♥✓#
This is definitely a game I really want to play someday, but sadly I don’t own it, and seeing as I’ve never had an Xbox I’d have to find the N64 version to play. I always check the retro game stores near me so hey maybe I’ll get lucky and find it before the end of the month.

9 Yrs♥$✓#
That's a VERY expensive game tho. Don't expect to find a loose cart under $125-150 USD if not more. 🏴☠️
9 Yrs✓#
erictbar
9 Yrs✓#
So I ended up playing a bit of both Reloaded and the Rare Replay version.
Rare Replay: Seems to be a modded version of the N64 version with display, but not audio, of Xbox controls and a Microsoft splash screen. Has some censorship that I am not sure is in the original. There are also cheats available to make the game easier. Controls are dated.
The Reloaded is not clear as to how to get to the single-player version. There is a menu that says "Xbox and Co" but it looks more like a splash screen than a menu, so I kept pressing A and ended up in the multi-player menu. Finally figured out you have to press left or right to switch to single player here.
Reloaded does have some new things and some self-referential humor. The most annoying change is some new enemies with spikes that I can't properly kill. I have heard this version is easier but without the cheats and with the new enemies, I can't see how. It is more censored than Rare Replay. Does have the option to choose how the Y-Axis works, but having B bring out your weapon and RT use it is confusing to me. I don't think playing this directly after the Rare Replay helped in that manor.
Both have some outdated humor including some body shaming of female characters. Both dropped.
Rare Replay: Seems to be a modded version of the N64 version with display, but not audio, of Xbox controls and a Microsoft splash screen. Has some censorship that I am not sure is in the original. There are also cheats available to make the game easier. Controls are dated.
The Reloaded is not clear as to how to get to the single-player version. There is a menu that says "Xbox and Co" but it looks more like a splash screen than a menu, so I kept pressing A and ended up in the multi-player menu. Finally figured out you have to press left or right to switch to single player here.
Reloaded does have some new things and some self-referential humor. The most annoying change is some new enemies with spikes that I can't properly kill. I have heard this version is easier but without the cheats and with the new enemies, I can't see how. It is more censored than Rare Replay. Does have the option to choose how the Y-Axis works, but having B bring out your weapon and RT use it is confusing to me. I don't think playing this directly after the Rare Replay helped in that manor.
Both have some outdated humor including some body shaming of female characters. Both dropped.
6 Yrs♥✓#
Son_of_a_Pitch
6 Yrs♥✓#
Ah, oof. I’ve found a couple N64 games lately that have been at decent prices (Banjo-Tooie and Perfect Dark) so I was hoping this would be too. I know sometimes I’m tempted for the pricey ones (saw a copy of Fire Emblem: Path of Radiance a few weeks ago and was really tempted to get it but it was like $250) but I don’t think I’d get this one for that price. So if I ever really want to play it maybe I’ll have an Xbox some day or return to one of my ancestor’s roots 🏴☠️
4 Yrs♥$✓#
RawMetal
4 Yrs♥$✓#
Thinking about sharing this. This is a Let’s Play Commentary of Conkers Bad Fur Day by actual developers who worked on this game, especially designer Chris Seavor. This is Part 1 and you can watch more of it on YouTube. There are spoilers since they played it almost entirely, so it's recommended to watch this after you finished the game.
4 Yrs♥$✓#
churros
4 Yrs♥$✓#
Thank you for the tip! I own the game and didn't know it.
I think I prefer the remake, the brightness and the light makes it much more palatable to me.
4 Yrs♥$✓#
Cock
4 Yrs♥$✓#
I emulated this game for a little bit when I was a teenager but don't think I made it far before losing my savestate or something else happening. But I've never stopped being intrigued by this foul parody of platformers of the time and I've been looking forward to giving this another proper shot as part of this month's GOTM.
I finally started today and put two hours into it. The controls are a bit clunky and can get frustrating at points, but I love the world design and dumb writing. The intro cinematic was genuinely kind of impressive though. Really made this game stand out among its contemporaries immediately by putting its foul-mouthed foot forward in a well-stylized way.
All the goofy characters are pretty funny for me so far. Big fan of the swarms of tickling pacifist bees too.
Even if I don't end up finishing this game, I will always love its unique development history of a cutesy creation getting corrupted.
- Matt
I finally started today and put two hours into it. The controls are a bit clunky and can get frustrating at points, but I love the world design and dumb writing. The intro cinematic was genuinely kind of impressive though. Really made this game stand out among its contemporaries immediately by putting its foul-mouthed foot forward in a well-stylized way.
All the goofy characters are pretty funny for me so far. Big fan of the swarms of tickling pacifist bees too.
Even if I don't end up finishing this game, I will always love its unique development history of a cutesy creation getting corrupted.
- Matt

I absolutely adore Conkers Bad Fur day! I think it's easily my favorite 3D platformer of all time so much charm and humor in a crowded genre back in the late nineties early 00s. The Xbox remake is in my opinion the best looking Xbox game. I still prefer the originals N64 cartoon-y graphics more so however.
Does anyone remember the website Gamewinners.com? Where it had user submitted hints, cheat codes and glitches? I posted a couple to the CBF page back in the day. :)
Does anyone remember the website Gamewinners.com? Where it had user submitted hints, cheat codes and glitches? I posted a couple to the CBF page back in the day. :)
4 Yrs♥$✓#
Cock
4 Yrs♥$✓#
I did the Great Mighty Poo boss fight today and was honestly surprised at how well it held up. I genuinely love the way that sequence is done with the music and the character design. Good fun.
I think I'm coming to unknown territory from now on. Up until now, a lot of things felt familiar from when I first emulated the game as a teenager. But I think I'm past those parts now.
- Matt
I think I'm coming to unknown territory from now on. Up until now, a lot of things felt familiar from when I first emulated the game as a teenager. But I think I'm past those parts now.
- Matt
4 Yrs♥$✓#
Cock
4 Yrs♥$✓#
I just finished Conker's Bad Fur Day and I'm pretty pleased with it.
I will say though that the whole Saving Private Ryan sequence was possibly my least favorite section of the whole game. I give the devs props for filling the game with so much variety in terms of different mechanics and that whole part is fairly impressive in that regard. It probably could have served as basis for its own game in itself. But the whole shooter mechanics did overstay their welcome fairly quick in my opinion and some of the level design was brutal. Most of all though the final escape sequence over the beach. Even with good FPS controls, that would have been pretty tough with the tight timer and amount of one-hit-kill enemies. But having to switch between platforming and FPS mode so much was pretty bad. Especially since both control schemes are so different from each other and kept confusing me on quick switches. Like, why do character movement and camera control have to completely switch sides between the two modes? And why can't even inverted controls stay consistent? All of that must have been the most frustrating section of the game for me.
All in all though, I enjoyed my time with this game quite a lot. As said before, the game has rough spots spread throughout. The platforming can be a bit clunky and some level design choices were a bit flawed. But I like the world and character design a lot. The writing has clever bits in there and the whole meta-subversion of the genre isn't as played out as it could be.
The game is energetic and feels like a passion project. The soundtrack is great too and that includes the iconic Great Mighty Poo song, which is one of my favorite gaming moments in general.
I'm very glad I finally gave this another shot and fought the annoying bits to see it through to the end. It's such a fascinating result of its circumstances.
- Matt
I will say though that the whole Saving Private Ryan sequence was possibly my least favorite section of the whole game. I give the devs props for filling the game with so much variety in terms of different mechanics and that whole part is fairly impressive in that regard. It probably could have served as basis for its own game in itself. But the whole shooter mechanics did overstay their welcome fairly quick in my opinion and some of the level design was brutal. Most of all though the final escape sequence over the beach. Even with good FPS controls, that would have been pretty tough with the tight timer and amount of one-hit-kill enemies. But having to switch between platforming and FPS mode so much was pretty bad. Especially since both control schemes are so different from each other and kept confusing me on quick switches. Like, why do character movement and camera control have to completely switch sides between the two modes? And why can't even inverted controls stay consistent? All of that must have been the most frustrating section of the game for me.
All in all though, I enjoyed my time with this game quite a lot. As said before, the game has rough spots spread throughout. The platforming can be a bit clunky and some level design choices were a bit flawed. But I like the world and character design a lot. The writing has clever bits in there and the whole meta-subversion of the genre isn't as played out as it could be.
The game is energetic and feels like a passion project. The soundtrack is great too and that includes the iconic Great Mighty Poo song, which is one of my favorite gaming moments in general.
I'm very glad I finally gave this another shot and fought the annoying bits to see it through to the end. It's such a fascinating result of its circumstances.
- Matt

12 Yrs♥$✓#
I finished this earlier this week, and I've been sitting on my thoughts about it for that time, mostly because I didn't want to come across too negative. I played the N64 version (emulated), and I'm quite firmly in the camp of "this did not age well". It's really unfortunate because I do think that this is actually a really great game being held back by several small but significant problems, ones no doubt talked about countless times here and elsewhere. The most obvious ones being; poor camera, uneven difficulty, lack of a clear direction.
The camera stuff I can forgive, mostly, it was an early era for this kind of game and even to this day cameras and their controls are mishandled. It feeds in heavily to part 2 though, which is the part that annoyed me the most. The difficulty is all over the place and it makes for a really uneven experience in terms of pacing. I found myself clearing through stuff fairly easily then just getting locked down in certain areas for extended periods of time just dying over and over. I'm just really glad that they were merciful with checkpoints and that the lives system ultimately means nothing (except adding a set of unnecessary button presses every few deaths, which annoyingly stacks up the frustration lol). This 2nd point is further compounded by the 3rd, the lack of direction. So many areas I entered and I had no real idea what I was supposed to be doing, the goals of my actions etc. A lot of the time I just went through the motions until something obvious popped up, but looking at the game as a whole it's just a feeling that permeates the whole thing.
What I mean is, the grand scale goals of something like Banjo-Kazooie are obvious, Defeat Gruntilda, and to do that you need to get jiggies to open the doors to advance further to that goal. Conker starts with the idea of going home....then switches to getting money for moves...that happens once....but you continue to get money, but you keep ending up in places unrelated to what you've been doing etc. I guess maybe that's part of the intended humour, a kind of slapstick ending up where you least expect it angle but I don't feel like that's how it comes across. For example you get back from a Bram Stoker's Dracula inspired Resident Evil Mansion and the "Saving Private Ryan WW2 World" is just suddenly open for the sake of it.
The humour was a bit uneven too, but that's to be expected, not everything can be universally appealing. I feel like it was at its best towards the start, when it was just purely juxtaposing the bright cartoon stuff with the crass vulgarity, and it loses its way when it becomes nothing but a series of parodies and references. Honestly though I was surprised at how subtle a lot of it was, a lot of the real humour comes across in the voice acting and characterisation, things like the professor ranting to himself were just amusing. Kinda reminded me of Janosz from Ghostbusters 2. I loved Conker's expressions a lot of the time too, just something about those 3D polygons and how they managed to make them so emotive was great. There is a lot to love from all the other stuff as well, music is great, art style is fantastic for the most part, things like that.
Ultimately though, all the little things I did love just couldn't compete with the worst of the gameplay. Awkward boss fights where it's possible to get stunlocked to death, insta death gauntlets fighting the camera, odd gameplay style switch ups that have awkward control schemes etc. it just lurches from one to the other in an unappealing way.
Now, it's possible if I replayed this in a few years with the knowledge of the worst parts figured out I'd think a lot differently about it, which I might do down the line. But for now, I just didn't enjoy it very much..
The camera stuff I can forgive, mostly, it was an early era for this kind of game and even to this day cameras and their controls are mishandled. It feeds in heavily to part 2 though, which is the part that annoyed me the most. The difficulty is all over the place and it makes for a really uneven experience in terms of pacing. I found myself clearing through stuff fairly easily then just getting locked down in certain areas for extended periods of time just dying over and over. I'm just really glad that they were merciful with checkpoints and that the lives system ultimately means nothing (except adding a set of unnecessary button presses every few deaths, which annoyingly stacks up the frustration lol). This 2nd point is further compounded by the 3rd, the lack of direction. So many areas I entered and I had no real idea what I was supposed to be doing, the goals of my actions etc. A lot of the time I just went through the motions until something obvious popped up, but looking at the game as a whole it's just a feeling that permeates the whole thing.
What I mean is, the grand scale goals of something like Banjo-Kazooie are obvious, Defeat Gruntilda, and to do that you need to get jiggies to open the doors to advance further to that goal. Conker starts with the idea of going home....then switches to getting money for moves...that happens once....but you continue to get money, but you keep ending up in places unrelated to what you've been doing etc. I guess maybe that's part of the intended humour, a kind of slapstick ending up where you least expect it angle but I don't feel like that's how it comes across. For example you get back from a Bram Stoker's Dracula inspired Resident Evil Mansion and the "Saving Private Ryan WW2 World" is just suddenly open for the sake of it.
The humour was a bit uneven too, but that's to be expected, not everything can be universally appealing. I feel like it was at its best towards the start, when it was just purely juxtaposing the bright cartoon stuff with the crass vulgarity, and it loses its way when it becomes nothing but a series of parodies and references. Honestly though I was surprised at how subtle a lot of it was, a lot of the real humour comes across in the voice acting and characterisation, things like the professor ranting to himself were just amusing. Kinda reminded me of Janosz from Ghostbusters 2. I loved Conker's expressions a lot of the time too, just something about those 3D polygons and how they managed to make them so emotive was great. There is a lot to love from all the other stuff as well, music is great, art style is fantastic for the most part, things like that.
Ultimately though, all the little things I did love just couldn't compete with the worst of the gameplay. Awkward boss fights where it's possible to get stunlocked to death, insta death gauntlets fighting the camera, odd gameplay style switch ups that have awkward control schemes etc. it just lurches from one to the other in an unappealing way.
Now, it's possible if I replayed this in a few years with the knowledge of the worst parts figured out I'd think a lot differently about it, which I might do down the line. But for now, I just didn't enjoy it very much..