Resident Evil Zero
  • 4 Playing
  • 640 Backlogs
  • 20 Replays
  • 3.5% Retired
  • 73% Rating
  • 516 Beat
Resident Evil Zero Box Art

Join for a Better Experience

Join Now!

Sorted By Updated

Review Scale

By Platform

ShareCompleted

Beesting

Beesting's Avatar'

70%Nintendo GameCube

Frustrating, but good

Good
- graphics are gorgeous. All the pre-rendered backgrounds looked amazing
- music adds a lot of tension
- puzzles are good, and fun to solve. Most had the right amount of difficulty
- the level design is very intricate. Being able to go back to early sections through the elevator is convenient, but not too convenient
- the partner system is pretty cool. The game implemented it pretty well in puzzles. Switching was also pretty seamless.
- Camera angles were used cleverly to add to the unpredictable-ness and horror.
- Billy is a cool character. The premise behind the two main characters and how they have to team up is pretty well written.

Bad
- the lack of item box made some of the backtracking a nightmare, especially if you didn't kill off enemies in some rooms. In the later part of the game, you likely will have to backtrack like 10+ rooms to get back to the first area to collect some weapons.
- the chemical cannisters aren't marked on the map, making it easy to miss and easy to forget where the blue cannister was. If you forgot to fill it, you have to do a large amount of backtracking when the puzzle comes up.
- there's too much trial and error in the progression, making save scumming too prominent of a strategy, which makes gameplay tedious
- some of the camera transitions are unpredictable. This causes unfairness in some of the combat. Especially the case when fighting tyrant.
- player should be able to automatically pick up any dropped item in the room through the menu. Instead of walking to each one individually. The camera angle and accuracy of the pick up isn't always clear, making me pick up the wrong item if they are too cluttered.
- player should be able to combine items on the ground with items on hand, even if their inventory is full. Having to drop and pick up, then combine is unnecessary waste of time
- they should've allowed us to remap the dpad. Would've been nice to be able to have a hotkey for equipping and unequipping weapon, so i can run faster whenever i want without pulling up the menu
Updated 2.5 Weeks Ago
ShareCompleted

Khamsin

Khamsin's Avatar'

60%Wii

12h 21m Played
Far from great, but really not as bad as I remembered. Zero is kind of the fan service Resident Evil episode. No one really needed it and it doesn't bring much to the table, but it's a decent classic RE whose only real flaw is not having any true iconic moment.
Updated 3 Weeks Ago
ShareCompleted

WaluigiR

WaluigiR's Avatar'

60%Emulated

12h Progress
Un Resident Evil qui m'a moins marqué au niveau de son gameplay et histoire, néanmoins niveau lore ici t'es servi! Quel dommage qu'on ne revoit pas la protagoniste par la suite...
Updated 7 Months Ago
ShareCompleted

xboxbuus

xboxbuus's Avatar'

90%Nintendo GameCube

14h 20m Played
This is the 8th Resident Evil game I have completed. It surprised me how much I liked it. I think I prefer Zero to Resident Evil Remake. I enjoyed the “co-op” aspect of the game very much. The map is not as iconic as The Mansion, but I think it was very good. The puzzles was a little more interesting than the typical Resident Evil puzzles. On the down side there was a little to much running back for items on the floor. But overall a great game.
Updated 1 Year Ago
ShareCompleted

pmrncz21

pmrncz21's Avatar'

60%PlayStation 4

12h 30m Played
Letdown. 2 character mechanic and lack of item boxes made resource management a nightmare. Training Facility section was really unbalanced with absolute BS enemies and lack of healing items. Also added literally NOTHING to the series story. An umbrella founder who might as well been an two sentence mention in REmake leftover note. Some of most frustrating task in all over RE games to, like backtracking for hook or backtracking for liquid from lab to mansion, or that slow ass box puzzle. Enemy second respawns in final location were so frustrating. A onehit gigant enemy frog? Really???
Overall I have to admit I felt quiet accomplished after beating final boss with all of the best ammo I acquired and moved from the very first location of the game. Graphic were beautiful too and Rebecca is cute!
Updated 1.5 Years Ago
ShareCompleted

supah_mama_luigi

supah_mama_luigi's Avatar'

40%Nintendo GameCube

Hm. Definitely the worst Classic-styled Resident Evil game. It has a bunch of ideas that sound really interesting and cool on paper, but when you actually try to pull it off, it just doesn't work. You have to constantly split your inventory between two characters, and neither of them have enough inventory slots to hold all that you need, while still requiring you to make sure both of them are armed and able to heal. Basically, it's like if you took a regular RE game but split your player character in half. It makes it so that you have to treat your characters as liabilities to each other rather than a team of two that you get to coordinate. Lastly, the removal of item boxes kiiiinda makes it so that you have to backtrack and just have stashes of random junk in every save room that you have to go back to if you actually need to restock. It could be a decent game mechanic allowing you to think and plan what you are trying to do with your limited inventory, but really it just ends up being kinda frustrating and annoying. All in all, really only play this if you have already played every other classic styled RE game and just want SOMETHING to continue to scratch that itch. Not essential at all.
Updated 2.5 Years Ago
ShareCompleted

Nachonskiplays

Nachonskiplays's Avatar'

90%Nintendo GameCube

16h 38m Played
Resident Evil Zero se ubica como precuela del Resident Evil 1, y tiene como gran novedad que controlas 2 personajes de manera simultanea. Puedes amar u odiar esa modalidad, pero para mi fue una mecánica bien aplicada al juego, el cual tuvo una buena cuota de acción y terror, además de buenos gráficos para la época. Si eres fanático de los RE clásicos, es altamente recomendable.
Updated 2.5 Years Ago
ShareCompleted

maxjk0

maxjk0's Avatar'

60%Nintendo GameCube

Good game, not my favorite RE game though, it's a bit slower and backtrack heavy, Didn't like the fact that you just have to leave stuff on the floor for inventory management
Updated 3 Years Ago
ShareCompleted

Kaczmarcyck

Kaczmarcyck's Avatar'

80%Nintendo GameCube

This game is kinda frustrating. I liked it, certainly, but good GOD those door opening sequences. The cheesy dialogue was fun, it’s kinda what it’s known for, same with the tank controls and stuff, but I had no clue about the damn doors. Why isn’t that more talked about?! Maybe nobody plays the GameCube original and just plays the remaster as they should, and skip the door openings like I really wish I did. Especially at the end when I had to backtrack it got SUPER DAMN GRATING! At least the final boss fight was cool. I liked the characters too. I’m excited to see how good the original is, apparently. It might be a while before I get to it though. Easily a 90% though if I could skip the door animations.
Updated 3 Years Ago
ShareCompleted

TDOT21

TDOT21's Avatar'

60%Nintendo GameCube

I loved the RE1 Remake on GC back in the day and when 0 came out, I couldn't wait to immerse myself with the same visuals. Unique 2 character control mechanics are interesting until they aren't. Same RE issues of inventory management make it a headache to think about where items are during exploration. Story adds some more lore to lead up to the Spencer mansion of RE1, but if anyone has ever read Rebecca's novel, "Caliban Cove", I felt that would have been a better story for Rebecca, but I guess they just wanted a quick, easy tie-in into RE1. I didn't find this game too memorable in comparison to the rest of the series.
Updated 3.5 Years Ago
ShareCompleted

binjjo

binjjo's Avatar'

80%Emulated

9h 15m Played
Sort of unoriginal while paradoxically innovating on the classic series formula. RE0 sees you controlling two characters at once which lends to some interesting gameplay dynamics. Item boxes are completely absent, forcing you to trade items between characters and make tough decisions on whether or not to take or leave anything you find. There is a lot of backtracking involved, more than the typical RE game, and I found working with the limited inventory space and taking advantage of the two characters requires a lot of engaging planning. Many might find it tedious, but I quite enjoyed what was on offer.

Being overshadowed by the excellent RE1 Remake while also playing it safe when it comes to environment design doesn’t help Zero stand out, despite the innovations to the gameplay. The opening train sequence is an incredibly effective intro to both the tone and new mechanics, but the other 90% of the game is just your standard mansion and lab setting that fans of the series have seen before. Don’t get me wrong, this game looks stunning, it just isn’t very memorable comparatively speaking. Were this a good gateway into the series, the retreaded backdrops might not be such an issue, but the tougher difficulty and added complexity to the game’s puzzle elements don’t make this a sensible jumping off point. In other words, Zero is a game for established RE fans that have already had a taste of what it brings to the table.
Updated 3.5 Years Ago
ShareCompleted

CandyStrike

CandyStrike's Avatar'

80%Nintendo GameCube

12h 21m Played
História - 8/10
Gráficos - 9/10
Jogabilidade - 6/10
Som - 9/10
Nota Final - 8/10
Updated 4 Years Ago
ShareCompleted

BeboFett

BeboFett's Avatar'

80%Nintendo GameCube

7h 35m Played
The same situation happened to me with RE 3: Nemesis; RE 0 looks a lot like the remake of RE that I feel more like expansion. Even so, this title has new mechanics that speed up the gameplay, with fresh puzzles thanks to the mechanics when changing characters. For me its flaw is its plot, outside the clichés, wanting to change and "improve" the original story of the saga is a double-edged sword.
Updated 5 Years Ago
ShareCompleted

deathstroke458

deathstroke458's Avatar'

60%Nintendo GameCube

8h 33m Played
Fun game that started to really drag on towards the end, the incessant backtracking and co-op bs made it anti-fun.
Updated 5 Years Ago
ShareCompleted

Private

kusogema's Avatar'

70%Nintendo GameCube

The death knell for its genre is equally beautiful to its sister game and sports tragically underutilized mechanical assets.
Updated 5.5 Years Ago
ShareCompleted

NojEsco

NojEsco's Avatar'

40%Nintendo GameCube

10h 55m PlayedReplay
This game was well designed in terms of levels, puzzles, art, plot build-up and suspense. It is amazingly gorgeous to look at and the audio, from the outstanding music to the surprisingly good voice acting, is excellent. However, this game had problematic gameplay that required intense amounts of backtracking that only made everything take needlessly long, and while very competent, it followed the formula of the franchise a bit too much – it was clear that the game-style was going stale by this point. However, the reason I hate this game is because it interrupts numerous established events detailed carefully in RE 2, easily the best-written game thus far. Like, why is the Lab from RE2 full of zombies weeks before the virus was released? And why is the Cargo elevator in RE2, that leads up to an industrial zone, only about 10 feet away (LITERALLY!) from another elevator that goes up to a mansion in the forest miles away?! Why was the G-Virus so important if something far superior already existed, and who in the world created the T-Virus, and when?! Throw in the fact that the story of Resident Evil 0 isn't all that creative on its own terms to stand out beyond merely competent, and you've got what is probably the worst story in the franchise canon. I mean, the franchise didn't have much in the ways of story in general, but at least they had a few basic fundamentals that they hanged everything from, and this game tells you that most of those are not only not the case, but seems to not even be aware of these established plot basics.
Updated 6 Years Ago
ShareCompleted

Jacv

Jacv's Avatar'

70%Wii

9h 15m Played
Gran juego que permite jugar al más puro estilo clásico y una aventura bastante bien lograda, pero la historia en sí me pareció bastante simple y eché de menos las cajas para no liarse tanto con los objetos.
Updated 6 Years Ago
ShareCompleted

ntylerwetrust

ntylerwetrust's Avatar'

60%Nintendo GameCube

4h 5m Played
While it didn't live up to my nostalgia, it certainly isn't a bad game and I do feel that the RE community has un-rightfully blamed this game for certain things that I don't think it deserves.
Updated 9 Years Ago
ShareCompleted

RODILLATOR

RODILLATOR's Avatar'

90%Nintendo GameCube

9
Updated 9.5 Years Ago
IGN's Avatar'

65%No Platform Specified

Resident Evil Zero HD Remaster has the look and feel of a modern game, but its real problems started in 2002 and were never solved. It’s a forgettable entry in an outstanding series that just doesn’t measure up because of its story problems, overwhelming inventory management, and horrible predictability. Reanimating this limp corpse of a survival game in high definition only brings back the disappointment I felt when I played it the first time.
Updated 8.5 Years Ago