12 Yrs$#
KerfMerf
Determined
#1
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12 Yrs$#
Hi friends! Seems like most gaming forums these days have some sort of level exchange thread for Mario Maker 2, so I figured it might be a nice idea to have our own! Here's r/NintendoSwitch's template for sharing a level:

Name of Level

Level ID: XXX-XXX-XXXX

Style: SMB, SMB3, SMW, NSMBU, SM3DW

Theme: Ground, Underground, Underwater, Ghost House, Airship, Castle, Desert, Snow, Forest, Sky

Difficulty: Easy, Normal, Expert, Super Expert

Description


Since this is a pretty casual forum, it's not super necessary to include all that, but just whatever info you think will hook new players. Stages don't enter the Endless Mario circuit until they get cleared and liked, so playing others' levels is a good way to make sure every stage gets its day in the sun. But this is also a good opportunity for creators to learn from each other and improve--if you have constructive criticism for a level, this is a productive place to share it (rather than, say, leaving a comment saying "This level is broken" after only a couple of attempts *cough* *cough* random guy in Course World). Also, if this thread gets a decent amount of use, just remember some common etiquette: for every level you post, be courteous and play 1 or 2 of someone else's.

Share away!
12 Yrs$#
KerfMerf
Determined
#2
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12 Yrs$#
I'll start with my two levels as an example:

Chuck Quizmo's Dungeon o' Fun
BF7-Q1W-9GF
Style: New Super Mario Bros
Theme: Castle
Difficulty: Expert/Super Expert
Description: A gauntlet of challenging platforming sequences broken up with environmental puzzles. One wrong answer and you'll get a butt full of lava!


Mario's Twerk Team Audition
7CY-72Q-VXG
Style: Super Mario World
Theme: Sky
Difficulty: Normal/Expert
Description: Thematically this is a joke level, but I went in hard on it, making a LOT of use out of the crouch mechanics.


(Tbh, the first one was my first go at making a level, so it's a little unbalanced. Play at risk of headaches.)
11 Yrs$#
KingM
#3
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11 Yrs$#
I’m actually getting this game in the days to come. I needed a game that I can get in a quick session before work and this seems to fit the bill. I shall give your level a try when I get to it and be sure to post my future levels as well
10 Yrs#
AlphaOmega247
Respected
#4
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10 Yrs#
You must enjoy great pain and suffering, KerfMerf. I couldn't beat either one of yours. 😭

My stages are a bit more... tame. I prefer to go for the more "Classic Mario" feel with mine. I don't feel like I've quite found my groove just yet, but I think I've still managed to put together a few decent stages. I've got more than just these few, but these are the ones I like the best.

Manic Munchers
RMT-52X-79G
Style: Super Mario Bros. 3
Theme: Desert
Difficulty: Normal
Description: Help!! I dropped my Muncher Seeds while being chased by a feral desert Cheep Cheep!


Frances the Fried's Fortress
F7R-VGR-QDG
Style: Super Mario World
Theme: Castle
Difficulty: Normal
Description: Welcome to the Fortress of Frances the Fried! Put her out of her misery!!


Chilly Cheep Cheeps
8DR-BTW-MPG
Style: Super Mario Bros. 3
Theme: Underground
Difficulty: Normal
Description: I need some chilled Cheep Cheeps for my halitosis potion! Go and get them!


Goomba Grasslands
T99-XQY-5YF
Style: Super Mario Bros. U
Theme: Ground
Difficulty: Blissfully Easy
Description: A leisurely stroll through the Mushroom Kingdom's Verdant plains.
12 Yrs$#
KerfMerf
Determined
#5
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12 Yrs$#
Replying to AlphaOmega247
Well it took some doing but I hunkered down this morning and set a new World Record in all your levels! They're designed like something out of a regular Mario game, which I really appreciated. I particularly liked the Chilly Cheep Cheeps and Frances the Fried's Fortress--not gonna lie, I laughed out loud when I got to the "boss" of that one.

And yeah, my levels are perhaps a bit too sadistic. Chuck Quizmo only exists because my friend and I tried to make super challenging levels for each other. Twerk Team originally had a "No Damage" clear condition, but that same friend told me nobody but me was good enough to pull it off, so I added some checkpoints. And this morning I took it down and reuploaded it with more hints because people kept getting stuck in a pit and calling it "broken" despite there being a pretty clear way to climb back up... So I added some arrows to make it incredibly obvious how to get back up.

Kinda feels like you can only really get away with making hard levels if you have a sizable following. Otherwise you get booed to bits. Never expected Mario Maker to be so demoralizing... oh well, I'll try to tame things down a bit in the future.
10 Yrs#
AlphaOmega247
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#6
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10 Yrs#
Replying to KerfMerf
I tried the newly uploaded version of Twerk Team and still couldn't beat it. At least I was competent enough to get past the "broken" part before you fixed it. And though I can appreciate the intricate design in both of your stages... I'll give you credit for that--they ARE very well put together--I just don't have the mad skillz for that sort of brutality. Still, as long as you continue to create, I'm more than happy to check out your creations! And the next time I turn on my Switch, I'll leave a morale-boosting comment for you.

I'm glad that you enjoyed my stages! I've got a few more in the works; I'll definitely post them here when I'm done.

I'd also like to point out that I'm not as chubby as my Mii. I've checked and double checked, and he is indeed thin in Mii Maker, but for whatever reason he gains 250 lbs when he's in Mario Maker. I guess Peach has baked him too many cakes. He's adorable, either way, of course. Just like me. 😊
6 Yrs$#
RaptorWaptor
#7
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6 Yrs$#
Replying to KerfMerf
Just beat your Twerk Team level, I quite liked it but I doubt I'd have beaten it with a no damage clear condition lol. Haven't tried your other level yet but I'll try it out later. I don't really make levels myself, I just like the game for the hard levels made by others.

Edit: I have beaten your Chuck Quizmo's Dungeon level as well. I didn't like this one as much as your other one because it had a few trolly/random elements to it but it was still a nice challenge. Really thought I messed up at the last checkpoint and that I couldn't beat the level anymore lol.
8 Yrs$#
inmuse
#8
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8 Yrs$#
Thanks for starting this thread and posting the levels so far.

I've put new World Records on:
KerfMerf:
Chuck Quizmo's Dungeon o' Fun - BF7-Q1W-9GF
Mario's Twerk Team Audition - 7CY-72Q-VXG

AlphaOmega247:
Manic Munchers - RMT-52X-79G
Frances the Fried's Fortress - F7R-VGR-QDG
Chilly Cheep Cheeps - 8DR-BTW-MPG
Goomba Grasslands - 8DR-BTW-MPG
9 Yrs$#
tiamat911
Moderator
#9
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9 Yrs$#
I don't own the game, but found this on Twitter today:

12 Yrs$#
KerfMerf
Determined
#10
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12 Yrs$#
Replying to RaptorWaptor
Yeah, I agree the Chuck Quizmo level isn't really up to snuff. I don't think the "quiz" parts were implemented as clearly as I wanted. Out of my 3 IRL friends who have played it, only one of them managed to figure out the first puzzle, and nobody figured out any of the others without trial and error. I do like the wall jump part at the beginning and the vertical climb at the very end with spikes on either side so I might just take down the level at some point and recycle those elements into another level.

Thanks for trying them out!
5 Yrs#
Illusera
#11
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5 Yrs#
Replying to tiamat911
I got shivers just watching that level.
10 Yrs#
AlphaOmega247
Respected
#12
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10 Yrs#
Pardon my French, but that 1-1 is fucking ridiculous. I'd be lucky to make it to the first coin box. I salute anyone who would willingly subject themselves to that nonsense.
10 Yrs#
AlphaOmega247
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#13
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10 Yrs#
I didn't think I had hit my stride with that first batch of levels, but I'm definitely getting there now, especially with the Wondrous Wood of Wanda Wiggler. And that is Wanda at the very end, by-the-way. Be sure to send along your greetings before you rudely stomp on her back. Her chiropractor bill is getting out of hand, and premiums for her Koopa Health Insurance have gone up again... I mean, let's have a little courtesy, people.

Feline Fortress
FQ5-P4W-GDG
Style: Super Mario 3D World
Theme: Castle
Difficulty: Normal
Description: Only a dear, sweet baby kitten can traverse this frisky fortress! Meow!


Hammerin' Heights
7TV-SK2-42H
Style: Super Mario 3D World
Theme: Sky
Difficulty: Normal
Description: Home Depot had a sale on hammers!!! Let's go smashing bricks!


Wondrous Wood of Wander Wiggler
9B6-21F-3QG
Style: Super Mario Bros. U
Theme: Forest
Difficulty: Normal
Description: Wanda welcomes you to her woods! How very wonderful... This one is pretty good for speedrunning, too.
10 Yrs#
AlphaOmega247
Respected
#14
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10 Yrs#
Now that I'm in that level-creating groove, I decided to try my hand at making some slightly more difficult stages. Nothing too extraordinary, as I still try to design in the style of an actual Mario game. I did have The Little Ship of Horrors a lot harder at first, but then I couldn't beat the clear check, so I had to go and scale it back a little bit. It's doubtful that this bunch will provide much, if any challenge to a very skilled player, but the difficulty is a step up from my earliest endeavors, at least.

A Frozen Fracas
4P3-HV0-CSG
Style: Super Mario Bros. U
Theme: Snow
Difficulty: Moderate
Description: I hear the mountain view is nice, but I don't want to go. Do it for me!


Superstar Saga
ST2-VC0-8PF
Style: Super Mario World
Theme: Ground
Difficulty: Hard
Description: I drizzled RAGE on the Mushroom Kingdom and you fink rats can't stop me!!!!


Little Ship of Horrors
JTX-2RK-CVG
Style: Super Mario 3D World
Theme: Airship
Difficulty: Moderate
Description: My piranha plants are out of control. Stop them before they start to sing!
6 Yrs$#
TheMemorySlot
#15
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6 Yrs$#
Haven't made any of my own levels yet (just got the game today), but here are a few levels made by one of my friends that I quite enjoyed.

Pain Train
Level ID: S96-NPJ-2SG
Style: NSMBU
Theme: Castle
Difficulty: Super Expert
Take a ride on the Pain Train! (there's a secret at the beginning)


Ice Cave Shortcut
Level ID: TJK-BXQ-GYF
Style: SMW
Theme: Snow
Difficulty: Normal
You've been invited to stay in a snow lodge! The map given is a shortcut!


Circus of "Fun"
Level ID: SD5-W93-2LF
Style: SM3DW
Theme: Airship
Difficulty: Expert
This will be "fun"


Skipsqueak Hunt
Level ID: P1N-9HD-1QF
Style: SM3DW
Theme: Ground
Difficulty: Easy
Hunt down every Skipsqueak!
6 Yrs$#
TheMemorySlot
#16
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6 Yrs$#
Finally made some of my own levels, though I must admit the second one is a bit better in the design department.

Pachinko Panic
Level ID: 9KX-YV0-3DG
Style: SM3DW
Theme: Ground
Difficulty: Normal
Solve puzzles to earn the 5 pink coins!


Hotel Mario: Galoomba Takeover
Level ID: R6K-NNV-BQG
Style: SMW
Theme: Ground/Forest
Difficulty: Normal
"Nice of the princess to invite us over for a picnic, eh Luigi?"


10 Yrs#
AlphaOmega247
Respected
#17
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10 Yrs#
Replying to TheMemorySlot
I tried both of them last night, but was unable to beat either one... though please remember, I suck at Mario games. Also, I'm not really a fan of of puzzle solving stages in general... I just want to run from left to right without thinking about it. So the first stage didn't really appeal to me very much... though I will say there were some interesting ideas, the execution was a bit lacking.

Hotel Mario was a slightly better stage, but the number of enemies was a bit overwhelming. I think I eventually gave up when I was inside the hotel and my jump was boosted by hopping on a galoomba and I soared into the throngs of enemies on the level above.
12 Yrs$#
KerfMerf
Determined
#18
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12 Yrs$#
Catching up on some of these levels, I'll leave level-by-level comments:

AlphaOmega's levels

Little Ship of Horrors - Overall pretty good, every obstacle feels like its own challenge to overcome in order. Really liked the part where you have to jump on the piranha vine once each way to reach the high door. Though I lost my Super Hammer at the beginning of the level and couldn't find a way to get it back (maybe I was missing a hidden block or pipe somewhere though) so I had to start over.

Superstar Saga - I'm a pretty big fan of Keep Star levels in general so this was right up my alley (though I'd probably class it as Moderate/Hard rather than flat Moderate--there's a fair amount of trial and error involved).

A Frozen Fracas - I like what you did with the icicle platforms. There are a few tight jumps but nothing too painful.

Cloudy With a Chance of Goombas - World Record baybee! Once again, my favorite part was a "stop and think" obstacle: the part where you have to wait for a Goomba to spawn from a pipe and fall down so you can bounce off it.

BONUS! Plain Pastures - More or less lives up to its title, but I did like that there's an upper route to the level if you keep the P Switch active long enough.

All in all, another solid set of levels!

MetalreduX's levels

Pachinko Panic - Your concepts in this level are really quite clever and I love the visual design, but like AlphaOmega said, some of those concepts could be executed better. For example: bombs come a bit too quickly out of the yellow pipe so by the time you pick one up the next one is already walking into you so you lose both. It's also possible to get trapped in front of the second key door since if you go through the Warp Block without 4 pink coins you can't get enough to spawn the key. Finally--and maybe you're already aware of this--there's a way to basically skip the entire level. If you grab one of the bombs and throw it into the pit with the pink coin at just the right time, it'll blow up the ice blocks and let you take the Warp Pipe straight to the flag. If that's intentional, it's actually kind of a clever sequence break, but I just wanted you to be aware of it.

Hotel Mario: Galoomba Takeover - Oof, this one was brutal. I really liked the strategy elements that came into play here (maximizing kills by holding onto the lighter-colored Goombas as long as possible) and there are even a few places where you can use bounces to take a faster route here. I do think the level is brutal enough on its own that there's no need for the Bowser fight followed by a random trap door choice, especially since you can't insert checkpoints when there's a clear condition. Also, there's another key trap here. If you take the key from killing the Goomba to the door at the beginning of the level you can't get the pink coin to open the final door. At that point a player might have struggled to kill 45/50 Goombas only to get blocked off at the very end.

Criticisms aside, I enjoyed both levels!
10 Yrs#
AlphaOmega247
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#19
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10 Yrs#
Replying to KerfMerf
Glad you enjoyed them!

I have changed Superstar Saga's difficulty rating to HARD. I was able to breeze through it with no problem right after I made the stage, but I tried it again the other day and really struggled, so the harder classification is indeed warranted.

There was no hidden block or anything with another super hammer in the beginning of Little Ship of Horrors. That was just bad level design on my part! Though I prefer to think of it more as a challenge, getting through that first section without getting hit... ...That's my story and I'm sticking to it.

Plain Pastures... I agree, it isn't really anything special. But after so many gimmicky levels I thought it would be nice to get back to something a little more traditional.
6 Yrs$#
TheMemorySlot
#20
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6 Yrs$#
Replying to AlphaOmega247
Honestly, I don't really plan on making many levels, if at all. I'm more of a Mario than a Maker. My level design has been called out extensively by many of my IRL friends. I tried to make something interesting, but it turned out just being kinda all over the place.
6 Yrs$#
TheMemorySlot
#21
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6 Yrs$#
Replying to KerfMerf
I had no idea about that sequence break! That's pretty funny, I'll probably leave that in. I was not aware of the break in the 2nd one either, although that sounds way worse. I've already gotten complaints about the length of the level and the amount of tedium involved. I was trying to find a way to force players to complete certain tasks before being able to move on, but it looks like I failed in that aspect. The Bowser fight at the end of the Galoomba stage was supposed to reinforce the concept of throwing the Goom Buddies by forcing the player to use them to defeat the boss, but I guess by the point they reach the boss, they'd already been so tired of the level that it becomes an unnecessary drag. Might get rid of the boss fight entirely, who knows. The level still sucks so I don't know if I even want to go back and fix it.
6 Yrs$#
TheMemorySlot
#22
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6 Yrs$#
Anyway, I put everyone's levels here into a Google Doc, so I'll try to get to them all. I'll let you know what I think, I'm definitely better at playing levels than I am at making them ;)
Momoi_Halko
#23
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Hi, I posted the following 2 courses in contrast to each other. Hope enjoy them.

1. Blow off your steam
- ID: KHG-N3P-JTG
- Style: SM3DW
- Difficulty: Easy!

2. Technical gimmick
- ID: 8C8-H8G-5QF
- Style: NSMBU
- Difficulty: Normal