
12 Yrs♥$✓#

Responding to the desperate pleas of a mysterious character from another dimension, your soul must enter the dark and futuristic city of Omikron. This heralds the beginning of an epic adventure through an increasingly strange and dazzling parallel world, trying to solve the many puzzles that prevent you escaping alive. Think, fight and interact with the immense gaming environment to defeat the menacing demons that have tried to trap you.
Omikron: The Nomad Soul is an adventure game that combines the mechanics of distinct game genres such as adventure games, first person shooters, fighting games, and even elements of a puzzle game. One of the main features in this game is the possibility to reincarnate in a different character upon the death of the one you "incarnated" in.

12 Yrs♥F$✓#
RIP David Bowie ._.
I have this on Steam and will download it on the weekend! Dunno when exactly I'll be able to play it, but I'm excited to try it out :)
I have this on Steam and will download it on the weekend! Dunno when exactly I'll be able to play it, but I'm excited to try it out :)

12 Yrs♥✓#
A good enough excuse as any to play it, because otherwise I know I'll never get around to it.

12 Yrs♥✓#
Alright, I've gotta say...this game is pretty terrible. I start off being surprised that I can't look around with the mouse and have to move around with the arrow keys (if this can be changed, you can't do it in-game because there is only the option to quit when you hit ESC). Then I wander around a city for a while and go into random buildings but I can't buy anything as I have no money. I use my PDA to call a cab to go to an apartment and go into the elevator and...I can't do anything. The use key just makes my character shake his head while I'm looking at the elevator buttons. So I wander away again and eventually decided to take a break (I can only assume it autosaves because there was no option to save that I could tell). I come back later and when I launch the game it tells me my video card doesn't have enough memory to run the game (even though I was just running it 30 minutes ago). I don't care about the game enough to try to fix that error message, so I guess I'm done with it already. I won't pretend I gave it a very fair chance, but the error message is not worth fixing from what I experienced.

12 Yrs♥$✓#
I can't blame anybody who gives it a try and just doesn't like it. But I still suggest for anyone who's unable to play it for one reason or another that you check out a playthrough on YouTube or something. In a non-interactive light it's like watching a really rich sci-fi/fantasy cult classic one-season TV show from the late 90s or early 2000s.
Here's a playlist that plays all the way through the game and includes bonus songs by the in-game band (Bowie's music).
https://www.youtube.com/playlist?list=PL549AA9F226B98795
Decent quality, and it's not a let's play so there's no annoying commentary or whatever.

There was something here, but now it's gone... Have a nice day

12 Yrs♥F$✓#
Aw, Deadly Prominition was already picked for a GOTM? Darn, I was gonna try recommending that one next :p
I had a friend warn me that the game was really... outdated, lol. I already decided to try it with a walkthrough by my side, since i knew I'd get super frustrated otherwise. I know David Cage's games are... not... always great, but I'd like to give this one a chance. I did like Indigo Prophecy before the plot went and crapped the bed, after all. >.>
I had a friend warn me that the game was really... outdated, lol. I already decided to try it with a walkthrough by my side, since i knew I'd get super frustrated otherwise. I know David Cage's games are... not... always great, but I'd like to give this one a chance. I did like Indigo Prophecy before the plot went and crapped the bed, after all. >.>

11 Yrs♥✓#
So the controls can be changed in two places, one in the main menu. The second is in your sneak the green circle i think it was. The dowside, if you hit escape at all while playing, which is a habbit I have from years of using that to get out of menus, it reverts back to default controls.
Things are alittle clunky, for example in the elevator I had to be facing the control panel then use the key to get to my apartment, not sure if it matter which elevator you are in. There are save points, with 3 rings you go to and use to save, so not sure if there is an auto save at all but those are the save points. I have not gotten that error yet that you did, but it is sort of laughable since back in 99 I am certain I had a 32mb diamond ultra viper card lol
Anyhow, so far the game is somewhat interesting, and unless I run into any odd error I will probably push my way through it, I am streaming my playthrough.

12 Yrs♥✓#
I tried 2 of the 3 elevators and I was facing the key panel, I even tried repositioning a few times to make sure I wasn't just missing it.

12 Yrs♥$✓#
Loaded this up for the preliminary "does it run" test and to get it all set up ready to go and from what I've seen so far (about to leave the apartment to go to the station) I'm intrigued. The only major problem I have with it so far is that font they've used everywhere is painfully difficult to read sometimes, it helps set the atmosphere for sure but at what cost. I get slight Panzer Dragoon Saga vibes from it as well, just those chunky old models and control scheme, I can only hope it's anything near as good.
edit: damn, I didn't realize the save system consumed those magic rings I was finding, I knew the game said they were limited but I thought they were only used in combat or something. I've been saving very liberally at the start just incase the game crashed or something, now I'll have to think twice.
edit: damn, I didn't realize the save system consumed those magic rings I was finding, I knew the game said they were limited but I thought they were only used in combat or something. I've been saving very liberally at the start just incase the game crashed or something, now I'll have to think twice.

12 Yrs♥$✓#
Just finished it, and I enjoyed it mostly. I really, really wish the game ended before heading to Lahoreh because everything after that (maybe even slightly before it) began to unravel for me. The puzzle logic and area design just became awful, which is a shame because Lahoreh is an interesting area, but that final quarter or so of the game was just painful for me that I wanted to game to end, which was such a shame because nearly everything before hand felt logical and easy to follow. I loved the world design, the story started off interesting but again towards that last quarter or so it started to drag a bit.
Gameplay wise it's a mixed bag. I enjoyed the adventure stuff a lot, like I said, up to Lahoreh when logic became obtuse. The fighting sections, interesting, functional, but I'd be lying if I said it was satisfying or even consistent. I could enter battles and do nothing but button mash 1 attack and emerge victorious without taking a single hit, do the same fight again and get destroyed. Most of the time I tried to pull of combos, dodge and whatnot it just seemed like it was never worth the effort and finding a quick 2 - 3 hit attack chain and being lucky enough to get in past a block was the best way. The shooting sections are rough and that's understating it hugely. Again, functional, but just barely. They tried to add all this variety and really mastered none of them very well.
There's two mechanics that really bothered me though. 1. the body swapping. It's a cool neat mechanic which they never use to it's full potential, is implemented inconsistently at times and is almost always a negative for the player. What I mean is; potential; you never acquire anything from swapping to a new body, other than maybe 1 item like an apartment key or potion, and you usually always lose stats. The only real benefit is when it's needed narratively, i.e. to get past a section you can't otherwise. It bothered me that all the characters are basically the same, whether you're in the the body of a policeman or a scientist, you don't learn the ability to read another language or something for example. 2. The magic, sorry...art...system. They devote a lot of attention to this around the middle of the game, for what is basically a novelty used once or twice alchemy system. Crafted "spells" are used once but the reincarnation spell, infinite times, but only when they say you can use it, cause if you die it's the same thing, unless someone else dies...sometimes...again, nice idea, not used to any meaningful potential except as a standard "combine items" adventure thing.
Anyways, don't want to ramble on too long, but it has to be mentioned; quite possibly one of the worst final boss fights in gaming. Absolutely horrendous. Also I guess David Bowie being a character in the game is neat, I'm glad that he wasn't paraded in front of us at every turn because that would have been very annoying. Overall, I'd love to see more of this world, it is nicely self contained so a sequel isn't really necessary, but it's unique and interesting enough that further exploration would be nice. Hell give me a remake with better shooting, fighting and last 25% and that'd be amazing.
Gameplay wise it's a mixed bag. I enjoyed the adventure stuff a lot, like I said, up to Lahoreh when logic became obtuse. The fighting sections, interesting, functional, but I'd be lying if I said it was satisfying or even consistent. I could enter battles and do nothing but button mash 1 attack and emerge victorious without taking a single hit, do the same fight again and get destroyed. Most of the time I tried to pull of combos, dodge and whatnot it just seemed like it was never worth the effort and finding a quick 2 - 3 hit attack chain and being lucky enough to get in past a block was the best way. The shooting sections are rough and that's understating it hugely. Again, functional, but just barely. They tried to add all this variety and really mastered none of them very well.
There's two mechanics that really bothered me though. 1. the body swapping. It's a cool neat mechanic which they never use to it's full potential, is implemented inconsistently at times and is almost always a negative for the player. What I mean is; potential; you never acquire anything from swapping to a new body, other than maybe 1 item like an apartment key or potion, and you usually always lose stats. The only real benefit is when it's needed narratively, i.e. to get past a section you can't otherwise. It bothered me that all the characters are basically the same, whether you're in the the body of a policeman or a scientist, you don't learn the ability to read another language or something for example. 2. The magic, sorry...art...system. They devote a lot of attention to this around the middle of the game, for what is basically a novelty used once or twice alchemy system. Crafted "spells" are used once but the reincarnation spell, infinite times, but only when they say you can use it, cause if you die it's the same thing, unless someone else dies...sometimes...again, nice idea, not used to any meaningful potential except as a standard "combine items" adventure thing.
Anyways, don't want to ramble on too long, but it has to be mentioned; quite possibly one of the worst final boss fights in gaming. Absolutely horrendous. Also I guess David Bowie being a character in the game is neat, I'm glad that he wasn't paraded in front of us at every turn because that would have been very annoying. Overall, I'd love to see more of this world, it is nicely self contained so a sequel isn't really necessary, but it's unique and interesting enough that further exploration would be nice. Hell give me a remake with better shooting, fighting and last 25% and that'd be amazing.
8 Yrs#
RealHero
8 Yrs#
"Two best friends" brought me here. How can anyone find this game good or bearable? Game aged terribly and it was still crap for it's time. Controls are bad. Graphics are glitchy and ugly. Weird rendering distance and sometimes textures won't load fast enough in front of you. Voice acting is one of the worst I have seen. Plot doesn't make any sense. Game is full with cringe moments. Gameplay is as clunky as it gets. Music is so-so. Some good tracks with some shitty ones combined. Bugs are here, too and some are kinda game breaking. Game loves to crash randomly. Logic in level design is not here.
tl;dr: Omikron is epitome of shit.
tl;dr: Omikron is epitome of shit.

12 Yrs♥$✓#
Did you play the game yourself or just come here from watching their videos? I mean, Omikron is far from a great game, but it's also one that's very easy to tear apart without really giving it a chance. Its "antiquity" gives it a higher barrier to entry than most other games, meaning most people, especially youtubers are happier to riff on it, it's a super easy target for that, and if that's your experience first approaching the game well, I don't blame you for not really liking it.
If you don't like it, you don't like it though, nothing wrong with that, the criticism is valid. I just know that when I played it, I'd have rated it much higher if it weren't for a few key segments holding it back. It was an honest but flawed attempt to make an interesting and unique game world. There's a lot to like about the game, it requires a bit of digging but there's enough to appreciate.