12 YrsF$#
Grahamtams
Praised
#1
's Avatar
12 YrsF$#
From Urban Dictionary:

griefing
1. Purposefully shooting or otherwise sabotaging your teammates in an online game.

2. In online gaming where one repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game.

3. In online gaming, someone who takes pleasure in creating grief for an opponent via various "cheap" tactics.

ex: I wish Jork would stop friggen griefing my guild mates everytime we log in and play.

Share your stories of griefing other players in games or being griefed yourself. This thread was inspired by my recent experience playing Monster Hunter 3 Ultimate online. In Monster Hunter, you and your party only get 3 deaths to share among 4 people before everyone fails the mission. This makes it very easy to die on purpose and cause your group to fail if you feel so inclined. The other night I ran into some meanies who were a lot more clever in their griefing than simply dying on purpose.

I joined a game with 3 other players and helped them each with a quest. Finally it was my turn to select a quest after playing with these people for a good 30-40 minutes. I picked the quest, they said OK, and we went hunting. For some reason, only one of them seemed to be helping me against the monster. The other two sat around throwing smoke bombs (?) that made it harder for me to see. I didn't put it all together at first and thought it was a skill the monster was doing.

As soon as the monster ran to another zone, I tried to sharpen my weapon. One of my teammates ran up to me and kicked me so I couldn't sharpen it. I thought she was just messing around at first as people tend to, but she did it over and over. I tried to run away to another zone and sharpen, but she and her friend just followed me and kept kicking me. I was soooo frustrated that they were not helping me when I had helped them all with their quests. I used my healing items to keep them all alive and was all around a great teammate. I recognized that I was being trolled but had no way to stop them. I couldn't attack them and kill them which is what I would like to have done. I already knew that trying to reason with them would not do anything, but I couldn't help myself. I asked why they were being so incredibly rude, and all they could say on the microphone was "WHAT?" over and over. One person replied in chat that they were testing me with a trial by fire, and that I was doing very well. They said I was free to fight and stopped harassing me for a moment. Unfortunately the monster was too strong to kill by myself, and I ended up leaving the game. It was also discouraging because I knew that even if I got the monster close to death, they could just suicide and cause me to fail anyway.

Nothing I could really do except block those individuals so that I won't run into them again. I also reported them for bullying/harassment but who knows what that accomplishes. It has been a while since I played with people whose sole goal in a game was to grief others.

Anyway, share your stories. We won't judge you (too harshly) if you're the one doing the griefing >:)

12 Yrs#
pongsifu
Moderator
#2
's Avatar
12 Yrs#
I played in a PvP server in WoW and I didn't much care for raiding, so when I wasn't in the battlefield or arena, I would either get a group together to raid an enemy city or just go ganking people. Even on the receiving end, ganking in WoW adds so much more to the game, particularly when you haven't hit the cap yet. When you're in a contested zone and you know an enemy player is near, it can get pretty tense. Some of my most fond memories of WoW are either raiding cities or surviving an attempted gank, or even killing an attempted ganker that was a higher level than myself. I honestly wouldn't be able to play on a PvE server.

The only other game I can think of where I would grief was back in the original Starcraft. People would constantly do "comp stomps" which is 7 players vs 1 very easy AI on a map with super high resources just to up their win count. You can "unally" someone and it won't "win" until opponents are gone, but it also doesn't say who unallied, so you can play mind games with them and point the finger at someone else. It is like a "who done it" mystery and people start accusing each other for arbitrary reasons. Especially if you don't build your army up very much until the last second.

Other than those two, I can't think of any. In WoW you are supposed to kill the enemy so it isn't *so* much griefing (it still is though), and in SC the psychology thing was fascinating. But in games where you are supposed to work together in a team, like Left 4 Dead or Counterstrike GO, I never grief. That is just plain annoying. CS:GO has some pretty strict auto kicks, shoot a team mate too many times or kill one more than once you get auto banned for a while. Do it a few times and you can end up banned for a week or even a month. But there are still a few things people can do like throw flash bangs at the start, throw molotovs in our path, throw the bomb over a fence so we can't plant, or just plain not helping (in a 5v5, one person makes a big difference). Particularly annoying in CS because it is ranked, so you can get demoted because of it.
11 Yrs$#
nalgas
Traveler
#3
's Avatar
11 Yrs$#
Originally Posted by: pongsifu
I played in a PvP server in WoW and I didn't much care for raiding, so when I wasn't in the battlefield or arena, I would either get a group together to raid an enemy city or just go ganking people. Even on the receiving end, ganking in WoW adds so much more to the game, particularly when you haven't hit the cap yet. When you're in a contested zone and you know an enemy player is near, it can get pretty tense. Some of my most fond memories of WoW are either raiding cities or surviving an attempted gank, or even killing an attempted ganker that was a higher level than myself. I honestly wouldn't be able to play on a PvE server.


Some people like to bitch about stuff like that, but I'm not really sure why if they're on a PvP server. When I used to play DCUO, there was a bug a little while after it went free-to-play where the server didn't validate all the input sent to it by the client, and it was possible to cheat and attack much more quickly than normally would be possible (maybe a dozen times a second, with damage numbers flying out everywhere). Of course, plenty of griefing naturally ensued once an easy to use way to do that was distributed. The vast majority of the people who used the cheat had no concept of how the combat system in the game worked though, like blocks/counters/stuns/whatever, so if you just stood there and let them hit you, you'd die in a couple seconds, even if they were half your level, but if you knew what you were doing, you could have some fun. Once in a while when I was bored I would join a counter-griefing PUG and pin down a few of them at their spawn point and see how long we could keep it up. It was kind of pointless in the long run, but it was funny for a little while to grief the griefers and keep (at least some of) them out of the rest of the game.
12 Yrs$#
Chronoja
Benevolent
#4
's Avatar
12 Yrs$#
Well the idea being on a PvP server is that you expect a game to be relatively balanced regarding classes. I'm not someone who bitches about being ganked on PvP servers since if it happens I'll just go to something else, there's no real point getting worked up over a game or continuing to "feed the troll" as it were. But there were occasions in WoW, as a hunter, especially in the early game when they weren't particularly strong, that just made them prime gank fodder for anyone who wanted to annoy you. I like to play on PvP servers simply because I like the options and dynamic, emergent gameplay that comes from being attacked at any point, but when your class is significantly weaker than most other classes, especially when you aren't inherently PvP minded like myself (as in I spec mostly around PvE and not PvP, I didn't really have a knowledge of other players skills and cooldowns) then it's a bit of a problem.

There was this one case however. I was playing with a friend who hadn't touched WoW before, we were making use of the refer a friend scheme so we had an exp boost all the way up to 60 and our goal was to get him to 80 in time for Cataclysm's release so we could tackle the new content together. It was my opportunity to also level an alt, a paladin, he was a priest so we had an excellent tank/healer system going on meaning little to nothing was a problem. But like I said I'm not really PvP minded, I'm more likely to help an enemy player out than kill him, I like the option to retaliate though if someone really starts to annoy me, but with my friend and our nearly invincible dynamic we tended to be much more aggressive, especially considering we were on a time limit to Cata.

So, we get to 60, maybe 61/62 and we are doing quests in Hellfire Penninsula. The place is nearly deserted cause no-one is doing this content any longer but we come across a lone orc just doing his quests like us. We debated whether or not to attack him, we even helped him do some quests while we decided, then...out of nowhere we pounced on him. It was rather cruel but somewhat funny. After that we had this bright idea, obviously the orc was going to corpse run to revive so we lay down inside his corpse waiting for him to return. We waited for ages, maybe 10 minutes or so. Towards the end of the wait however we spotted in the distance a Fel Reaver, those giant mechs that march around Hellfire. It was some way off but so we had no concern but it was for certain heading our way. It got closer, and closer...and closer. We lay there waiting like a giant game of chicken....eventually it got close enough and we panicked and got up to run. At just that moment the orc spawned into the world, it was evident he knew we were there the whole time and was watching us, but....most importantly he was watching us with his back to the Fel Reaver. He spawned in, went to attack us and aggro'd the Fel Reaver which promptly crushed him and came after us. We ran in terror, able to survive since I could use Hand of Protection on my friend and "bubble" myself. We laughed for a good while after that happened though, a prime example of emergent gameplay at work.
12 Yrs#
pongsifu
Moderator
#5
's Avatar
12 Yrs#
I was a hunter and I always thought they were really good at both ganking and getting away from attempted gankers. There were plenty of times where I was in the middle of fighting a mob and a ganker attempted to kill me when I was vulnerable and I was able to get away, particularly at higher levels. I can't really remember what skills you have at very low levels, but most low level zones aren't contested.
12 Yrs$#
Chronoja
Benevolent
#6
's Avatar
12 Yrs$#
Originally Posted by: pongsifu
I was a hunter and I always thought they were really good at both ganking and getting away from attempted gankers. There were plenty of times where I was in the middle of fighting a mob and a ganker attempted to kill me when I was vulnerable and I was able to get away, particularly at higher levels. I can't really remember what skills you have at very low levels, but most low level zones aren't contested.


In my experience hunters were amazing if you were able to get the drop on someone but useless if they got the drop on you. If I managed to wind up an aimed shot I had basically won before the battle started. If I was ambushed though, especially by a melee class, a rogue able to stun lock you, a warrior staying in your dead zone and sometimes shamans because back then they were the most op class. I remember saving someone from a shaman who was camping outside the town in the redridge mountains and I felt like a boss after that kill. The other classes, mages and warlocks and druids were generally easier to handle. Obviously different people have different experiences.
12 Yrs#
pongsifu
Moderator
#7
's Avatar
12 Yrs#
Maybe it was because I liked PvP and would 1v1 duel people a lot. Warriors were particularly easy for me to kite around. It was even easier when they added that ability that makes you leap backwards. Rogue was probably most deadly, but if they can't kill you in the initial stun lock, there isn't anything they can really do.

As for pure fighting, druid was by far the hardest for me. They could take all the damage they want in bear form, nuke you in regular form, and then heal themselves on top of it, while hunters just can't heal.
13 YrsF$#
blindly
PieMan
#8
's Avatar
13 YrsF$#
I can't remember the last time anyone has bothered me while playing online, and that is awesome. I obviously never harass anyone else because I am a saint.

But there was a WoW player named Angwe, who some of you might have heard of, who became (in)famous for shutting down some part of the game on his server for months at a time. He used to maintain a website with all the chat logs of people swearing at him and exhibiting all the grief he caused, but unfortunately it appears down at the moment. I did find a reddit thread that is like a retrospective on his ganking career though. Read at your leisure. https://www.reddit.com/r/IAmA/comments/11dkyd/i_am_angwe_the_ganker_god_of_world_of_warcraft_ama/

12 Yrs#
pongsifu
Moderator
#9
's Avatar
12 Yrs#
Maybe it was because he was always there, but if he is so well known, why didn't max level players try to help? I played on one of the lowest pop servers and there was still always at least one max level that would show up to help if someone said there were gankers in the area.