11 Yrs✓#
warplink
11 Yrs✓#
Then the website would look like Facebook :P

11 Yrs♥$✓#
Keeping track of permanent score totals per user is more like reddit (or really predating that Slashdot). That kind of moderation system was only ever invented in the first place for when online communities got too large to be handled entirely by hand though, and on smaller sites there isn't really any need for it. It also has some drawbacks, not the least of which is the effort to implement something like that, but also in terms of the way it shifts user interaction patterns around. It does help with some (but not all) of the problems larger sites have, but not everything it brings is positive.
13 YrsF✓#
gonzab
13 YrsF✓#
I think it would be interesting. And the secret here would get some kind of formula and to know what to reward the user for. Reward for playing a game that no one has played? For completing a lenghty game? For getting a record time?
So the first step would have to be: what are you rewarding the user for?
Once you get that figured out there would just need to be some kind of formula to calculate it. Depending on what the system is rewarding the user for, it may or may not be as exploitable as it apparently would be if it's just about the number of completions and/or game time.
So the first step would have to be: what are you rewarding the user for?
Once you get that figured out there would just need to be some kind of formula to calculate it. Depending on what the system is rewarding the user for, it may or may not be as exploitable as it apparently would be if it's just about the number of completions and/or game time.

11 Yrs♥$✓#
Games no one's played? People can submit nonsense times without playing the games because there's nothing to compare them to. Just pick random crap off weird indie or browser or mobile game sites. Long games are easy to be undetectable with, as long as you stay within a standard deviation or two of what the site already says is normal and don't submit so many so quickly that it's implausible that you could really be playing them. Record low times are easy to claim unless you want to start requiring video verification or something like that like people do on speedrun sites, which no one is going to put up with.
I co-designed and ran an online PVP game for several years. All systems are exploitable, both in the ways you anticipate and especially in ways you don't. Heh.
13 YrsF✓#
gonzab
13 YrsF✓#
That was just what crossed my mind, it really didn't have to have anything to do with beating a game that no one played, it was just one of the ways that a user could be rewarded. This would have to be really well thought out to find a fair way of rewarding the users.
As for the second statement, we're in agreement. There's always some way that a system is exploitable, but what I said is that depending on what you are trying to reward the played for and the way the formula calculates it, it may be less subject to exploitations than just taking into account the number of games someone has beaten or the total playtime.
Also, depending on all of this, it may be possible to get some kind of moderation on that.