8 Yrs$#
pokepaw
Champion
#51
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8 Yrs$#
Currently inside the Water Temple, and I forgit to grab a key... somewhere.
Good luck future me! Current me needs to study!
Tbh the 3ds version improves significantly the experience in this place in particular. Manually putting on and off the boots can be a real painpaiIt. It is even worse if you forgot a key somewhere and you don't know where.
9 Yrs$#
tiamat911
Moderator
#52
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9 Yrs$#
Just completed the game in 28h30m. It was fun ! The final battle is as epic as I remember. I completed the game with 17 hearts. I'm missing 10 parts which is not too bad. I didn't do most of the mini-games because I usually don't like them so I don't have all upgrades. Didn't get the Ice Arrows either. Did not complete de Biggoron Trade sidequest. I did a Facebook Live I did of my final hour with the game. The video contains some major spoilers obviously.

https://www.facebook.com/michel.morand1/videos/2030948793620056/

Edit: Also, with this playthrough I've reached 1000 hours of game time since I'm a member here ! :)
9 Yrs$#
tiamat911
Moderator
#53
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9 Yrs$#
Replying to pokepaw
The way I did it for the Water Temple was to try to go in every possible passage before changing the water level again. But even with that, I did forget a key, but somehow I just sat back and thought for a moment and knew exactly where it was. After two hours in the temple I was starting to know my way around.

Also, playing through that temple reminded me of the Water Temple from Twilight Princess which had water level changing puzzles as well and was closer in my memory since I completed TP in 2014.
8 Yrs$#
pokepaw
Champion
#54
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8 Yrs$#
Replying to tiamat911
At least I found the Compass, so I know exactly which key I'm missing. I just need to get to it, so no big deal.
I still don't know how I managed to miss it, because I tried to check everywhere before changing the water level
10 Yrs#
knalb
#55
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10 Yrs#
Replying to pokepaw
Is the key the one hidden under the central chamber. That one was a pain to find
10 Yrs#
knalb
#56
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10 Yrs#
Date of Completion: 18th November 2018
Time Beaten in: 28h 26m 34s
Other notes: Mask and Biggoron sword side quests

Review
The legend of Zelda ocarina of time is the first 3d legend of Zelda game and it successfully brings the format to the 3d plane. While it has a few stumbling blocks and held back by limitations of the time, the game ultimately succeeds in creating a classic and fantastic experience.

The game continues with the dungeon set up of the 2d zelda games. Where the player goes into a dungeon to find an item and a boss key to fight an end of dungeon boss with said new item. The level design of these dungeons are fantastic and well built to lead you towards your next objective without holding your hand or leading you by the nose.

The dungeons are connected together in an open world which can at times feel a bit barren especially in hyrule field and I feel the game could’ve done with more side quests still it connects the game alright and the map does at least tell where you should go by dropping hints of where to go from your partner navi. People joke about navi but I didn’t find her to obnoxious and she did at times give hints of where to go.

In the end the biggest problem the game has is that the player has very little control. This before a second analog stick was available so it tries to get around this problem with a reset camera button and a lock on button but this still is very limited and it shows it’s faults especially in later boss battle where the boss can be moving quickly and thus you lose your lock on them.

Ultimately OoT is a fantastic game which successfully moved the Zelda series into the 3D world where the limitations of the time hold the game back the series has since gone from strength to strength.

9/10
8 Yrs$#
pokepaw
Champion
#57
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8 Yrs$#
Replying to knalb
It ain't that one. I think is the one behind the block

About Navi, I was freezing my ass in the ice cold water, and she suddenly decided to tell me about the arctic wind coming from Zora's domain, and I was like "Oh, really? I didn't fucking notice!!"
9 Yrs$#
tiamat911
Moderator
#58
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9 Yrs$#
Replying to pokepaw
User Image
10 Yrs#
knalb
#59
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10 Yrs#
Replying to pokepaw
oh god damn that one. You need the item of the dungeon to get behind that block though just a quick heads up.
8 Yrs$#
pokepaw
Champion
#60
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8 Yrs$#
Replying to knalb
Thank you! Then that means I'm missing other key. I really hope I can finish the game before the end of the world, but college is telling me otherwise
6 Yrs#
Son_of_a_Pitch
#61
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6 Yrs#
Replying to knalb
People joke about navi but I didn’t find her to obnoxious and she did at times give hints of where to go.

Yeah I remember when I first played 4 years ago she was amazingly helpful at letting me know what to do most of the time when I had no idea. The worst she gets is when you do side stuff and constantly reminds you of the main objective and the only way to stop her from yelling at you is to click on her every time. Also I think they improved with this with Tatl in Majora's Mask, as I don't remember her ever being too bad. Besides that I feel Navi's annoyance is usually a bit exaggerated.

Now with that all said:
10 Yrs#
NinjaRic
Casted
#62
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10 Yrs#
There's no way I'll finish the game before the end of the month, so I thought I would share some of my thoughts in the interim. I'm playing the 3DS remake. I have just become adult link and rescued Epona from Lon Lon Ranch. This is my third attempt at playing the game, and this time it's actually hooked me. On reflection I think the opening hours of the game are fairly weak, and that's probably got a lot to do with how much games have improved and moved forward as a medium in the last 20 years. I also feel that the game holds your hand way too much on some of the basics while going out of its way not to give you good hints where they might actually have been useful. That said, the game gets much better once you get to the second dungeon, and I'm really becoming invested in Hyrule as it begins to open up to me. The dungeons so far have been well-designed and enjoyable. While it will probably only be an 8/10 for me, I can see how this game would have blown people away when it first came out and I understand why it is still considered a classic.

Oh also the camera sucks ass, but I really like the 3D and gyro implementations in the remake. Go figure.
6 Yrs#
Son_of_a_Pitch
#63
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6 Yrs#
Replying to NinjaRic
Yeah I knew going in I wasn't going to be able to complete it all this month, but I had hoped I'd at least make it to the adult Link portion, but unfortunately school work has pretty much taken over and it looks like I won't be making it at this point. I got to the inside of Lord Jabu Jabu's belly last time I played, so I was so close too...

Also I feel the beginning is very much intentionally designed the way it is, as it introduces you to all the mechanics and how to play a 3D game in general, which is something we are all used to now these days. The first time I played this portion actually challenged me a bit, as it was my first time truly getting into a Zelda game and I had to learn all the mechanics, get used to the N64 controller, and learn the logic of the puzzles. This time I breezed through it though, as I have a lot more experience with Zelda games now, so it certainly didn't feel as strong as it was the first time around. I do appreciate how fast they throw the first dungeon still, as its nice to get right into the heat of things, unlike a couple other Zelda games I know (cough Twilight Princess cough Skyward Sword cough).
8 Yrs$#
pokepaw
Champion
#64
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8 Yrs$#
I haven't had the time to continue playing since my misadventures on the Water Temple, thanks to all the work and studying I have to do for college, so to hell with finishing it this month.
Revisiting the original N64 version (with the OG controller, which sucks), was fun enough. Is funny how you usually remember the games looking better than they actually do, but well, I guess at the time the graphics were revolutionary. Outside of that, is the OoT that I'm used to, excepting that I have to pause the game to change my boot, which can get pretty annoying.
10 Yrs#
NinjaRic
Casted
#65
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10 Yrs#
...So I just retired Ocarina of Time.

That feels like a very heretical statement, and it's made worse by not really knowing why it stopped clicking with me. For what it's worth, I had just finished the Forest Temple and beaten the phantom Ganon. I'm putting it down to a combination of missing quality-of-life features and personal taste. I'm also not losing any sleep over it as I have a backlog full of games I actually want to play!!

6 Yrs$#
FuzzyLapin
#66
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6 Yrs$#
I'm at the final boss, so I might as well share my thoughts before we all grow old.

My experience playing Ocarina of Time was weird. For most of my playthrough I enjoyed it but struggled to get invested over long periods of time. I had some minor niggles which others have mentioned, but they weren't enough to explain why getting to the Water Temple took almost a year of random sessions.

On reflection, I think I struggled to get invested because I went into the game with the wrong mindset. To provide some grossly oversimplified context, in modern games you solve problems by applying a finite set of rules which the game makes explicit (e.g fire burns wooden objects, large enemies can't be damaged through melee, jumping from high ledges isn't conductive to your health etc). While Ocarina has plenty of puzzles which work like that, it also has ones which rely on common sense more than explicit rules taught by the game.

For example in the first dungeon, you progress by climbing to the top of the Great Deku Tree and jumping onto the cobwebs below to break through. The game never tells you that jumping from a high ledge can break fragile surfaces, but it's a solution that makes logical sense.

As another example, the moment where the game 'clicked' for me was in the Water Temple, where you're in a room with two lit lanterns and two unlit ones. You know all four must be lit to make the chest appear, but you have to figure out how to do this without the Deku stick. Assuming you don't have the fire arrows or Din's Fire, the way you solve this is by firing normal arrows through the lit lanterns so they catch fire and light the unlit ones. Again - the game doesn't inform you beforehand that you can make arrows catch fire by firing them through an open flame, but it makes logical sense.

Here's the kicker though - if you believe a challenge can only be solved through means explicitly articulated by the game, solving it through broader common sense can almost leave you feeling cheated... as if the rules you've learned were for nothing, or as though you arrived at the solution through guesswork.

In the end, what made it click for me wasn't getting better at the puzzles or anything like that, but recontextualising the way I was solving them... if that makes sense.

TL;DR - Modern games can sometimes prime you to avoid thinking outside the box and view common sense solutions as random and unsatisfying.

Rambling aside, I agree with pretty much everything that's been said so far and can see why Ocarina had the impact that it did, even if some parts are a bit clunky and obtuse.

8/10
9 Yrs
ProCNR
#67
's Avatar
9 Yrs
Just finished it, clearly not the masterpiece I keep hearing about. Don't get me wrong, it's still a good game and a good achievement for the era.
But a Masterpiece ? Seriously ? There are so many flaws in the gameplay, even in the progression. Definetly not the best Zelda game ever made, and clearly a downgrade compared to Zelda ALttP.

the only major thing OOT adds over ALttP is 3D (essentially), and ok fair, 3D adds more depth to the dungeon, good, but you probably forget that it also adds ugly texture (not that important but worth mentionning especially for a game in the beginning of 3D), frustration adding bad platforming sections, and an underwhelming combat system also frustrating when having to deal with more than 1 enemy.

I'm not liking this game, I'm glad I'm done, and I will never replay it again. I understand some people like it, I just don't understand why it's called a masterpiece, but nevermind.