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Hyper Dyne Side Arms (サイドアーム) by Capcom / 1989 on PC Engine

Yu Yu Hakusho (幽☆遊☆白書 ) by TOSE / 1994 on 3DO Interactive Multiplayer

Clock Tower: Ghost Head (クロックタワーゴーストヘッド ) by Human Entertainment / 1998 on PlayStation

Hellfire S: The Another Story (ヘルファイアー) by Toaplan / 1991 on PC Engine CD-ROM²

Dossun! Ganseki Battle (どっすん!岩石バトル) by I'Max Corp. / 1994 on Super Famicom

Hellfire (ヘルファイアー) by Toaplan / 1989 on Mega Drive

REAL 3DO Tetris (テトリス) by 3DO HD / 2023 on 3DO Interactive Multiplayer

Chiki Chiki Boys (チキチキボーイズ) by Capcom / 1994 on PC Engine SUPER CD-ROM²

Real Bout Garō Densetsu Special: Dominated Mind (リアルバウト餓狼伝説 SPECIAL : DOMINATED MIND) by SNK / 1998 on PlayStation

JuJu Densetsu (ジュジュ伝説) by Tad Corporation / 1991 on Mega Drive

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What are you listening to right now?

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Games Beaten - August 2024

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1. Real Bout Garou Densetsu Special: Dominated Mind (PS1)
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What are you listening to right now?

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Like others I was never into in Final Fantasy or Grand Theft Auto series. I gave Final Fantasy a chance especially when X was released but don't find much interest in the overall series. I casually played GTA on PC but when III released I didn't care for the 3D 'realistic' graphics and completing the mission based objectives. A few others off the top of my head- The Legend of Zelda, Halo, Doom, and Metroid series. Also personally dislike most FPS and open world games in general.
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Top 10 Favourite Games?

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Updated

Silhouette Mirage
Puyo Puyo Sun
Radiant Silvergun
Street Fighter III: 3rd Strike
Bakuretsu Muteki Bangaioh / Bangai-O!
Trap Gunner: Countdown to Oblivion
Mizubaku Daibouken / Liquid Kids
Garou: Mark of the Wolves / Fatal Fury
Panzer Dragoon Saga
Choukou Senki Kikaiou / Tech Romancer
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11. Galerians (PS1)
12. Twinkle Star Sprites (ARC/NEO/NGCD/SAT/DC)
13. Cyber Troopers Virtual-On (ARC/SAT)
14. Die Hard Arcade (ARC/SAT)
15. Rakugaki Showtime (PS1)
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Games Beaten - July 2024

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1. Dossun! Ganseki Battle (SNES)
2. REAL 3DO Tetris (3DO)
3. Clock Tower II: The Struggle Within (PS1)
4. Hellfire (GEN)
5. Hellfire S: The Another Story (TCD)

6. Yu Yu Hakusho (3DO)
7. Hyper Dyne Side Arms (TG16)
8. Steam-Heart's (TCD)
9. Mäerchen Adventure Cotton 100% (SNES)
10. Cotton: Fantastic Night Dreams (TCD)

11. Phelios (GEN)
12. Speed Punks (PS1)
13. G-Darius (PS1)
14. Kirby's Super Star Stacker (SNES)
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What are you listening to right now?

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Old World Order by The Stew Peters Network available to watch here
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Games you wanna beat in 2024?

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Kahen Soukou Gunbike: Speed Power Gunbike (PS1)
Rent-A-Hero No.1 (GEN, DC)
Policenauts (SAT)
Alien Soldier (GEN)
PO'ed (3DO)
Clock Tower Series (SNES, PS1, PS2)
Blade Force (3DO)
Mad Stalker: Full Metal Force (TCD, GEN, PS1)
Dark Savior (SAT)
Cool Cool Toon (DC)
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Games Beaten - June 2024

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1. DinoCity (SNES)
2. Phalanx (SNES)
3. Super Dimension Fortress Macross: Scrambled Valkyrie (SNES)
4. Super Dimension Fortress Macross 2036 (TCD)
5. Fausseté Amour (TCD)

6. Love & Destroy (PS1)
7. Jikkyou Oshaberi Parodius: Forever with Me (SAT)
8. Steam-Heart's (SAT)
9. Gunbird (SAT)
10. Darius Gaiden (SAT)

11. Sengoku Blade: Sengoku Ace Episode II (SAT)
12. Bust-A-Move 3 (SAT)
13. NiGHTS into Dreams... (SAT)
14. Spriggan Powered (SNES)
15. Imperium (SNES)

16. Forgotten Worlds (TCD)
17. Uchuu Race: Astro Go! Go! (SNES)
18. Darius Twin (SNES)
19. Spriggan Mark 2: Re-Terraform Project (TCD)
20. Super Darius (TCD)

21. Super Nova (SNES)
22. Terra Cresta 3D (SAT)
23. Terra Cresta II: Mandler's Counterattack (TG16)
24. Super Darius II (TCD)
25. Bomberman (TG16)

26. Sagaia (GEN)
27. Klonoa: Door to Phantomile (PS1)
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NiGHTS into Dreams... (ナイツ) by Sonic Team / 1996 on Sega Saturn

Despite first playing in 1996 at a kiosk, then buying it complete with 3D controller only to play through half of the game. Honestly I did not understand the requirements in order to make a A let alone B rank, and would end up with C rankings or lower. Today I kept my original US/North American release and also have a Japanese NTSC-J import of a game I've never completed! That all changed tonight, where I finally understood the rules and finished both stories (Elliot, Claris).

Hard to put in words how whimsically unique this genre-defying SEGA masterpiece is. Everything from the original gameplay, in vivid dreamlike courses, with each lap different than the other. To the music, sound effects, animation, story, characters, bosses, stage design, FMVs, nothing else like it- and it all worked seamlessly.

Klonoa: Door to Phantomile (風のクロノア) by Namco / 1997 on PlayStation

Fantastical immersion into a dream world complete with unique atmosphere, enemies, allies, and bosses. Original stages that bend and curve seamlessly due to the 2.5D perspective. Interacting with the background, and foreground at times as well. Sharp controls which adds to the replay value. Creative large bosses that use the engine perfectly to navigate around in order to defeat them. Engaging simple story with minimal cut scenes. Also worth mentioning fun optional side quests of recusing all the natives in each stage. Overall an excellent exclusive (at the time) game!

Uchuu Race: Astro Go! Go! (宇宙レース アストロゴー!ゴー!) by KAZe / 1994 on Super Famicom

Graphically sweet like cotton candy from overall presentation including character designs. Courses stay at a steady speed of lightening, with varied player controls depending on which vehicle you choose. More of a Mode 7 hardware showcase than full game, with limited courses to race on and no multiplayer options. Fun game in short bursts but don't expect anything more.

Darius II (ダライアスII) by Taito / 1990 on Mega Drive

Genuine attempt to retain the arcade original gameplay unfortunately reduced in a few areas due to hardware limitations. On it's own it is a solid horizontal shoot'em up that plays better than several others on the system, but doesn't push any boundaries either.

Sengoku Blade: Sengoku Ace Episode II (戦国ブレード) by Psikyo / 1996 on Sega Saturn

You want a challenge? You want detailed sprites? You want large bosses? Rock solid gameplay complete with 2-player co-up. Nearly arcade perfect with only tiny slow down at times. Difficulty ramps up even on easier settings. Surely will bring you back for more.

Dinowars: Kyouryuu Oukoku e no Daibouken (ダイナウォーズ 恐竜王国への大冒険) by Irem / 1992 on Super Famicom

Super Darius II (スーパーダライアスII) by Taito / 1993 on PC Engine Super CD-ROM²

On one hand it is a step up from other 16-bit ports with more colorful detailed sprites, and a fantastic re-recorded soundtrack. The downside is the screen is now closer making the sprites appear larger- which changes the overall feel from the arcade original that took three televisions of screen. Sound effects are also notably weak and the Easy mode is possibly the simplest out the ports.

Love & Destroy (ラブアンドデストロイ) by Inti Creates / 1999 on PlayStation

Presentation fueled cinematic experience. Aesthetically straight from the late 90s complete with beautifully drawn animated scenes depicting a dystopian future. Futuristic navigation system with 3 distinct pilots to choose from with their own unique mecha to choose from. You can alter paths in the story with choosing a response after stages. Gameplay puts you in the perspective of taking on large alien life forces, if not larger than your mecha that really draws you in the magnitude of the situation. That being said each mission is only a boss battle, albeit all unique, the game is on the short side.

Kidou Soukou Daion (機動装甲 ダイオン) by Jorudan / 1992 on Super Famicom

Average shooter with slow time at times. Fast vertical scrolling gameplay with boss battles at the end. Nowhere near the best shoot'em up on the system but far from the worst.

Gunbird (ガンバード) by Psikyo / 1995 on Sega Saturn

Perfect short cooperative shoot'em up with a large cast of characters to choose from all with their own abilities; from charge shots, bombs, and bullet patterns. Beautifully drawn world from detailed environments, obstacles, and enemies in the background running into their next vehicle of destruction to try to stop you. Another nearly arcade perfect port with tiny slow down if any.

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Terra Cresta II: Mandler no Gyakushū (テラクレスタII マンドラーの逆襲) by Make Software / 1992 on PC Engine

Fast and compelling gameplay with the use of additional helper ships that act as weapons which more fire-power and defense.

Puzzle Bobble 3 (パズルボブル3) by Taito / 1997 on Sega Saturn

Chō Jikū Yōsai Macross: Scrambled Valkyrie (超時空要塞マクロス スクランブルバルキリー) by Winky Soft / 1993 on Super Famicom

Fausseté Amour (フォーセット アムール) by AIM / 1993 on PC Engine Super CD-ROM²

Patient platform console exclusive complete with cut scenes and audio dialog.

Chō Jikū Yōsai Macross 2036 (超時空要塞マクロス 2036) by Klon / 1992 on Super Famicom

Terra Cresta 3D (テラクレスタ 3D) by Nihon Bussan / 1997 on Sega Saturn

Beautiful transition to 3D with detailed textured polygonal player ships, backgrounds, enemies, with little slow down. While retaining the traditional gameplay with similar enemy patterns complete with the Phoenix (which acts as a bomb in this game) to clear the screen. Despite your ship moving at a slower speed enemy bullets patterns are fair. Boss battles take a wild turn having the camera move behind your ship having you maneuver in the background to foreground perspective in order to dodge enemy attacks- which could take several attempts to become familiar with. What would have been a solid eight is bogged down with lack of practice mode regarding boss battles, not keeping track of points or having a high score, and being a relatively short game to complete. Nearly a six but with its solid soundtrack a light seven is applicable.

Spriggan Mark 2: Re-Terraform Project (スプリガンマーク2 リ・テラフォーム・プロジェクト) by Compile / 1992 on PC Engine Super CD-ROM²

An unexpected sequel more focused on cinematic story, audio dialog between characters that features cut scenes, and detailed animated mechas. Unfortunately gameplay took a back seat, having plenty of levels set on a linear horizontal path.

Darius Gaiden (ダライアス外伝) / by Taito / 1995 on Sega Saturn

Spriggan Powered (スプリガン・パワード) by Micronics / 1996 on Super Famicom

Pre-rendered sprites took front a center this time. Despite crafting a quasi-marvel of stage backgrounds, fancy lighting effects, scrolling and small use of Mode 7 it doesn't save the game from being an average shooter in the end. Predictable enemy patterns and less challenge this time around. One cool feature is when you graze a bullet it rewards you. Disappointing showpiece.

Forgotten Worlds (フォゴッテンワールド) by Capcom / 1992 on PC Engine Super CD-ROM²

Underrated classic with distinct player 360° movement. Large sprites, less flicker, excellent music, and decent audio. Would have been a perfect score but this version omits 2-player co-up option. Still one of the best home console ports.

Darius Force (ダライアスフォース) by Taito / 1993 on Super Famicom

Jikkyou Oshaberi Parodius: Forever with Me (実況おしゃべりパロディウス ~フォーエバー・ウィズ・ミー~) by Konami / 1996 on Sega Saturn

Not the groundbreaking 32-bit zany shooter you'd expect with only a gradual upgrade from the 16-bit original. Still has all the wacky enemies, large bosses, and multiple characters, settings and options to choose from.

Super Darius (スーパーダライアスII) by Taito / 1993 on PC Engine Super CD-ROM²

Steam-Heart's (スチーム・ハーツ) by Giga / 1998 on Sega Saturn

Upgrade from the original in every regard- this it the definite version. Fast and frantic vertical shooting with unique options such as sword, and boost mechanic to jet you way out of corners and enemy bullet barrage. Now with plenty of graphically effects, secondary weapons, cooperative 2-Players mode, and still retains the story but with audio dialog & newly rendered illustrations that are very sharp.

Darius Twin (ダライアスツイン) by Taito / 1991 on Super Famicom

Bomberman (ボンバーマン) by Hudson-soft / 1990 on PC Engine

Where it all started, plenty of stages with varied items scattered throughout levels. Some worlds look similar, and the overall bosses are not as creative as later games- still no denying the classic gameplay complete with multiplayer mode.

Phalanx: The Enforce Fighter A-144 (ファランクス) by Zoom / 1992 on Super Famicom

Steam-Heart's (スチーム・ハーツ) by Giga / 1996 on PC Engine Super CD-ROM²

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What are you listening to right now?

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I looked up how long would it take to complete a specific game and discovered this website. I was already active on GameFAQs, and a various other video game tracking/logging sites but I decided to join anyway. The presentation is welcoming and I like how user detailed each game description is when it comes to the time to complete. Also like the use of forums which seem to have vanish in recent times.
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What are you listening to right now?

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Agree with you on legacy- if I'm new to a franchise I try to start with playing the first in it's series to become familiar which will have me appreciate the next iterations. I'm currently playing Terra Cresta series and before jumping to Terra Cresta 3D I started with the original and worked my way forward instead.

I have family members that are interested in my retro gaming hobby, but it isn't the main reason why I have home consoles around. I do cherish my memories in all my gaming ventures throughout my life from 4 player multi-player gaming on the original PlayStation, Dreamcast to when I was a kid on NES, SNES and Saturn. And the times I played against strangers on arcade and had healthy competitive matches.

That's awesome to know you have found a healthy alternative. When I'm alone I prefer to play role-playing games which take plenty of hours to complete. Thank you for sharing your words of encouragement, God bless my HLTB neighbor.
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That makes up 98% of all my gaming!

For the past two decades I've been enjoying catching up completing my all-time favorite childhood games, discovering games I missed out on playing, and have greatly appreciated the fan-translation community releasing English patches throughout the years. I seldom play modern games, and have little interest in indie games. Also not a fan of digital games in general, owning under five games in my Steam library. The few modern games I'm interested in are from classic franchises- Street Fighter 6, The King of Fighters XV, and the upcoming Fatal Fury: City of Wolves, Streets of Rage for example.
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Too Many 10/10s

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I have 60 games a perfect score out of 312 of my completed games, which is fair.
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Silhouette Mirage (シルエットミラージュ) by Treasure / 1997 on Sega Saturn

Masterpiece. When you take the presentation of the best looking 16-bit platformer and crank it up to 100% with additional movement, weapons, level designs, stage routes, innovative sub-boss & final boss battles, levels filled with personality, fluid animation, attention to detail, suburb audio sound effects/music, animated intro and ending cut scenes, complete with a captivating story filled with plot twists you have Treasure's 2D magnum opus Silhouette Mirage which debuted on Sega Saturn. Compared to the North American localized PlayStation port that adjusted the shop prices which not only artificially increased the games difficulty but made it more tedious to obtain enough coins in order to try new weapons throughout- the original is far superior in offering a more entertaining and optimizing experience- the way it was intended to be.

No One Can Stop Mr. Domino! (ドミノ君をとめないで。) by Artdink / 1998 on PlayStation

Originally purchased and played back in 1998. It was the best clearance purchase with the most replay value. That being said I never finished the game! That all changed today. Short game with increased difficulty especially on stages 5 and 6. Additional characters to unlock with set requirements. Another unique exclusive action-puzzle game with it's own quirky charm that has you coming back to complete the challenge of chaining the dominos while avoiding hazards for the highest score possible.

Tryrush Deppy (トライラッシュデッピー) by Nihon Create / 1996 on Sega Saturn

Magnificent 32-bit colorful 2D platform exclusive complete with large boss sprites! Transparencies, sprite scaling, fluid animation, what's not to like? Unique character design with artwork at the beginning, before some stages, and the end. Would have been a solid 8 or higher if it wasn't for two major factors- inconsistent ability to attack opponents that requires you to constantly refill on gasoline tanks and having limited gasoline tanks during boss battles. When you must attack, dash, take damage, walk or even stand-still you deplete your energy, with tanks being sparse or out of reach at times. When battling the boss it is unclear at times what triggers a tank to appear, leading to unnecessary deaths. If you expect to pick-up and play this game you will be let down, but once you give it some time it has a strong replay value not only finishing the game but collecting specific stage items throughout. No cheats were used.

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Keio Flying Squadron: Action Movie Edition (慶応遊撃隊活劇編) by Victor Entertainment /1996 on Sega Saturn

Beautiful 32-bit exclusive sequel that surpasses the original with innovative stages and level design. Everything is detailed and filled with fluid animation from the player, backgrounds, enemies, and moving environments. Complete with stunning animated FMV scenes throughout the game to help the story progression. Unexpected flying shoot'em up stages, large boss battles, with very good sound effects and subtle music. Would have been a perfect score if it wasn't for the loose controls, enemies small hit detection, and at times confusing boss battles- It doesn't help the lack of continues as well.

Ninja Ryukenden (忍者龍剣伝) by Tecmo / 1992 on PC Engine

Graphically tweaked classic action-platformer. Now with more colors, more detailed sprites retaining the tough gameplay.

Magical Hoppers (マジカルホッパーズ) by Toys for Bob / 1997 on Sega Saturn

2.5D tour de force on the Sega Saturn! Not your typical platformer instead a unique experience with each stage filled with unexpected obstacles, enemies, secrets, with multiple routes. Fantastic speed with no slow down majority of the game, the last few stages have very minimal slowdown. Stages twist and turn with camera quickly following you around each corner. Multiple abilities including shrink weapon, ice, fire, and transformations into various animals. Large boss battles that perfectly use the 2.5D engine to navigate around in order to defeat them. Complete with animated intro and ending FMV scenes. The only weakness is the music sounding forgettable, and average sound effects. The controls are tight that require precision hits, which is fair since you have a password system to progress the game. At times you have leap of faith jumps and confusing boss battles that bring the overall score down. Still a highly recommended platformer that surpasses many others on the system.
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Games Beaten - May 2024

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1. Pandemonium! (SAT)
2. Keio Flying Squadron 2 (SAT)
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Social Networking Share

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Sonic the Hedgehog

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Yes I'm a Sonic the Hedgehog fan since the 90s.

First time playing the original Genesis game at my neighbors house since I owned a NES and SNES at home. But It wasn't until I owned Sega Saturn in '96 I completed my first Sonic game Sonic R!. My favorite is Sonic Adventure on Dreamcast. Despite having a rocky legacy I enjoy most games & spin-offs including Jam, Shuffle, CD, Fighters, Battle, Rivals, Generations, Heroes, Racing. I'm currently in the process in finishing the classic series on GEN,SCD,32X,SMS,GG.
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