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MeowZeDung
#26
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Weekly update #6

Not a whole lot to say this time. Still plugging away at FFXII. I just arrived at the village in Golmore jungle.

My feelings about the bestiary and license board in this game are still about what they were last week, but I've come to enjoy the gambits a while lot more. Especially in conjunction with the 4x speed feature on the remaster. Delicious.

The license board, however, is just a bit too much for me. I like freedom to customize, but I'm learning to appreciate games having reasonable restrictions. This is mainly because this week I reached the point in the game where a respec is available and I realized I didn't like my job combinations and party setup, so I did a respec for all 6 characters. Holy tedium batman. I must admit though, now that the legwork is done and my jobs, party, and gambits are set to my liking, the combat is outrageously smooth.

The story doesn't do much for me still. Magic rock maguffins, resisting the imperials, visiting sages in far flung lands, political intrigue. Okay.

I think I would be going through the game a lot quicker if it weren't for the hunts. For some reason I feel compelled to stay as close to current in them as I can, and they can be pretty time consuming. Looking at you subquest to get all the driftwood to make a bridge to Gil Snapper. The areas I'm traveling through for the story are a breeze though. I need to force myself to be less thorough and just hack through a big chunk of story before circling back for some extras.

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My only non FFXII note is that I'm starting to think what I'll be playing after I get through the dragon age and halo games. I'm pretty well convinced that I'll start with a stand alone title, and it's likely to be SubNautica or Outer Worlds. After one or two stand alone games I'll want to get into another series, and I'm currently thinking BioShock or Fallout. Still a long way off though.

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MeowZeDung
#27
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Weekly Update #7

Short update this week since I had a backpacking trip for the last 36 hours or so.

FFXII is still in progress, but I'm close to the end and just arrived at Pharos Lighthouse/Riadoran Cataract. I haven't bothered with a single hunt since last update, which speed things right up.

I've come to appreciate the things about the game I was critiquing the last few updates:

Turns out that being overwhelmed by the license board is just unnecessary since there's more than enough license points available to unlock all the stuff you want for each character - and that's just at level 40ish with low to moderate grinding.

Gambits are just great it turns out. 9/10 RPG mechanic when executed this well.

The story is rightfully chided for being a Star Wars ripoff early on, and a bit dry and political, but there is a pretty definite turning of a corner right around the time your party goes to Draklor laboratory then giruvegan/the crystal. Motivations and the real source of conflict and villainy are finally made clear and it gets a lot more interesting, though still not amazing. It's a shame that it's like 2/3rds or more of the way through the game before it gets spicy.

Honestly, it's a game that I could see going for 100% on. I find the gameplay enjoyable and love the aesthetic of the world. I'll probably keep a save just before the final battle incase I decide to do that.

Until next time - which I will imagine will include the completion of FFXII and maybe even Halo: Reach.